Doomsday31415

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Posts posted by Doomsday31415


  1. 2 hours ago, Darkcelestrian said:

    Actually yes it would be better since you can just go online, copy all the information you need then save it for whenever instead of having to go through the trouble of viewing hints in the first place. Kinda like the wiki for the terraria calamity mod https://calamitymod.gamepedia.com/Calamity_Mod_Wiki . That way even if you don't have access to the internet you'd still have everything you'd need to know to do whatever in the hack just like how it was for version 8 on insane difficulty before the site got screwed over. Way more convenient since you're going on an external site to even download the hack to begin with, might aswell have info regarding how to do such and such here aswell or make a wiki for it just incase the forums get fucked again. This is a hack of a nintendo game, not an 100% built from the ground up game that dk made on his own, if you don't have the info of an old version before it is possibly compromised then that's on you, not the ppl developing the hack.

     

    Well, we're just going to disagree on this one.  Whether or not there's an online database with detailed help does not justify forcing the player to use it.


  2. 24 minutes ago, LongSword25 said:

    is it possible to remove the map function from the menu? tbh that is one of if not the most USELESS function that has remained since the hacks inception >.> and if it is removable what could, if anything be added in it's place?

    It's possible, but I don't see any advantage to removing it at this point.


  3. 10 hours ago, Fein-Life said:

    I downloaded version 1.5.3 Snes9x for mac

    So, I just had a lengthy conversation with wolfblade about whether to allow the Mac version (neither of us uses Mac)... good news, it's now allowed!

    Furthermore, any version of Snes9X higher than 1.53 will also be allowed, in addition to Snes9XGX (for Wii) and "official emulation" (SNES Classic and VC).  Of course, actual hardware is also allowed.

     

    Other points of interest:

    • Please make sure the quality is at least decent.  If possible, record the video at the same time as streaming and then submit the recording.
    • You can find good timers and other resources here: https://www.speedrun.com/resources
    • This should go without saying, but emulator functions such as save states, speedups, etc. are not allowed.
      • This only applies during the run itself of course.
    • Have fun!  There are rules in place to make sure everyone is on an even playing field, but the goal is to have a good time speedrunning a beefed up version of an amazing game :coolguy:

  4. 11 minutes ago, Fein-Life said:

    Most speedruns only require that you're using an emulator OR console (or arcade etc) but that they be placed into the correct category upon submission.

    Just to clarify, most speedruns are broken into an emulator category and a console category since even the best emulators tend to have have different load times than actual hardware.  However, the emulator category only allows certain emulators.  For example, Super Mario 64 requires "Project64 v1.6 or OpenEmu".  There are games that don't specify outright, like Super Mario World, but that's a mistake on the moderators.


  5. I know it's not the answer you wanted to hear, but it's normal for only specific emulators to be allowed.  They have a specific timing and way they handle certain edge cases, not to mention load times may vary.  ZSNES for example does certain things slower or faster than SNES9x.  I can't speak for the emulator you used since I don't even know what it is, but it likely times differently.  It doesn't make any sense to allow all emulators except certain ones, since then you're forced to play wack-a-mole if new emulators or new versions come out.

    As far as transferring savestates is concerned, it's unlikely to be possible.  If it's any consolation though, everyone else will have to do the same thing in order to be competitive in the boss rushes.

    Also, you don't need any save states to do Smithy% or Xion% :)


  6. 10 minutes ago, Darkcelestrian said:

    Wouldn't it be better to just have a help post for how to do such and such thing like for the previous versions back on insane difficulty?

    Would that be easier?  Yes.

    Would that be better?  Not even close.

     

    Not everyone who plays the game will want or even have the ability to check the forums for help.  There's also no guarantee the forum will always exist.  For example, try to find information on v7 now.

    On top of the above, it's just sloppy design to expect the player to use an external site just to find out where the next challenge is.  It shouldn't have been the case in previous versions, and it won't be in this version.

    • Upvote 1

  7. Hey guys, I know you've been waiting for a long time now.  While I can't tell you "v9 will come out in a week", I can tell you what's left before it gets released.  There's actually not much left to do!  With that in mind, here's the roadmap:

    • DK's currently going through to fix any issues caused by the Galaxy Star/Celebi changes.  Long story short, those items can only be used once per battle now, and the way that's done affects every battle in the game internally.
    • There's a few isolated QOL changes to be added, for example:
      • Having an ingame character (Frogfucius?) give hints on where to go post-Smithy.
      • Minor adjustments to the Smithy fight.
      • Galaxy coin shop addition and adjustments.
      • Adjusting the minigame in the Ice Caves.
    • Add some sort of credits.
    • Add a few surprises.
    • After the above is finished, the game needs to be tested one last time.

    If nothing comes up from the above, v9 will then be released!

    • Upvote 1

  8. 16 minutes ago, Fein-Life said:

    Would it be possible to get a copy of v.9 for me to play and check for errors, typos, OPness and balance? I'd like to stream it too

    Possible?  Yes.  Likely to happen?  No.

    Unless DK decides that another beta test is needed before releasing the content (easy) mode of v9, this won't happen.

    On a positive note, the game's already been tested for balance, and it shouldn't be much longer!  Once v9 comes out, feel free to stream it all you like.


  9. 58 minutes ago, Fein-Life said:

    Characters can have more than 5 spells - I found this out when I had peach learn darkstar and Ultima, the game creates a second page.

    There's a few issues with adding more than 6 spells.

    • The first issue is the Special screen.  Unlike the battle menu, having more spells causes a buggy cursor that can scroll beyond the border of the box.
    • The second issue is the FP cost.  In case you haven't noticed, using a spell on the second page actually deducts FP based on the cost from the same spell on the first page.
    • The third and biggest issue comes down to space.  The game only has slots for about 30 ally spells, and many of those later slots have no existing animation.

    In v9, we actually worked around the first issue and fixed the second in order to let certain characters have 7 spells.  However, that's the limit without a proper fix for the first issue.

    • Upvote 1