thzfunnymzn

Member
  • Content count

    430
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by thzfunnymzn

  1. OK, so, uh, add Reflect to the list of strategies for handling Atma. >_> Probably better than Rerise spam anyways. Though you're still using status immune relics. : p
  2. Honest opinion please

    Sorry for upsetting you if I did.
  3. So, to defend @GeradFigaro a bit: Atma DOES force you to either Buy status immunity relics for everyone Bring Mog for Harvester Spam Rerise, probably with at least two people. Of the four options, two cannot use Rerise without a hidden relic Without any of these, defeating Atma's second phase does come down to rng. While there's a lot going on that make him overwhelming (Flare Star, Mind Blast, Glare, re-buffing himself), I think one key problem is that there are simply very few ways to handle Mind Blast. (Ya'll know my shpiel on status defense in this game boiling down to relics & Harvester instead of stamina. This is perhaps the defining proof of my stance.) New players simply have no way to know that they must buy lots of status immunity relics back on Tzen or bring along Mog; I certainly didn't the first time, and Atma wiped me four times. OTOH, once I knew his gimmick (status immunities), he's been a chump ever since, excepting for when I decide to dork around with him. Myria's a chump too now. Atma (and Myria), in this way, are like some of the dragons (looking at you, Fire and Ice). They're gear checks. If you've got the right armor or relics, he's a chump. Otherwise, he's likely a Game Over. Other bosses are easier with the right set-up, but it's not quite so night-and-day as it is with these guys. As far as I see, that seems to be Gerad's main complaint when it comes to "an optimal party being required", and it's a complaint that I and others have made before. *** On the issue of Hidon, much as I dislike him losing his undead theme, I think becoming susceptible to Raze with a low mg.def might help a lot in taking him down quickly. Strago is forced here, will finally have some proper means of offense against the guy (haha, Blaze), and it'll do even more damage than a weakness normally does. OTOH, Gerad, one reason BTB has given for making bosses bulky is so that they have time to properly execute their full AI script, possibly execute it multiple times in the fight. This is to avoid any fight becoming rng-based. Too much HP is a common complaint, and Hidon's been one of the traditional jerks about it. Hopefully Raze hurting the guy will fix that somewhat. .... ... *** Actually, @BTB, since Hidon is no longer undead, might I suggest another weakness besides the all-too-common Fire element, as well as Celes' Holy? Perhaps something tailored to Strago, such as Water or Poison? Poison element has the same effect of making Raze useful and while also rewarding X-Dark use for those who went to Ancient Castle first. It's Strago's enemy, let him beat Hidon up. That, and Fire weakness with low mg.def is just begging for Locke to murder Hidon with X-Fire3, when this ought to be the battle where Strago's X-Magic shines, not Locke's.
  4. Honest opinion please

    The WoR bumps all characters up to at least level 18, if that's one of your concerns about new characters joining. Beginning game enemies change their script past about level 7 or 10, so that, when you meet them again later in the game (Three Scenarios, grabbing Mog after IMF), they pose at least somewhat of a threat. I...I have to ask. Why did you grind so high? FYI, the level cap is 50, but the the end dungeon was designed to be beaten comfortably at levels 30-35. So you've got plenty of room to grind out a few extra levels and remain above the "level" curve without getting to super high level. (Level 17 is Floating Continent level, 12 levels ahead of where you should be.)
  5. Nowea Hard Type

    OK, so, before heading into Mt. Zozo, let's actually grind up magic points for Setzer and Relm so that they actually have their WoR magics. Which means killing Doom Gaze and obtaining Heiji's Coin. Heiji's Coin was simple. Setzer just cast regen on himself and slowly wittled the foe down with Dice. Think I had Seraph equipped for some sort of immunity, and that was it. As for Doom Gaze, I took Umaro, vig Mog, mag Strago, and HP/MP Terra mag Strago was really just there for support. Considered Gogo to have a Chakra and a spare Life 2 user, but I don't need Chakra for Doom Gaze and he's got too little MP for Life 2. (Probably still would've been a fine choice though). Managed to get some use out of the Sage Stone with X-Slow and X-Shell. No damage though. (X-Ice2 was his best option, at 2800 damage to the 4k+ everyone else was doing). Got a nice Tritoch summon with Terra for 7k+ damage (to Fire 3's 4k+). Also, Life 2 proved useful when Doom decided to laugh at my characters. She also dodged two bullets (Aero and Bolt 2) after being revived at 1 HP from eating her own Doom. vig Mog did vig Mog stuff. Flew around in the sky with a flaming spear, did damage, got wrecked with Bolt damage, got used as a battering ram by Umaro for 9999, etc, etc. Mog stuff. Umaro face tanked everything, did Bodyguard stuff once, and threw a few characters for big damage. *** Grinded Setzer and Relm up, so when I next play, its Mt. Zozo time. Complete with killing the Wind Dragon. Umaro's nice right now. Halved effectiveness on HP espers means his HP advantage is unchallenged. Also, his level advantage is a lot more useful when things are harder.
  6. Honestly, I'm not seeing the ubiquity of Genji that you see. I've often tried to avoid Genji because I view other endgame armor as superior. The lack of magic defense and elemental resistances / immunities hurts. Its bad enough that even for people like vig Cyan, I'd consider taking the Force Armor over Genji. Course, some of that is that I tend to abuse Image tactics lategame, so I value magic defense quite highly. Also, again, for heavy armor characters, endgame armors are just Genji and Force. Crystal, if you want to be cute. So unless you want to argue for Light Robe, Crystal Armor, Dark Gear, etc, as being endgame armors, I find it hard to wrap my head around Genji being ubiquitous when, for most users, there's little choice to begin with. I can see arguments for a buffed Mirage (+vigor), a more easily obtained Mirage, perhaps an earlier Minerva, so as to create more diversity. Not buying any changes to Genji itself though. Not when it has clearly defined and meaningful weaknesses, and not when alternative options exist and, if found wanting, have clearly defined buffs that would make them more appealing over Genji.
  7. -3 speed and no evasion on Genji brings it in line with the other heavy armors, but I argue is unnecessary. The other heavies have significantly more magic defense as well as various elemental resistances. As far as I see we all agree that Genji is fine for the armor users. It's hardly op on them. So changing both Genji and Mirage seems like overkill. Auto-Image is too much with the +20 evade methinks. Said character becomes a dodging beast in randoms, on top of the 100+ evade. I think auto-haste utility has been well argued. Spoony, Sabin's magic blitzes need a lot more than just magic+ to be useful.
  8. Hmm, I find Locke the least susceptible to an untimely death from a physical. There may be a build difference here. I like stacking Phoenix ELs on my fighter Locke, ignoring Ifrit, alongside equipping the Genji Shield for auto-Safe. With that bulk and 100+ evade from everything he's equipping, I'm normally more concerned about his mg.def. Which is something the Mirage Vest would help out with with its +20 mg.eva. It's just a hard trade to make at the Colosseum to get one and I'm losing vigor doing so. For Locke, at least, the only recommendation I'd give for Mirage Vest would be +3 or +5 vigor. The extra vigor would also make it more desirable for all-in glass cannon Locke set-ups. I'm not supportive of HP+ or MP+ on Vest. Sabin & Gau all ready have HP+ options and have no need of MP+. Locke has a personal HP/MP equipment in the Phoenix equip, Sage Stone, and Rogue Cloak anyways. Shadow's meant to be frail and has little need for an MP booster. For Sabin, Royal Jacket's HP+ is really hard to beat, seeing as how Sabin's defense is in stacking lots and lots of HP. Jacket's also giving +20 p.evade, better p.def, Fire immunity, and +5 vigor. Mirage Vest's only advantage here is the +20 mg.eva and the speed... Oh, WOW, Mirage Vest's defensive attributes are horrid. It's like the Chocobo Hide, just with an extra 10 in each evade instead of a couple of resistances. With defenses that low, I think I support giving Mirage Vest +7 vigor. Might give Gau and Shadow an actual reason to equip it. Vigor+ aside, another option for Mirage Vest is to give it a quirky elemental immunity. While Gau won't care and I'm unsure how it'll affect Sabin, Locke & Shadow have little else in terms of magical bulk besides the Lazy Shell. Counter-argument is that the Vest is all ready giving +20 mg.eva and so said immunity might be over-buffing the Vest if it's also getting +vigor (which it should).
  9. Something to consider is that the Mirage Vest is also supposed to be an endgame equipment for Sabin and Gau. For Gau, Locke, and Shadow, yeah, auto-haste is more of a nicety rather than a real selling point, though Locke likes it a little more than the other two. For Sabin, it's more interesting, though it has to compete with Royal Jacket's HP+, which is really, really nice in terms of keeping Sabin alive (also gives vig+, IIRC). I'm not sure I'd want to lower Genji's evade. Remember that Genji must also be balanced for heavy armor front-row characters, to whom the extra evade isn't a bad thing.
  10. Restricting Genji to heavy only means that Shadow and Locke lose out on equipment options, without really changing how the other six users work. Might I counter-propose that Mirage Vest gives +3 or +5 vigor, perhaps with at least one Mirage Vest obtainable without the Colosseum? The former is more important I suspect, since it makes Mirage Vest strictly better than the Dark Gear, while reducing the argument for Genji down to Stamina and P.Def, instead of Vigor as well. The latter would be nice, but I'm not qualified to say if it's strictly necessary. I agree, Dark's a bad ultimate magic.
  11. Refract is a solid support spell, as is Holy Wind, though the former means you're using physical glass cannons and the latter is a little niche. Numerically, I don't think you can balance a magic both with and without X-Magic, especially for a magic gained so late. You can change Dark to another element, but what's the benefit? You're still just casting a level 2 magic at endgame foes. Also, we don't want every character having every element. (Looking at you, Mog). There's a Minerva in Kefka's. Mirage Vest, otoh, is Colosseum only. OK, for Genji, build wise: For vig Terra, Minerva has elemental immunities and Dark Gear has +5 speed. Both important points over Genji. Especially for glass cannon set-ups (Morph), where you'll rely more on Image support for physical defense. mag Terra wants Force Armor stam Terra wants Genji, fair enough. All manner of vig Lockes, iunno, I'm fine with Dark Gear. I find stacking evasion to be more effective than stacking p.def, provided the character has "enough" HP and p.def, which Locke does. mag Locke wants Lazy Shell Kirin Locke, yeah, wants Genji vig Edgar wants Genji mag Edgar wants Force vig Celes and mag Celes are same as Terra, though Genji is a better argument on vig Celes b/c of raw HP for Cover (and for ???) Cyan may very well use Force to defend against magic attacks, since his mg.def is so low (no shield). Genji is his offensive option. stam Cyan has enough bulk to just equip Genji anyways (that, and it yields a stronger Dragon and higher Cover%) Shadow's equipping Genji, Dark, or Lazy, though unlike Locke, I don't trust Shadow to not die from a stray breeze when stacking evade, so Genji probably wins mag Setzer probably wants Force Armor stam Setzer "wants" Genji, unless he seriously needs Force Armor's mg.def vig Mog wants Genji mag Mog....>_>...probably uses any number of armors, depending on the exact build The new vig / stam interaction with counterattacks is something I hadn't considered before (played too many games in previous versions). That does swing things a bit towards Genji for physical attackers, whereas before, I found few of them actually using Genji. Though I'm only counting 4 builds to whom Genji is set in stone (the two Omega users and the two Dragoons). Do consider, though, that there's only two real endgame heavy armors: Genji and Force. And Force is clearing winning whenever magic power or magic defense are desired, the latter being especially important in some endgame battles. I could see an argument for maybe lowering the stam+ on Genji and re-balancing and/or re-distributing Mirage Vest. (Not so sure on re-distributing Minerva). Otherwise, the only solution would be to create a new armor to create more build options endgame. Honestly, I think build variety in the late WoB / early WoR is more of a concern rather than that.
  12. Ease of obtaining Genji Armor is an interesting point, though I don't think it's too dramatic except in the case of the Mirage Vest and Minerva. Minerva is meant to be endgame; I think its supposed to be slightly op? The Mirage Vest especially is rather hard to obtain while not exactly being super amazing for those who can equip it. (Gau & Sabin want HP+, Locke & Shadow have enough speed, Shadow has HasteX anyways; though the mg.eva+ is very interesting). Assuming your doing things in the "normal order", you'll get a Snow Muffler and possibly at least one Force Armor shortly after you've "gotten both" Genjis. Wind Dragon's also not too bad to kill early, so that's another Force Armor. Eh, iunno Vaylen. It seems not too difficult to have both Force Armors about the same time as both Genjis. For Mog, the Muffler should come around the same time to. I will, however, grant that the Mirage Vest is an utter pain to get with small reward, which means Locke & Shadow either take Genji, Dark Gear, or equip the Lazy Shell. On another note, you're not the first person to note that only X-Locke feels particularly solid. That's how it's been for a long time now. X-Mog is sorta coming around as of 1.9, but he's not quite there yet. (Non-elemental Quake when?). I'm not sold on stamina Dark. I'd like stamina to actually be a useful defensive stat, instead of just being a third attack stat (vigor and magic being the other two). Stamina's mediocre as a defensive stat right now outside of Cover and some heals / Chakra, but I'd still like to fix that problem, instead of completely giving up on stamina. Tbf, the only alternative I have to suggest is to slightly raise Dark's power but significantly raise its MP cost. The other X-Mages are damage spikers who can't sustain their elemental barrage for too long, so why not move Dark in that direction as well? For the magical equivalent to Cyan, Strago's missing a real dps magic, so his best builds tend to be supporter builds with back-up aoe magic or elemental sniping. (Either that, or Punisher Black Belt Strago, but that's still kinda the same thing as well, just more MP efficient and with potential for crazy counterattack shenanigans). It'd help differentiate Dark from Raze and Black Omen, and Locke's X-Fire3 shows that there's room in BNW for absurd elemental damage striking a weakness.
  13. Being fair, X-Dark has its uses. Namely: Hitting a Poison weakness hard. (Holy Dragon, Stooges, Wallchange, Ninjas and Maidens in Kefka's Tower Hurting a foe with low mg.def (Asura, assuming you know which path to send Strago down; Ogre Nix random in Kefka's Tower) Strago's highest damage option for counter-script foes (Kefka) It has it's uses. It's just not a "general-purpose magical damage option" for Strago like you expect from such a late-game spell. 72 BPow is about the same as the elemental Level 2 spells or like Elf Fire and Plasma. Even with X-Magic and a high magic stat, that's just not enough damage outside of specific situations to warrant using over Black Omen, especially since X-Dark requires an otherwise rather mediocre relic that could instead be used for something better. (IIRC, it's about 3/4 as powerful as Cyan's Tempest) Also, depending on playstyle or when you get it, you may never even see its niche.
  14. One downside to the Genji is its low magic defense and lack of any special bonuses. Force Armor grants a nice boost to magic and significantly stronger mg.def, alongside Fire/Ice/Bolt resists. Minerva grants a nice mix of def & mg.def and immunity to said three elements. Snow Muffler grants very nice balanced defenses alongside Ice/Wind immunity and an HP+. For Locke and Shadow, Dark Gear has the vigor+ alongside speed+ and evasion+; Mirage Vest loses the vigor+ but grants auto-haste. For Shadow, there's also a hidden stealable armor that may or may not be good depending on your playstyle. Genji is good, but I think it's only really a "definitive" equip for Edgar, Cyan, and Setzer. As for Dark, I'll refrain from going to much into it (I'm...infamous sometimes for my opinions >_>). Suffice to say, I think that it's highly niche as a spell outside of a few specific instances thanks to Raze & Black Omen (or even the more niche Punisher Rod), even assuming the Sage Stone. It's not possible to balance Dark for non X-Magic builds so long as Raze exists, and Raze is just too useful of as spell for Strago throughout the WoR to axe it. Also, the Fire/Poison dual element is unique, something I'd rather not see disappear.
  15. Few Question about BNW

    I ought try this sometime
  16. I recommend digging up the alternate sprite patches for Terra and Celes, even for a new player. >_> A general ought be wearing armor, not some weird whatever.
  17. Nowea Hard Type

    No, they give the reported HP. I'm just agreeing with Deschain that it should be reverted to normal, since double enemy speed is bad enough.
  18. Floating Continent

    Some games, I feel like Chupon and the IAF are the real bosses of the Floating Continent, not Atma.
  19. Pretty much. Nostalgia can be very strong in the video game community. I'm not innocent either.
  20. ??? I'm having trouble understanding what you are referencing here? Are you jabbing at BNW, referencing Ted Woolsey's SNES translation, referencing the GBA translation, referencing a "more faithful fan translation" of the original japanese script, ???
  21. Muddle resistance without Berserk resistance I think is possible via the Siren esper and some of Gau's rages. Not a terribly useful fact to make use of, as Gau will be using the Dragon Rage anyways and Edgar shouldn't berserk. So, it's only a quark available for berserk Celes strategies with Illumina or something.
  22. Floating Continent

    Yeah, bad rng. BNW changed it such that the good fish heal Cid up faster. The rng of what fish you get is unchanged.
  23. I, too, wouldn't mind a script with the better story but without the references. That said, I have no motivation to do so, and I suspect most people complaining simply want the script to be exactly as they remember from childhood, so, meh.
  24. Sprint Shoes and Ghost Ring

    100% Counter can be reached at, what, 96 stamina? Cover will never reach 100%, as it's a fraction out of 192, and, well, there's a hard cap of 128. Most characters struggle to even hit 90. Stamina isn't completely trash, but unlike the other stats, it's "general purpose mechanics for all characters" aren't really much of any good. There effect is just too small and too niche; you can do basically the same thing on another build for the same character (see: Thamasa Duo, Gau). It's more something you build if said character has specific stamina-based mechanics that are good. Pretty much, that means either the character has a stamina-based attack or heal, or that the character is a good user of Cover and Counter. The stamina-based damage builds can prove tricky to balance vs. their more straightforward counterparts (see: Terra, Cyan, Setzer). Battle Power affects Bushido 1, 3, 4, and 7, aka, Cyan's "hit you upside the head with a sword" bushidos. Whereas his fancy magic bushidos or insta-death bushido ignore Battle Power.