Cross

Member
  • Content count

    83
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Cross

  1. Yeah, I'm not gonna go crazy on re-balancing the jobs, just a few tweaks to my liking. That's the plan. I'd like to have a game where diverse setup is better than sticking to one thing and one thing only. Well I mostly want some early game ways to inflict status effects and such. Yeah that, I'll just see what I can do with the things I'm doing right now. This is before evasion mind you, so yeah, I think this would equate to 50-65% but not sure yet. For the most part I really want to make it hit, so I'll see what happens. I don't like broken random things so yeah, I will remove it. This is mostly for early game. Have second thoughts on this as well. But I'll test it out just for the heck of it. Yeah I'll take your word on this. I'm planing to have a compressed list rather than repetitive spells that just gives more AoE. I'll see what I can do about it after a few tests. I'd like to see more choices. So try first before anything else. Thanks for the insight!
  2. Plans for 2.0

    It looks cool and interesting, is it just me or does the Japanese version look cleaner and simpler than the US version?
  3. Plans for 2.0

    Ah, I have to see this, gonna check youtube or some shit. EDIT: Interesting and cool, is it just me or does the Japanese version of the game looks cleaner than the US version?
  4. Plans for 2.0

    Huh? Really? Didn't know that. Wait you are talking about FFT right?
  5. Plans for 2.0

    Ohh right, Bad Breath is learnable, forgot about that. Thanks for the tip!
  6. Plans for 2.0

    Awww too bad...so who else would make a slow team work? Edgar perhaps? Or just basically leave room for a super fast damage dealer/support?
  7. Plans for 2.0

    Cool didn't know that, is it a Esper learnable spell? Don't have the printme right now.
  8. Plans for 2.0

    IMO BNW punishes slow teams harshly especially in WOR. I was using Terra, Strago, Cyan and Relm in my current run and they get rekt pretty much all the time. Is there any way to not suck when you're as slow as a snail?
  9. Really interested in this mod project. Any updates? New videos? Anything?
  10. Plans for 2.0

    Yes this does sound interesting. It is like a follow-up to the esper innate bonuses. Only this is powered by NPC's. Let's wait and see for BTB's reply on this though. Oh btw, Gungho is Jenkins right?
  11. Plans for 2.0

    Well like I said never played it. Would like to see that BNW style.
  12. Plans for 2.0

    So its absolutely bull? Well no worries. But will it be possible to get a gauntlet-like dungeon where you get to fight some of the game's bosses, on steroids?
  13. Ahh I see. Should have some text in the readme for that tho, the current one just doesn't describe the patch in detail.
  14. Plans for 2.0

    Never played the advanced version so...was it that bad? Really?
  15. WIP Project: Final Fantasy VI Tensei

    Well I wish you luck on the stat system and hopefully we'll get some kind of a demo when everything is in place.
  16. Oh, so that's it...and btw happy fun times is kinda vague? Is it for difficulty or some other thing?
  17. OK cool, just patched the game, now what are the misc patches for? Some are obvious but two of them not so much. Edit: Oh never mind found it in the readme. What does PIE mean?
  18. WIP Project: Final Fantasy VI Tensei

    This is what I am dreading from random stats. But if it has no zero rolls then the problem could be avoided I think.
  19. How would I know if it is unheadered? What's the file size if it is?
  20. Thinking of giving this mod a shot. But before that tho, this is the SD3 JP with english patches right? So I should patch a clean ROM first then add the English patch, etc., etc.?
  21. WIP Project: Final Fantasy VI Tensei

    Well yeah this, but still like the idea of random stat gains since its like you were a kid again not caring for min/maxing shit. Well if it works its not stupid. Its better to give an idea a shot rather than not trying at all.
  22. WIP Project: Final Fantasy VI Tensei

    Sounds great. But the stat system is like those grind fest MMO equipment enchantment, interesting but still would prefer a progression rather than a random number, maybe lower the chance of getting a very bad roll? Or better yet no rolls of 0?
  23. Is this for PC/Steam or PSX?
  24. Are the FF8 editors for PC/Steam or PSX versions?