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About raics

  1. Feedback and Suggestions

    No, it's after the Heim battles.
  2. Feedback and Suggestions

    Yes, it was never meant to drop in that place, now that I redid those battles it doesn't anymore. It was meant to be bought from Deneb's shop and that's where you could always find it.
  3. Feedback and Suggestions

    Already have a pretty long to-do list, and this change would be a double edged sword, trying to hit evasive enemies might become a bit too annoying on the player side and they already tend to have a speed, accuracy or mobility advantage over the heavy ones, they aren't meant to match their survivability too. If they aren't durable enough to function, it can be tweaked in other ways without introducing system wide changes. Because if you finally cornered that annoying archer you expect it to go down to your berserker without too much struggle.
  4. Feedback and Suggestions

    It's probably possible, but that's a major system change and likely not easy to do.
  5. Feedback and Suggestions

    Yes, I reverted some of the more radical changes to vanilla by popular demand. However, you can now use a generator sheet that spits out CWC codes that let you customize everyone to your liking, you can find the link to the generator in the readme or here in the first post.
  6. Feedback and Suggestions

    That map is now higher level than before and the npcs in the scene after krysaro will mention there's no hurry in doing it, just to give you a stronger hint that the map is optional and doing it can be postponed until the end of the chapter when your level is higher and you can have better gear. As casters are the biggest problem in that map, the easiest way to do it is gearing up a few warriors or knights for maximum magic resistance and going for nybbeth while the rest of the team keeps other units occupied, and by keeping occupied I don't mean exorcising them, as nybbeth will then just summon fresh ones close to him, which will make killing him harder for your strike team.
  7. Feedback and Suggestions

    Thanks, I do have an idea why that happened and it won't be hard to fix.
  8. Feedback and Suggestions

    Sure, might not be fully up to date but checking two patches worth of notes is still easier than everything https://drive.google.com/drive/folders/1T7TupkvrKhnH0HtmU2O_-csqQuYQrjHf?usp=sharing
  9. With the release of Tactics Ogre remake for PSP, this game got a bit forgotten and it's no wonder, the new one looks better, plays smoother, feels more polished and has more content. Which is a good thing, of course, if all remakes outshined the original work, the world would be a much happier place, if nothing else but for the lack of disgruntled fans. Still, as the remake isn’t just an improved carbon copy of its predecessor, but a vastly different game in many aspects, there is a certain point in replaying this one, besides the obvious nostalgic factor. So, that’s what this is, a tiny side project for those that get a craving to replay it but aren’t quite as keen on revisiting some of its quirks, which were a bit hard to swallow even for year 1995. Q&A Patch Notes v0.1 Download link https://drive.google.com/file/d/16nuncI7ceyC11Q3so7BgEyHdaonLxKFs/view?usp=sharing
  10. Feedback and Suggestions

    Same as in vanilla game, the earliest where you can get one is from last story battle in barnicia castle, the grand staircase, it can drop from a female templar swordmaster but only from the level 17 enemy, if you're overleveled so so enemies are level 33+ it won't drop. You can also get it from 8th floor of hanging gardens, enraptured dreams, also from female templar swordmaster and also from lower level battle which is at 22, if you're over 34 in all classes so you can't trigger the low level battle anymore it can't be obtained at all. I'll change it eventually and there will be more places you can get it from regardless of your level.
  11. Feedback and Suggestions

    Yeah, but doing it with skills is a bit iffy and it's a ton of work.
  12. Feedback and Suggestions

    It wouldn't be as straightforward as it might seem, the enemy uses the same racial templates as you do so any stat buff there would also apply to you, and if I use different templates for them, you could just recruit those and use them yourself.
  13. Feedback and Suggestions

    If you had to level each character in the class so we had an investment, that would be a good idea, but as it is, once you have the class at that level it's just spending a few classmarks, which is the kind of trivial hassle people don't like to see. I'm already automating a good part of it, the parts that can't be automated are troublesome, for instance I'd like to avoid each unit of the class to be exactly the same so I'm switching skills around on some of them, like giving wade to units on water levels, giving them different equipment and drops, steals should be the same so you know what to expect of each knight in the same chapter but for bosses they're different, so you can steal things like necro marks from nybbeth or 30 silvers from chaos vyce, things like that can't really be automated.
  14. Feedback and Suggestions

    Yup, every and the each one of 10,000+ unit entries because the game doesn't use any templates, when you add adjusting race templates, drops, steals and gear where needed it starts going real slow and I don't have much time recently either. Exactly, fixing it wouldn't be hard but finding it would probably be tricky, of all the ways you could populate a list I can safely bet the devs chose the most awkward one. Augments are just there because of weapon flexibility, I won't try to discourage knights from using a fire sword if they want. If an augment is missing that's because the class has limited or no access to that element, as is the case with knights and dark.
  15. Feedback and Suggestions

    Those are old passive skills that got phased out, I'm removing them as I go, but the process is slow so only the first act is currently clean. New skills show up when you're 5 levels from their learning threshold, changing that behavior is a bit tricky so it probably won't happen soon.