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About thzfunnymzn

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    Brave New World
  1. Against a single target with nothing special (no weakness, the normal 150 mg.def), Black Omen is the equivalent of a 120 BPow defense-respecting attack. X-Dark is 144 BPow. So, Black Omen is about a 5 to X-Dark's 6. As for total turn around time for casting (turn to turn), X-Dark's is an 11 to Black Omen's 10. That's assuming that Black Omen Strago ain't using a speed relic where X-Dark Strago has to use the Sage Stone. It's a damage difference, certainly, but not one I've found significant enough to be worthwhile. Especially since Strago's not exactly the hardest hitting glass cannon, barring weaknesses. Damage output, at the average level you posted (34), without a Crystal Orb, X-Dark ain't hitting 8k - 12k; not without a Poison weakness or low mg.def. With the values you posted, it should be more around 6k, unless you have significant higher than 100 magic on Strago? (Even 120 magic caps at 7.3k). For Kefka's Tower, it's really just Asura & some sporadic randoms where you can hit the 8k - 12k mark without an Orb. In the final battle, !Left Arm, !Right Arm, and !Face will also take heavy damage, but then X-Dark is competing with Black Omen's AoE. Also, Black Omen can hurt !Girl, X-Dark cannot. That 6k "normal" figure is why I'm not a fan of X-Dark. Black Omen's only doing 5k, sure, but since Strago isn't really a dps monster without a weakness, I'd rather have the extra speed for extra turns to run support. Also, without a Crystal Orb, Punisher's dps suddenly becomes another contender in the game. That's a good point for X-Shell. It's not significant enough to convince me of Sage Stone Strago, but it is a solid point. (There's definitely a playstyle difference between us here: if I'm getting KO'd a lot in a boss fight, I'm either going to reset and figure out a better strategy, or I'm going to ignore positive statuses except for Rerise & HasteX. In both cases, Zoneseek is sufficient.)
  2. I might as well chime in, saying that I don't dislike the script changes. (Partly b/c, at this point, I've played BNW so much that I forgot the original script >_> ). It's hardly perfect, but aside from the meme jokes & Relm's foul mouth, I just don't see the validity of the complaints beyond "nostalgia." No version of FFVI is going to be winning any award for fantastic writing, nor is FFVI a game I would recommend to non-gamers as an example of a video game with a good story. BNW, Woolsey, FFVIadvance, japanese fan translations, I've seen multiple translations. They all get the same basic point across. There's little tidbits here & there, possibly some stylistic differences, but at the end of the day, there's nothing really objectively better about one translation over the other. BNW is not a bad translation; you want to see bad stories, go actually look on Since BNW is not a bad translation, any complaints about the script simply are subjective. Mostly boiling down to either the player being nostalgic for Woolsey, or being a japanophile who wants a hyper-literal translation of the japanese script. Perhaps I'm too old school for this new generation, but to me, a game is a game. You play games, you don't read them. Yes, there are games whose stories I really enjoy (Chrono Trigger, Majora's Mask), but they are also games that I really enjoy. Meanwhile, a game like FFIX, even though I'm somewhat fond of the story, is not a game I would replay, because as a game, it wasn't enjoyable. BNW's story is fine, and it's a very enjoyable game. Why complain about the script? Also, gonna have to back up Synchysi on listening to complaints. BTB & Synchysi most certainly accept feedback & criticism. The fat changelog & constant discussion should be a clue to that.
  3. It's supplemental for Strago, sure, but pointless for Mog. (Tbf, haven't played 1.9 yet. Otoh, mogoon can use haste too). Aesthetically, its disappointing that such a relic is reduced to being mostly supplemental or not even that, with its major build being mostly a healer. Doesn't help that the relic doesn't even give good stat boosts (low stat boosts suggests to the player that its effect is powerful, but except for Locke, its not really).
  4. Or just change it such that the target's evasion is checked beforehand. Does target evade? Then target evades, skip Cover. Does target take hit? Then check for Cover. Unless Edgar & Mog are in the same party, there's no need for a second Dragon Helm. Mogoon can also ignore spears and just whack things with the Punisher: gets him a shield, frees up relic slots, and he's technically just as good at it as mag Mog (slightly better actually). Chakra Sabin is a "love it or hate it" build. Even with that team, I'd rather just snag a few MP ELs and rely on Osmose, Raid, Tinctures, Ethers, and careful MP control. If I really want mp healing, I'll take the Mana Battery instead. mag Edgar is more diverse than Chakra Sabin, and I feel like a stronger, targeted recovery (100 mp recovery with Nirvana) is better than a lesser, party-wide recovery. My first issue with X-Dark is that Its barely any stronger than Black Omen or Punisher Its slower than those other two It requires an otherwise mediocre relic, whilst the other two can happily equip something with spd+ or auto-Safe The first two points mean that its dps isn't any better than Black Omen. A Crystal Orb Black Omen set-up does roughly the same overall dps as X-Dark, but with an open relic slot, for stuff like Guard Ring, and with the ability to summon Zoneseek. (Without a Crystal Orb, neither X-Dark nor Black Omen have better dps than the Punisher). The little bit of extra MP means little to Strago, especially since you like supporting him with Chakra. Adding on the third point, Black Omen & Punisher are more flexible than X-Dark. Both of them are significantly faster, which is important on a character with strong support moves (Refract, Holy Wind, Shield, Zoneseek). X-Dark's only real advantage here is doing all of the damage in one hit, thereby drawing less counterattacks. That's not unimportant, but its competition (flexibility of open relic slot, Zoneseek summon, & speed) is rather stiff. My second issue with X-Dark is that, in the grand scheme of things, none of Strago's 3 endgame damage options are really top-tier. Without an Ice/Poison weakness, Shadow, Gau, Relm, Morph Terra, & Valiantsuken Locke are all higher damaging glass cannons than Strago. The Dragoons and Tempest Cyan also output higher dps. Related to this issue, Crystal Orbs are hard to come by. So Strago has to compete with Relm (better damage) and possibly Celes for the magic booster. (Technically Mog too, but we both admit that Strago wins that fight). That's about average. Levels 30 - 35 are endgame levels. 30 for entering Kefka's, 35 for fighting Kefka.
  5. I don't think he was asking for X-Magic to be on anyone else. More just voicing the complaint that only 1/3 of X-Magic users actually gain significant, build-defining benefit from it.
  6. Only Lore I can think of where it would make sense would be Holy Wind. Change Holy Wind's formula such that, instead of healing purely based off HP, there's a baseline healing that depends on Strago's stamina. That way, at least stam Strago can boast better healing. (I'd still push for my old HP+15 / Stam+1 idea for Odin, for a myriad of reasons, including Holy Wind. Still, stam baseline on Holy Wind is at least a step in the right direction for stam Strago)
  7. Locke's got a streamlined & powerful selection of magic. He can also grow his MP stat, even if it is slowly. He is the game's best healer. Also the most powerful fire elementalist, though his magical damage without weaknesses is rather limited. His magic stat is modest, sure, but the awesome power of his magic selection more than makes up for that. Mog, otoh, has a limited magic selection, mostly consisting of (highly) niche moves (Drain, Bio, Quake, status control). Despite his top tier magic stat, he cannot grow his MP. While you can support an X-Break Mog (now with Haste) with Battery/Chakra/Ethers, Mog has a huge alternative selection of magical damage in his Rods & Dances. Much of that alternative selection can serve the same exact purpose as X-Magic, except without any of the downsides. Punisher, Water Rondo, Snowman Jazz, Dusk Requiem, etc. Strago, outside of an Ice or Poison weakness, has little reason to equip the Sage Stone. Strago's utility, non-elemental damage, and even some of his elemental damage options are all found in Lore, Summon (Zoneseek), or Rods. What's more is that Strago can hit an Ice or Poison weakness with Rods anyways (Ice Rod and Punisher), which has some real advantages over X-Magic (less MP, counterattack possibility, freed up relic slot). X-Magic Strago doesn't have Mog's downsides, but there's just little he can do that another Strago set-up can't do better.
  8. Oops. Should've clarified: IMO, WoR mag Mog is best going on auto-pilot with Earth Blues or Forest Suite, unless he's got an elemental weakness to slam. Some people like giving mag Mog Punisher in the WoR instead. X-Magic is the third option for mag Mog, but it's mediocre - average in 1.8.6 and earlier. Mogoon is strictly superior to Punisher mag Mog, unless the latter is building Maduin for Cover/Counter fishing. Mogoon vs. auto-pilot Mog is comparing apples to oranges, though I think? that Mogoon is generally regarded as the better of the two?
  9. Maybe you should think in reverse? Mirage Vest is a fine name. Maybe swap the names of Gears & Vests? So: Karate Gi, Ninja Vest, Gaia Vest, Dark Vest, Mirage Vest for the evasive armors. Then, the light armors are Mythril Gear and Diamond Gear? Could find some other name besides Gear, if you really wanted to. ...spitball: change Diamond Kite to the third shield in the line of Buckler -> Targe -> ???. Something like 25/25 defenses, same evades (10/10), no speed loss, no elemental properties. Gives the low HP characters (Gau, Strago, Relm, Gogo) a proper WoR evade+ shield to equip. Could even do 30/30 defenses too: better overall defenses than elemental guards (20/30 defenses with 0/10 evades), but elemental guards have stat+3 and elemental absorption. Pretty sure Strago will still want Spd+3 more than Def+10 or Eva+10, but it's a legit alternative option now. As is, Diamond Kite is basically "Buy this for Daryl's Tomb, then toss it aside for better shields."
  10. ...Someone else other than me ought to respond. 1: My firm opinion is that mag Strago is strictly better than stam Strago. Even after playing stam Strago, the benefits I saw were simply rather minute. They were there, yes, but it felt more like "Eh, I'm not having Strago attack, guess I might as well give him stamina," rather than "Wow, I really want to give Strago stamina." 2: Strago can obtain almost as much speed as Gogo with correct gear. He's also got a lot more MP; it's nice to not have to Battery/Osmose every few turns. Strago's also got better attack power for any off turns that he's not supporting. Otoh, Gogo can get more support than just Lore (Tools, Throw, Magic, etc).
  11. FWIW, I like the name "Mirage Vest" better than "Stealth Suit."
  12. I was suspicious that the "it's too difficult" people were those type of people. Script & endgame boss HP are legit concerns, yeah. Though the Warring Triad has been taken care of recently. IIRC, it's mostly just Hidon now who has too much HP?
  13. The tiny featureless islands Reiker refers to are the islands just south of Albrook. The stat that an attack scales off of (magic, vigor, or stamina) always scales faster with that stat, rather than with speed. It used to be otherwise, but Nowea introduced a speed nerf to fix that. So, Gau's 3 stamina Rages have higher dps with his stam build than with spd build, alongside doing more damage per attack, and thus, triggering less counterattacks. Though, yeah, Gau's physical Rages (or hitting an elemental weakness) are his highest damage options, and stamina doesn't factor into those, only speed does.
  14. >_< Sorry. I don't know if there's a fluke in the programming, but if someone evades, they evade. There's no reason for the bodyguard to defend someone who evades, so they won't. "Cover Halves Evade" should simply mean that, when the bodyguard Covers someone, they are less likely to dodge (and, therefore, nullify) the attack they just Covered. I'm starting to understand yours and SuperHario's position on Cover Spear. I can't say ya'll are wrong. Otoh, it's not like "Counterattack" on Spears really meant much. Or, for the matter, it's not like the old "Back Row Friendly" on spears meant too much. Maybe Cover Spears will turn out more useful than we think? Lots of Palidor ELs, some Terrato, equip Moogle Charm, and Jump a lot. Death by a thousand cuts. Plus great speed for utility stuff, like Item or grey magic. (1.9 is introducing Haste into his grey magic). Mogoon, IIRC, is one of the better bulky fighters in the mod. Huh True, Carbunkl is less useful if you've got a dedicated Mana Battery. Otoh, by the numbers, Maduin's mag+ barely does anything until Ultima anyways. Might as well give her some MP ELs so that the Figaro Bro is freed up to do other things. I retract my newb trap statement though.
  15. I must not get out a lot. I rarely hear people complain about BNW.