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Posts posted by F-Bomb
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Sorry to Necro this thread,
Just need to know something.
SpoilerDoes Ragnarok come when all 8 dragons are beat or something else? I have beaten all 8 and got nothing, I know I have beaten all 8 because Kaiser is released.
I have modified the Rom so may have accidentally deleted it. I do have everything else though.
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5 hours ago, rwbonesy said:Does this work on Canoe on an SNES Classic out of the box or would I need to run it in a RetroArch core?
Yes it works on canoe out of the box. You may want to disable controller shortcuts as it may cause some graphical glitches at the sealed gate. Other than that it works fine.
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On 4/5/2019 at 11:11 PM, Reiker said:Are you guys planning on fixing the ME bug? Or is it unfixable or something? That would be a shame.
On 4/5/2019 at 11:16 PM, BTB said:Not only is it unfixable, I'm really not sure how it never cropped up in the past.
Would a way around this be:
1. Make a copy of the rom.
2. Edit one of the roms in usME.
3. Copy and paste the changed offsets to the other rom using Windhex or something?
Is that even possible. Just thinking outside the box here.
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8 hours ago, Deschain said:Unfortunately, the way BNW modified the rom moved a lot of shit around compared to vanilla, especially related to the dialogue, making this very difficult to do, and definitely not something you can do yourself without some significant hacking. My suggestion would be to wait until 1.10, because it will include a Woolsey-ish dialogue patch that will be compatible with BNW.
I'm pretty sure that TWUE also runs on an expanded rom, which BNW is not.
The rom expansion moves the text to an entirely different location IIRC.
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Insidious from dancing mad has just released hotfix 3 for ffvi MSU1.
Head here to check it out http://forums.qhimm.com/index.php?topic=16077.175
It now has full bnw compatibility.
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18 minutes ago, seibaby said:Note that there was a bug in Think's RNG patch that may have affected the random encounter rate on the overworld. I bundled a fix for this in my patch, but no testing has been done to see the effects on the overworld encounter rate yet.
Was this fix in version 2 of the patch? Or is it something you've done for version 1.10?
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I applaud the awesome work done here, but does this make dispel a massivly OP spell now. Maybe a decrease in accuracy is needed or something.
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Is there any chance of reintroducing the hand equips during battle. I know they dissappeared with the optimize euip option, i was just wondering if a solution had been found for this? It is literally the only complaint I have about this hack.
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Do you have any screen shots?
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7 hours ago, Hapanpappa said:Speaking of overleveling, is flat out just reducing exp gains, at least in some critical areas, something worth considering at this point? With overleveling turning out to be such a common problem among players.. At least, many peeps in this community seem to struggle with it to some extent, whether a veteran or not - and even though it gets a bit murky where the difficulty is in the players' hands anyways(turning exp off etc), maybe it could stand to be just a little more conservative?
In my last playthrough of 1.9.0 I used seibaby's encounter patch v4, and I believe that by the end I was at least 2 or 3 levels lower than my 1.8.6 playthrough. I think I ended up between 28 and 32 for all characters, with EL's from 19 to 23, I think that this is a good way of lowering levels without messing around with too much else. Also I never had to grind to keep up either. Im not sure if I play faster slower or what not, but my playthrough was 52-54 hours. Which is a decent game, considering vanilla is usually 32 hours for me.
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Sure is, apparently the track it replaces is an unused fanfare track.
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Did they have the extra BNW song included?
The link for the extra song used for the dragons in BNW is in the DM discord around May 8th.
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On 7/3/2018 at 0:23 AM, fatpolomanjr said:Nice! I'll dm him on discord later on today after work. Having the link in the meantime would be awesome!
I thought the link was in an email, turns out the link to the song in on the DM discord chat, around May 8th or something.
So feel free to get it from there.
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I just finished a play through using the patch for the whole game. The only informatuon I can give back that has any revelance is that. Without any purposeful grinding my chatacters ranged from level 27-31 with no-one having EL's higher than 22 I think. I managed to learn all the spells with no worries, and the curse was broken on the shield while fighting the last dragon in KT.
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I just had a crazy idea for Gau. That maybe he could learn a rage from the bears in mt zozo or the hobo's in zozo that gives him the steal ability.
It may be redundant because shadow and setzer can equip the switchblade, but I think it would still be cool.
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Insidious said that he was aiming for an end of June release. So I don't think it will be too far away.
Shoot him a message on discord. He'll probably be more than happy to have someone else test it out. I can probably send you a link for the BNW dragon song aswell, which edale did a black mages version for.
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I play on snes classic.
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That is COOL.
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I believe that Merton is a truncation of Meltdown. As the spell name wouldn't fit.
On the PS release its changed to Melton, and in the GBA it's Meltdown.
I do like the reasons for the esper swap though.
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I second that. Praetarius's idea sounds spot on.
The idea of each of the elements standing on their own in a multielemental attack is genius.
Does that mean that the power of these attacks will have to be divided by the amount of elemests in the attack, if all the elements act independently.
I.e. if Merton is a 100 power spell. Is that 50 for wind and 50 for fire. Or is it a 100 pwr spell with some elements added on.
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Good news everyone!
Insidious (creator of the Dancing Mad MSU hack) sent me a patch for testing his fixes on Dancing Mad when Brave New World is Patched over the top.
Initial tests indicate that BNW is now fully compatible with this MSU-1 patch.
I'm fairly certain that he will release a new installer soon that will let you create a ff3 rom that you can patch BNW over.
It is so cool that this works now. Once it is released I encourage everyone that uses Snes9x 1.55, Higan, or a SD2Snes to play this hack, to give Dancing Mad a go aswell. It really adds so much to the experience.
Edale, (the guy that does the music looping etc), even made me a version of the 8 Dragon Music performed by the Black Mages which also works fine.
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SpoilerDark is a fairly useful spell against significant parts of the final fight of the game. And most of the enemies in the Fanatics Tower, As they are human and weak to poison.
Maybe read the above once you've finished the game.
Not to mention the best use of Dark is as the proc on Punisher.
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BNW has already cherry picked the best lines etc. from the Lina Darkstar and rpgone translation.
There is still a fair amount of tfhe Woolsey tranlation in it, but it's mostly inconsequential.
Most of the changes are with un-named NPC's that help point you in the right direction, offer some info, or crack a joke.
The script as mentioned by Mishrak above can no longer be altered using FF3usMe, but you can alter it with other means quite easily. (Kruptar, Atlas/Cartographer)
The other option is to submit changes to BTB/Synchisi for them to implement. It is their hack afterall.
Esper Location?
in Final Fantasy VI: Brave New World
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Nice, I thought as much. I was a bit thrown off by a post on another thread saying in 2.1 that they had it already, buy I think he said it was 2.0.1 as it was from last year sometime.