Nesouk

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Everything posted by Nesouk

  1. What do you mean by that "selling death" ??
  2. I honnestly have no clue I will see if I have any mean to go back before that happen (maybe restart a game for test) but to make things even more complicate, for whatever reason I reopen the game just now and now I could sell Silver Circlet (still couldn't equip it tough) then I sell it (sell for the 287 Luc by the way ^^) and guess what after I sell it (and I Buy nor sell anything else) when I go back to the armor menu of Carlie the Leather Visor is back once again.... and I can't sell it so yeah I really don't understand what is going on here. EDIT : OK I realise something I reload my save before I sell the Silver Circlet and then try to sell another armor and I realise that even if I don't sell the Silver Circlet no matter what armor I sell the Leather Visor pop at the very bottom of the armor menu, more thing when he pop at the bottom I can't sell it but when I switch Armor He start going up case by case once he is at the case just after my last armor then I can sell it.
  3. Looks more like a graphical mod than a gameplay mod, and as for the gameplay, from the look of it it seems to just make the player to grind more than anything else, also I don't understand this : OK so what is the point here ?? First off magic is really weak in FFVIII to the point that even LandonRay in his Requiem Mod buffed it (except Meteor because of Rinoa's Angel Wing) and it's actually the only thing he buffed in the Requiem Mod (and even with the buff late-game some Limit Breaks were stronger), plus I don't see the point of halves the strength of magic if you also makes it cast 2 times in the row doesn't that basically make the nerf useless ? And what about Double and Triple. And for the look of it you didn't bother change anything else (unless you didn't say it for instance) then I will say that, a FFVIII mod that doesn't nerf the Limit Breaks in one way or another (cause let's face it Limit Break are the most broken thing in FFVIII), remove the Aura spell (which souldn't exist in my opinion the Aura statut break the game and you souldn't be able to put it on a character with a simple spell) and Vit 0 from Meltdown will be easy unless you make the ennemies extremely OP, and we don't even talk about Card Mod or the Invincible statut.
  4. From my experience : -It only appear in Carlie's armor inventory in my playthrough -I don't think they overwrite other item (at least they don't overwrite any equipment for sure) so I assume they just appear and get added -I didn't realise the Leather Visor at first so I don't know when he pop up however I'm certain that the Silver Circlet appear right after I buy a Sailor Dress for Carlie
  5. YEAH I notice each character have their own inventory as each time I want to buy Equipment I had to switch character and take of the character with which I want to buy stuff.
  6. Alright also I think I have a glitch tough it's more of a graphical glitch as it doesn't impact anything as far as I'm concern, I don't know why but for the second time an armor pop up out of nowhere in Carlie armor first time it was a Leather Visor now it back again but this time it's a Silver Circlet more on it when I look at the stat I get this : ... And I can't equip it, fun fact tough I could sell the Leather Visor but I can't sell the Silver Circlet that pop up.
  7. Overleveled really ? I'm kind of surprise as really the grind before Jewel Eater is really the only one willingly I did, but I guess being overleveled is a consequence of the fact that since I never that game before they were some point where I just didn't know what to do to progress and just wander around killing everything on sight while keeping the very first armor available (since they increase XP in this mod), but to be honnest with the Hard difficulty set it doesn't feel like I am overpowered which is good, so basically once I reach LV18 I will not be able to LVUP anymore until I got the class change well that's interesting. OK so Demon Statue are basically like the item that restore your humanity in Dark Souls 2 well at least that is simple to understand. EDIT : Well I figure that Buff/Debuff will be important considering how raising my Defense help me with Jewel Eater.
  8. Well just beat Jewel Eater at this point it's clear that Random Fight aren't that much trouble however for bosses just have to throw everything I got in their face, I throw all my Attack Item (except Earth Coin as he nullifies Earth) also the item that increase Defense and multiple Holy Ball with Carlie, don't know how many HP he had but quite a lot I am LV17 (I had to grind a little I reach Jewel Eater at LV14 but couldn't beat him so I grind after that which give some nice items anyway so that's good) I don't know if I am underlevel or what but with the Defense UP item Hawk and Lise were pretty safe as long as I keep an eye on their HP I had to be more cautious with Carlie tough since she died in battle not so long before the boss so she Had less HP and was taking more damage (except for spell has she has an high PIE), by the way speaking of item what is a Demon Statue, the description say nothing. Jewel Eater
  9. So basically Evasion good for normal and some bosses I think I get it anyway I pass the Golems on the bridge they were way easier than the previous Boss even tough they hit hard. Also got some recording of the boss fight if anyone interested : Full Metal Hunger Golems
  10. Well that's odd so basically is there really any point to evasion ? Because from the look of it it seems pretty useless to increase evasion and more efficient to just be able to take the hits.
  11. I see so that's a Dark Souls 2 like penalty well I will check when I get the chance to sleep at an Inn. YEAH the boss make me realise that the Defensive stats are important especially considering that it seems some powerfull attack (from boss especially) can't be dodge, and I will need PIE for Lise anyway to learn her spells from what I read, I will definitly put some point toward VIT for Hawk.
  12. Well I start playing, and to be honnest I actually never play the Vanilla version just start watching some LP and watch some reviews, originnally I wanted to play the vanilla version before this mod, but in the end I decided fuck it let's be crazy and I set the mod on the Hardest difficulty and start playing the game. So yeah here I am the newcomer that play this mod on Hard, I have read the classes note and keep the equipment file to see. As such I do not expect to get a optimal party or anything like that so yeah. As for my party I took Lise as the main character, Hawk and Carlie as support gotta say with the Hard Mod the beginning with Lise can be quite with no means to heal, specially those assassin cause they can put poison, well at least it's a good way to acknowledge that getting poisonned is really bad, well at least it instantly vanish when you change screen, once I get to town buying some healing Items doesn't seem like a bad idea ^^, as for stat for now I primarly concentrate on STR and VIT for Lise, AGL and STR for Hawk and PIE for Carlie (even tough she has no spell at the moment). Well I will not describe everything but anyway I made it to the first boss at LV8 with my party lose a couple of times because of this goddamn poison and his AoE attacks hit a lot and he can heal himself 100 HP how lovely I had to use almost all my Healing item just to survive, in the head I manage to beat him with only Hawk dead, speaking of Hawk I realise that his Max HP has been reduce after he dies which seems normal (the guy I was watching the LP that got me interest in this mod mentions something like that) but when I go to the menu I also realise that his Defense and MDef are at 0 and I have armor puts on him so is that normal ? Anyway for now I stopped playing just after Duran release me from my cell.
  13. Well shall we continue so after that tough fight against Dante, I go see Gozzu-Tennoh which I decline the offer but hey he still increase the number of demon I can carry by 2 so it's nice, I also manage to recruit a Mononufu as well as these Birds right before Gozzuh-Tennoh (by the way they can be pretty annoying), then I go to the Assembly of Nihilo, this place isn't to complex the random encounter are actually really annoying especially since they love putting you in formation where one Demon Void the Element in which the other is weak, they aren't tough but they surely make you lose time and ressources. I manage to get a Dis I did various Fusion I admit that I have trouble remembering them all so sorry if I made mistake anyway I fuse : -I fuse Dis and Flaemis and sacrifice a Kodama (that I had since the Shinjuku Hospital the little had goes up to LV18) to make a Koppa at LV23 normally if I don't mistaken he will all his skills and evolve on the next LVUP manage to get him with Agilao, Cadenza and Tetraja -I fuse Uzume and Minakata to get Kikure-Hime got her with Tarukaja, Rakukaja, Rakunda, Zio (didn't manage to get Zionga cause the RNG sucks) and Media but turn out I got really luchy I let change one skill on one of her LV and she changes Diarama into Mediarama -Fuse also Choronzon with the Bird to get Raiju got him with Rakukaja -And finally I fuse Makami and Mononufu to get Zouchou with Focus, Fog Breath and Rakunda. As for battle Nihilo Full Kagutsuchi Fight was fun basically Makami can be tough as he has no weakness and Fog Breath can be annoying but he summons Inugamis which are weak to Force making Tornado useful, the Inugami can be annoying tough with Media and Rakunda. As for the "Kilpa" semi-bosses well : -Eligor is easy just buff the team, debuff him and just spam Zio spells also Tornado with the MC to dispose of the vermin he summons (Dis, Yaka or Incubus) -Berith have some Fire Resistance the Succubus are annoying and can put you to sleep, Berith himself is weak to Ice so Chill of the MC work very well. -3 Kaïwan well they are immune to Magic so gonna go physical which is against my build for the MC but OH well, 2 Tarukaja, 1 Fog Breath and a Koppa that spam Tetraja (as Kaïwan loves to spam Death spell) and we attack him normally Zouchou with Focus + Brutal Slash hits hard. And then we got to the actual Boss which is Ose : Ose Well in all honnestly make it to this without losing to much HP and MP is harder than the actual fight against Ose. The difficulty of Ose will depend of one factor weither he uses Dekunda or not it's possible he will never use Dekunda during the all fight which make him extremely easy, if he uses Dekunda it will make thing a little hard but either way Ose is really easy compare to Matador or Dante just keep him debuff and buff yourself and hit him with everything you've got with a healer, watchout for Tetrakarn and Makakarn however, so overall not an Hard Fight I would say it's one of the easiest boss in the vanilla so YEAH (well I guess he is just here to distract us while Hikawa go away I suppose. So that's it for nom next up will maybe (if I can beat him) be a fight against a famous skeletton Priest that we all love for how good he is in Vanilla. EDIT : Well here we go for Daisoujou I actually completly forgot that he was already available before Assembly of Nihilo but oh well. Daisoujou He still doesn't have either Dekunda nor Dekaja which makes him a rather easy fight, with War Cry and 2 Rakukaja Meditation does really low damage (around 30HP and 10-15MP) so the first phase is basically a Buff and Debuff and then attack him don't forget to put a Tetraja Rock tough, for the second phase he starts using Mamudoon and Mahamaon so I replace Kikuri-Hime with Koppa because Koppa has Tetraja which is extremely usefull for this fight the rest of my member keep attacking, in the Final Phase he start using Starttle (his own version of Dragon Eye basically) and Preach, Preach is really annoying and so that why I try to finish him off ASAP before it gets out of control (freaking Charm).
  14. Well here the video for the Mantra fight : Mantra's Trial After that I fuse Uzume and did try Dante and.... for now I honnestly don't know how I'm gonna beat him, the first phase is actually fairly easy but when he starts spamming Provocation things completly get out of control as his Rebellion can one-shot me if I'm fully debuff and he loves that moves and that moves Crits..... a lot so YEAH I'm gonna see what I can do about him. EDIT : Dante 1 So I manage to beat Dante at the end but this is a scary fight Dante is basically like Matador but more Aggresive and with no way to make him lose press-turn so wa have to deal with it, unfortunatly Dante can 2 Shot almost any members I have, I had to buy again Choronzon why ?? Well because he is the only demon I ever have that both resist Physical and have Rakukaja so anyway Dante is in 2 phase : -Phase 1 : During this phase Dante will mostly spam Rebellion, and almost everytime you Debuff his offense or his Defense he will use Holy Star (He seems to be more careless when he is only affected by agility debuff well I suppose he is right as his Rebellion cannot miss anyway) also his Ebony and Ivory now reduce the Defense and Evasion of their Target and he crits a LOT and I mean a lot. For this phase I start with Choronzon, Minakata and Makami on the first Minakata use Sukukaja, Makami use Cadenza, My MC use Scald (which debuff his attack which will most likely force him to use Holy Star (sometimes it doesn't work tough but very rare) and Choronzon use Rakukaja after that on the next turn Minakata will use Tarukaja, Makami will probably heal with Media (or use Deathtouch if he has been the only target), My MC will use Scald and Choronzon use the second Rakukaja. Once all the buff are set I act on this order : -Minakata : Pass -Makami : Rakunda -MC : Chill (the reason I use it is because it is powerfull enough and cost only 7 MP plus he can Freeze Dante (altough it's very rare)) -Choronzon : Pass -Minakata : Zionga -Makami : Media/Deathtouch By following this order I make almost sure that he will use Holy Star (which he will have only up to 2 offensive turns instead of a maximum of 4) + this allow me to take advantage of the Rakunda to deal more Damage with my MC and Minakata and it assure me that he will have Rakunda for the second phase, unfortunatly there is random part sometime he will just not use Holy Star and go on the full offensive (which is dangerous 4 Rebellion in the face is scary considering only 2 are enough to kill one of my party member (except Choronzon)), also if he uses E and I I need to do a Rakukaja with Choronzon. -Phase 2 : Now he get 2 new moves Bullet-Time which is not very damagin but can Panic you which is really bad, and Provocation which is Taunt but that restores his MP so basically a completly free Taunt unlike Matador tough he will never use this move 2 time in a row but will attack directly after. The bad news is of course you will take more Damage there is a good news however as long as you're defense is not fully debuff he will always do Provocation + Attack what this means it means that he will not use Holy Star as long as you keep you defense up and so you can debuff him. So now my plan is to replace Minakata by Uzume because Uzume has Rakukaja which give 2 Demons with Rakukaja and so I can fully remove his Provocation, then I use Scald to reduce his physical attacks, and a second Rakunda with Makami, then I try to finish him as quickly as possible with my MC's Tornado (can deal over 600 with 2 Makakaja and 2 Rakunda and if it hits twice) unfortunaltly he still can 2-shot any of my Demons and so near the end he killed Uzume with 2 Rebellions fortunatly he hadn't much HP left and so by spamming Tornado and Feral Bite with Makami I barely manage to kill him before the Game Over.
  15. I think Deathtouch would probably lack power later also just a quick note for Matador maybe Scald would have been a better skill for fighting him as it does good damage (not as much as 2 Hit Fire Breath tough but scald is more constant) to him and reduce his physical attack power almost forcing him to use Dekunda (so no Rakunda) and losing a turn in the process so it's worth noting. Thanks I will take the update, currently I'm on my way to Ikebukuro but kind of struggle with the Random in underground passagway (specially the Blobs with Zanma (when they get the First Turn) and the Chatterskull with Last Resort (Last Resort is almost a guaranteed Game Over at this point)). Well some progress tonight, make it to Ikebukuro I was planning to get Uzume but then I remember that Uzume is Weak to Thunder which for the upcoming boss is really bad so I will do it after Thor. Now I get to the Jewelry at Ginza and coviniently I have the requirement to buy a Great Chakra and a Balm of Rising (the first one is the most important, second one is for safety just in case, also Inugami has evolve into Makami. We enter the Mantra Headquarters then watch our dear friend Isamu get beaten by Thor (how the hell did he survive that actually), then we get arrested and like every J-RPG in the world it's Jail Time well this time it's actually simple.... in how it works but not easy to do we have to do a boss rush so as follow with the strat : -Orthrus : The thing with this guy is he uses only Fire Elemental attack and occasionnaly Stun Claw (it's rare tough) he has Agilao, Maragion and Hell Fire but it doesn't matter I just equip the Magatama Shiranui and for demon I use Makami, Choronzon and Flaemis and so we have a full team completly immune to fire making this guy almost free (I could have use War Cry tough for safety as Stun Claw on a MC is a One-Shot if he gets a Critical) after that I just spam ice Breath with MC and Attack with the other. -Yaksini : Well a little more tricky she spams the hell out of Force spell (Zanma, Mazanma and Tornado) and also occasionnaly use her Normal Attack my MC with the Magatama Hifumi (fortunatly they let us modify our set up between each fight) is the only one that can Void Force, so what I do ? I solo her... Kind of I start the fight with my MC and Minataka, Minataka role her is to give us 2 Tarukaja and put 2 Rakunda on Yaksini then I dismiss him (if Yaksini doesn't kill him before), and then just like Specter the fight is almost free her Force spell do nothing and her Normal Attack isn't enough to kill me while Deathtouch deal enough damage to fully heal us so it just a matter of time (except if he get a Critical on her Normal Attack but I actually never see her crit with her normal so I assume it's pretty rare. And then the Big Boy himself Thor well time to set The Great Chakra is for recover all my MP to be full Heal against Thor, Balm of Rising was in case Minataka dies against Yaksini, so my team is Minataka (very important as he is the only one who can Repel Thunder), Makami and Choronzon, my plan is to use 2 Rakunda on him with Minataka, 1 Fog Breath with my MC, 2 Cadenza with Makami and 2 Rakukaja with Choronzon I had to use a Bead Chain for safety, I don't use War Cry yet just in case he use Dekunda later, if he uses Mazio or Mazionga he will lose turns thanks to Minataka, however Attack, Zionga and Mjolnir can be scary has they are single targeted if he attacks my MC twice he will kill him and there isn't really much I can do about that (Mjolnir does 160 damage with 2 Rakukaja so I don't think War Cry would to prevents him for being able to 2 Shot my MC) if he uses Dekunda then I War Cry for safety and reuse Fog Breath and 2 Rakunda but he doesn't use Dekunda often compare to Matador in fact in my Recorded fight he didn't use it at all. Video upcoming. The next fight will be scary I still haven't try him we will see how it goes.
  16. Hello

    Hello. So I was a member of Insane Difficulty back then tough I wasn't very active, I originally discover Insane Difficulty because of LandonRay's FFVIII Requiem Mod (which was the very first mod I have play), after that I also FFVI Brave New World and FFVII New Threat 2 mods that I have really enjoy, I found this site because I was looking for the Sin of Mana mod (someone that I follow on Youtube was doing it and it looks really interesting) for Seiken Densetsu 3. As for modding I'm not really good at it but I have for project to create an FFIX mod in future I unfortunatly don't have all the time I wish for it. PS : Also English is not my native language (I'm French) so please excuse me if I make some mistake in my posts.
  17. Hello

    I'm hype I dunno if he know that but a French modder named Mexico make a really good mod for FFVIII called FFVIII Reloaded (french only tough), that modify many aspect of the game and add some new feature such as new optionnal boss (tough no new models he had to reuse model that already exist), also rebalancing the game making interesting to play at any LV (you can basically either do Low LV, play normally or do everything at LV100 the mod would still be interesting) I think Sega Chief could check it out just to see (not to mention that for making this mod FFVII NT was one of mexico's inspiration ^^), but I'm interest to see what Sega Chief will do with FFVIII. Interesting I will check this. Thank you both.