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Everything posted by thzfunnymzn

  1. ??? gives Cover, Counter, and ???. She'll need HP and heavy armor, but ???, I think, would be one of the most important relics for Phantom Celes.
  2. Oh, I agree completely.
  3. We'll get Throw on Jump, but we won't get always Throw on Jump. >_> Oh well. Shame Gungnir doesn't Throw anymore; I liked Throw Jumping with Gungnir.
  4. Sabin's Scenario defeated. Lvl.9 for all, save Gau at lvl.8. Soul Train was roadblock. Only defeatable with a Slim Jim Sabin beatdown. Granted, Slim Jim Sabin soloed & auto-fought Soul Train. Still, Soul Train was too fast, aggressive, and strong to try anything else. Can't Suplex Slow him either because of Elf Fire counters. Life Bell Sabin might've soloed as well, but Life Bell is gotten after this battle. Couldn't use Knight Capes. I want the stat boosts (HP, Eva, Vig, Spd), but Cover is too dangerous to use. Quite annoying. Kinda worried that this is gonna be a thing for a while. Brainstorming makes me realize that certain late-game Hero Ring set-ups are no longer ideal b/c said set-ups don't want Cover. Otherwise, same as usual for NHT: beware of early-game magics (Ghost x2 / Ectoplasm x3 is a frustrating encounter), play cautiously, kill enemies quickly. Used lots of Dried Meats. Got a lot of cash on hand, even after Nikeah shopping.
  5. I want my boomerang throws on jump. I actually kinda want boomerangs to always throw on jump. >_> It gives Mog a legit reason to jump with boomerangs. <_<
  6. Ultros down, everyone at lvl.8. Sabin & Sap did all the hard work, everyone else healed. Ultros moves too fast to attempt anything else. Lete River was surprisingly simple, just had to be more cautious with attacks & healing. Start of Ed/Te/Banon scenario is rng-based; unlucky rng with misses/Blind = death by Fireball. Otherwise, same ole' boring scenario. Sabin's scenario next up. I want Celes at highest join level as well as maximum equip options for TunnelArmor. I did level grind up to lvl.8 at the end of Mt. Kolts, so I has 10,000 extra GP (2000 spent on Phoenix Downs) plus a few more Slim Jims.
  7. Defeated Mt. Koltz at lvl.7, whole team. tl;dr, aside from nasty AoEs, I overprepared and played it cautiously. More importantly, Gale Cut can be dodged now! Huzzah!! Lete River will be more challenging.
  8. Aesthetically, a 50 or 100 HP revival would look better while being roughly the same. Could counteract this by raising the GP cost of Phoenix Downs? I notice all of your examples are of the tutorial (pre-Zozo) portion of the game, which I would think would be the point of the game where a cheap revival is least needed. Though Phoenix Downs are still needed for Zozo & IMF though, as you don't really have Life users until after the IMF. I do agree with SirNewtonFig though: I do like how the "1 HP" change encourages thoughtful party composition later on.
  9. That too, aside from Cyan & and maybe Locke & Gau, most characters' good builds are good throughout the game. vig Terra, HP/MP Terra, Kirin Locke, any Edgar, vig Sabin, mag Celes, (possibly vig Celes, pretty soon), Shadow doesn't care, Bank Setzer, mag Strago, mag/spd Relm; all are good in WoB and WoR. With a few of the builds I haven't mentioned being bad builds for the WoB and WoR.
  10. I expect that the hardest part of NHT is going to be the early game. Once I get past Dadaluma, I think things will get simpler. Who knows though, maybe I'm in for a world of hurt. What constitutes LLG-level strats? I would figure grinding for 99 Slim Jims would constitute as one.
  11. I actually listed that above as Celes' Red Mage build. To be more precise, I listed one of Ramuh/Phantom + one of Siren/Crusader (iow, Vig + Spd) as the cornerstone of a hyb Celes build.
  12. Played a bit of RC14 Nowea Hard Type. Had a near wipe on the pincer introductory Narshe Fight. Bad luck would've wiped one or both of Biggs and Wedge. Yikes. Had to actually Cure between battles for insurance. Whelk also killed me once because I underestimated how many Beams I could fire off before he went into his shell. Nothing truly scary, but a wake up to call that I was playing Nowea Hard Type. Figaro & Figaro Cave are same, essentially. Around Figaro Town & Mt. Koltz though, things get scary. First and foremost, Rock. That move is horrible. High damage, no defense against muddle, limited Remedy supply, and I'm worried that such enemy speed will make it a matter of luck as to whether or not I can endure Mt. Koltz at decent levels. Other physicals & magics are bad too, but Rock is the worst. Edgar is going to have to go all in with speed (Iron Cutlass, Knight Cape, Buckler instead of Iron Shield), lest I fall behind on NoiseBlaster control. Terra & Locke will both need Boomerangs for the damage output, so I'm going to have to grind a bit for GP; I don't think I can turtle forever with such fast enemies. Might also grind GP for Remedies & Brawlers for Slim Jim (with EXP turned off). That's it for now. Might get to play some more tomorrow.
  13. X-Zone not preventing dead enemies from counterattacking is strangely fitting. Hmm, was planning to abuse Doom Rod Mogoon shenanigans for randoms weeping. Extra counterattacks will be frustrating. All the more reason to grab Terrato early I guess. (Running Terrato Sabin).
  14. In 1.7 or 1.8, Crusader's on-equip bonus was the Power Glove bonus (Physical Damage +25%), but Crusader was also moved until later. Crusader couldn't be obtained until after beating Holy Dragon, as opposed to the first floor of the Fanatics' Tower. While it's a nice boon to vig Celes' endgame power, the endgame has always been vig Celes' strong point anyways. (Mass Alexander ELs + Illumina = Win). So I don't think 1.7 / 1.8 really solved vig Celes' problems. 1.9 is introducing some new and better early- & mid-game weapons for Te/Ce: a WoR Rune Edge, a couple of spd+ dual-wield swords, and defense-ignoring flails. It's also giving Phantom Celes a reason to finally exist with stamina% Cover/Counter. While her major stat advantage over vig Terra (HP) is still backloaded (requires beating Wrexsoul), I think vig Celes should be in a much better place come 1.9 release.
  15. I agree that Celes is easily the hack's most versatile character. For almost any given team for almost any given situation, you can never go wrong picking Celes. Rather, the real question should be, why isn't Celes on the team? In many, many cases, a team without Celes is inferior to a team with Celes. Mind you, that's all with mag Celes. Vig Celes is solid in the endgame, but otherwise is iffy. Though 1.9 my finally change that.
  16. Whelp, took your advice GamingFiend. Terrato Sabin is now his own build.
  17. Updated the Build Guides and Reference Text. Biggest new thing is Terrato Sabin has his own build now. I'm sure BTB is rolling his eyes at me.
  18. Early Christmas gift for everyone. I updated the Reference Text & the Build Guides to include Terrato Sabin! Still requesting that, for 1.9, people test out X-Mog with the new Haste & Love Sonata, as well as test out Maduin Mog for Counter/Cover Rod shenanigans. Wow, have we really been waiting 4 months on 1.9?
  19. You put it quite well when you said that stamina's synergy with mg.def & regen ticks simply doesn't work without actual HP backing it (not even for strengthening Holy Wind, in my experience). I'd also add that stamina's improved odds to status evade works best with HP as well. After all, if you're building a tank, you want to survive both direct offense (HP) and indirect offense (status). HP also allows one to safely use the increased Cover chances that stamina affords. I'm certainly not asking for Odin to become an HP/Stam esper, no sirree, not at all, not me. >_>
  20. This is actually why I was thinking that maybe they're the same build. Both Terrati & Stray lead to a more tanky / support oriented Sabin. (In theory. In practice, Stray Sabin lacks bulk, which also hurts its damage potential, seeing as its less safe to be in the front row.) Mishrak even prefers a 10 Stray / 10 Terrato set-up for support Sabin. In some of my character guides, I consolidated various different builds into one archetype: like with Support Celes encompassing Crusader, Siren, and Shiva. Then again, I don't think I was perfectly consistent with that, was I?
  21. So...we're going to have Boomerangs always Throw when Jumping for Mog, right? >_>
  22. ...OK, now that I really look at Terrato Sabin, yeah, he should be mentioned in the guide. Thing is, where? I could mention him as his own build (20 Terrato), as a variant on support Sabin (15 Terrato / 5 Stray), or as a variant on vig Sabin (10 Golem / 10 Terrato). Kinda leaning towards mentioning him as a variant on support Sabin; so, support Sabin would be either heavy Stray (pure Chakra), or heavy Terrato. Thoughts, anyone? Especially those like @GamingFiend who have played Terrato Sabin?
  23. That's...kinda what I mean by too niche. Outside of Zozo, it's just a few randoms in certain parts of certain WoR dungeons. Which assumes you even have Locke or bring him along for those two mid-WoR dungeons. It's simply to small of a thing to seriously mention as a main feature of Locke or of one of his builds. At most, I could mention it as a "haha" in one of his strengths, much as I mention one of Sabin's strengths as "He's Sabin." Not sure I will do that or not though.
  24. Welcome Yeah, Morph's a tricky bugger, but great if you can pull it off. Golem & Smoke Bombs/Refract help a lot.
  25. While I haven't played it, I figure that a pure Terrato Sabin still falls under the category of "Master" (vig) Sabin. AFAIK, he's still played the same way, just with less vigor and a lot more HP. Which, I'm betting, makes him straight superior to Golem Sabin for the endgame. Guess I should update the "Master" build to include this. Unless I'm wrong in my analysis of what Terrato Sabin is all about. (@GamingFiend? @Nowea?) While I don't care for a dedicated Chakra set-up (stam Sabin), I do like the hybrid Golem + Stray. On a hybrid build, I do find extra power on Chakra to be quite nice. It's not a huge amount, no, but when you're talking low numbers like 30 vs. 40, it can be somewhat significant. Also, surprisingly, I didn't have too many problems with hyb Sabin's bulk in the endgame (3-4 Terrato ELs helps). So, I would consider hyb Sabin to also be purely superior to a pure Golem build for the endgame. (Stam Sabin can go cry in a corner).