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About thzfunnymzn

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    Brave New World
  1. Glad to see Cure taken off of the Shiv. Holy damage & anti-undead, huh? Sounds brutal.
  2. Are we going to see Cover & Counter on monsters? >_>
  3. With 1.9's new (& useful, finally) Cover, Unicorn Edgar now boasts something unique over other Edgar builds. Whether or not it's really a great build in the grand scheme of things is questionable (Edgar's stamina is low), but I think it's a mechanically unique enough style to be worth mentioning. If anything else, it's better than relying on really weird Omega damage formulas as a unique gimmick, like some old stamina builds used to. BTB seems like going all-in with Edgar's defenses with spear & shield. I'm guessing that two-handing a spear, assuming you equip a counterattack relic (Black Belt), is more worthwhile in the end. Especially once you get Gungnir, with it's ridiculous HP+50%.
  4. The route split mod & BNW both modify the events in the route split. That's more than enough for a conflict to occur in programming and for stuff to happen. I fully expected that to be the case. Was putting out a fool's hope that it wouldn't. Oh well. I really do like the idea from a story-telling perspective. As hilarious as it is to show off how awesome Sabin is compared to everyone else, it's bad form from a serious perspective to give Sabin so much whilst the other two scenarios are so thin in comparison. Locke's scenario isn't too bad. It's mostly how thin the Terra/Edgar scenario is compared to how meaty Sabin's scenario is. I do like how they cut off the Sabin (now Figaro) scenario after Doma. It makes the Figaro scenario nice and neat; it's the story of Cyan & Doma, that's it. I echo artemi's sentiments on losing the trio of Sabin, Cyan, and Gau. Kind of a shame. Though this alternative does mean that Terra has a pre-established connection with Mobliz before the WoR.
  5. I like what I see.
  6. The only justification I can see for making Doom Gaze harder is to prevent Relm from getting Flare & Meteor too early so that Sketch can shine for a little bit longer. I'm betting most people would rather not rely on Sketch for a chunk of the WoR, let alone the fact it's hard to predict where or where not Sketch would be useful.
  7. If it doesn't break BNW, I might actually do so as well. Looks very interesting. Having Terra pick up Gau is actually interesting. Ties into her looking to the orphans of that town on the Veldt whose name eludes me.
  8. Saw an interesting re-arrangement of the three scenarios on romhacking .net. Not at all saying that this should be done in BNW. I merely thought it was interesting enough to post here.
  9. I support adding this into to BNW.
  10. Shadow can, in fact, get some beastly evasion. Him and Locke can break 110, IIRC. That's near perfect evasions. And, ultimately, these realistic arguments are there b/c of what was deemed needed for balance via playtesting. Something else to consider is that 1.9's major change isn't making Cover stamina-based. It's making Cover cover even when not in Wounded status. So, even if a character only has a +1 stamina esper - or even if they don't have a stamina esper - all characters now suddenly have access to a Cover that's actually useful.
  11. Apparently, I missed this entire conversation happening in chat. Something major I wish to add to the discussion is that I didn't conceive of this idea purely as swapping the two bonuses. Even after looking through the chat discussion, there are two major corollaries missing: Tritoch, as Terra's magic esper, would be Mag+1 / MP+15 Mog's Dances could be shifted over to keying more off stamina than magic. (In ??? way) The former gives Terra an actual reason to build her magic, outside of an endgame respec for Ultima spam. Terra not having a magic build for the WoB, mechanically, is trivial - to my limited knowledge, mag Terra really isn't all that great in the WoB anyways. That early on, the benefits from HP+30 and MP+25 heavily outweigh the minor extra damage that Maduin will give to Break. Mag+1 / MP+15 is still low magic growth, but with MP growth attached to it, mag Terra has a bit more to her name besides "Ultima-slinging with lots of stamina." Also, its aesthetically more pleasing for Tritoch to give Magic and for Maduin to give Stamina to Terra. Stamina Tritoch doesn't work quite as well aesthetically. (Stamina +2 is pretty pointless early on, I grant.) The another can of worms. Without opening that can, stam+2 mostly means that vig Mog can get some slight improvement to any Song / Suite Dance that he attempts. Oh, I guess it also gives Punisher vig Mog some extra counterattacks too. So, counter Punisher Mog can be either vig or mag.
  12. Against a single target with nothing special (no weakness, the normal 150 mg.def), Black Omen is the equivalent of a 120 BPow defense-respecting attack. X-Dark is 144 BPow. So, Black Omen is about a 5 to X-Dark's 6. As for total turn around time for casting (turn to turn), X-Dark's is an 11 to Black Omen's 10. That's assuming that Black Omen Strago ain't using a speed relic where X-Dark Strago has to use the Sage Stone. It's a damage difference, certainly, but not one I've found significant enough to be worthwhile. Especially since Strago's not exactly the hardest hitting glass cannon, barring weaknesses. Damage output, at the average level you posted (34), without a Crystal Orb, X-Dark ain't hitting 8k - 12k; not without a Poison weakness or low mg.def. With the values you posted, it should be more around 6k, unless you have significant higher than 100 magic on Strago? (Even 120 magic caps at 7.3k). For Kefka's Tower, it's really just Asura & some sporadic randoms where you can hit the 8k - 12k mark without an Orb. In the final battle, !Left Arm, !Right Arm, and !Face will also take heavy damage, but then X-Dark is competing with Black Omen's AoE. Also, Black Omen can hurt !Girl, X-Dark cannot. That 6k "normal" figure is why I'm not a fan of X-Dark. Black Omen's only doing 5k, sure, but since Strago isn't really a dps monster without a weakness, I'd rather have the extra speed for extra turns to run support. Also, without a Crystal Orb, Punisher's dps suddenly becomes another contender in the game. That's a good point for X-Shell. It's not significant enough to convince me of Sage Stone Strago, but it is a solid point. (There's definitely a playstyle difference between us here: if I'm getting KO'd a lot in a boss fight, I'm either going to reset and figure out a better strategy, or I'm going to ignore positive statuses except for Rerise & HasteX. In both cases, Zoneseek is sufficient.)
  13. I might as well chime in, saying that I don't dislike the script changes. (Partly b/c, at this point, I've played BNW so much that I forgot the original script >_> ). It's hardly perfect, but aside from the meme jokes & Relm's foul mouth, I just don't see the validity of the complaints beyond "nostalgia." No version of FFVI is going to be winning any award for fantastic writing, nor is FFVI a game I would recommend to non-gamers as an example of a video game with a good story. BNW, Woolsey, FFVIadvance, japanese fan translations, I've seen multiple translations. They all get the same basic point across. There's little tidbits here & there, possibly some stylistic differences, but at the end of the day, there's nothing really objectively better about one translation over the other. BNW is not a bad translation; you want to see bad stories, go actually look on Since BNW is not a bad translation, any complaints about the script simply are subjective. Mostly boiling down to either the player being nostalgic for Woolsey, or being a japanophile who wants a hyper-literal translation of the japanese script. Perhaps I'm too old school for this new generation, but to me, a game is a game. You play games, you don't read them. Yes, there are games whose stories I really enjoy (Chrono Trigger, Majora's Mask), but they are also games that I really enjoy. Meanwhile, a game like FFIX, even though I'm somewhat fond of the story, is not a game I would replay, because as a game, it wasn't enjoyable. BNW's story is fine, and it's a very enjoyable game. Why complain about the script? Also, gonna have to back up Synchysi on listening to complaints. BTB & Synchysi most certainly accept feedback & criticism. The fat changelog & constant discussion should be a clue to that.
  14. It's supplemental for Strago, sure, but pointless for Mog. (Tbf, haven't played 1.9 yet. Otoh, mogoon can use haste too). Aesthetically, its disappointing that such a relic is reduced to being mostly supplemental or not even that, with its major build being mostly a healer. Doesn't help that the relic doesn't even give good stat boosts (low stat boosts suggests to the player that its effect is powerful, but except for Locke, its not really).
  15. Or just change it such that the target's evasion is checked beforehand. Does target evade? Then target evades, skip Cover. Does target take hit? Then check for Cover. Unless Edgar & Mog are in the same party, there's no need for a second Dragon Helm. Mogoon can also ignore spears and just whack things with the Punisher: gets him a shield, frees up relic slots, and he's technically just as good at it as mag Mog (slightly better actually). Chakra Sabin is a "love it or hate it" build. Even with that team, I'd rather just snag a few MP ELs and rely on Osmose, Raid, Tinctures, Ethers, and careful MP control. If I really want mp healing, I'll take the Mana Battery instead. mag Edgar is more diverse than Chakra Sabin, and I feel like a stronger, targeted recovery (100 mp recovery with Nirvana) is better than a lesser, party-wide recovery. My first issue with X-Dark is that Its barely any stronger than Black Omen or Punisher Its slower than those other two It requires an otherwise mediocre relic, whilst the other two can happily equip something with spd+ or auto-Safe The first two points mean that its dps isn't any better than Black Omen. A Crystal Orb Black Omen set-up does roughly the same overall dps as X-Dark, but with an open relic slot, for stuff like Guard Ring, and with the ability to summon Zoneseek. (Without a Crystal Orb, neither X-Dark nor Black Omen have better dps than the Punisher). The little bit of extra MP means little to Strago, especially since you like supporting him with Chakra. Adding on the third point, Black Omen & Punisher are more flexible than X-Dark. Both of them are significantly faster, which is important on a character with strong support moves (Refract, Holy Wind, Shield, Zoneseek). X-Dark's only real advantage here is doing all of the damage in one hit, thereby drawing less counterattacks. That's not unimportant, but its competition (flexibility of open relic slot, Zoneseek summon, & speed) is rather stiff. My second issue with X-Dark is that, in the grand scheme of things, none of Strago's 3 endgame damage options are really top-tier. Without an Ice/Poison weakness, Shadow, Gau, Relm, Morph Terra, & Valiantsuken Locke are all higher damaging glass cannons than Strago. The Dragoons and Tempest Cyan also output higher dps. Related to this issue, Crystal Orbs are hard to come by. So Strago has to compete with Relm (better damage) and possibly Celes for the magic booster. (Technically Mog too, but we both admit that Strago wins that fight). That's about average. Levels 30 - 35 are endgame levels. 30 for entering Kefka's, 35 for fighting Kefka.