• Content count

  • Joined

  • Last visited

Posts posted by F-Bomb

  1. I second that. Praetarius's idea sounds spot on.

    The idea of each of the elements standing on their own in a multielemental attack is genius.

    Does that mean that the power of these attacks will have to be divided by the amount of elemests in the attack, if all the elements act independently.

    I.e. if Merton is a 100 power spell. Is that 50 for wind and 50 for fire. Or is it a 100 pwr spell with some elements added on.


  2. Good news everyone!

    Insidious (creator of the Dancing Mad MSU hack) sent me a patch for testing his fixes on Dancing Mad when Brave New World is Patched over the top.

    Initial tests indicate that BNW is now fully compatible with this MSU-1 patch.

    I'm fairly certain that he will release a new installer soon that will let you create a ff3 rom that you can patch BNW over.

    It is so cool that this works now. Once it is released I encourage everyone that uses Snes9x 1.55, Higan, or a SD2Snes to play this hack, to give Dancing Mad a go aswell. It really adds so much to the experience.

    Edale, (the guy that does the music looping etc), even made me a version of the 8 Dragon Music performed by the Black Mages which also works fine.


  3. BNW has already cherry picked the best lines etc. from the Lina Darkstar and rpgone translation.

    There is still a fair amount of tfhe Woolsey tranlation in it, but it's mostly inconsequential.

    Most of the changes are with un-named NPC's that help point you in the right direction, offer some info, or crack a joke.

    The script as mentioned by Mishrak above can no longer be altered using FF3usMe, but you can alter it with other means quite easily. (Kruptar, Atlas/Cartographer)

    The other option is to submit changes to BTB/Synchisi for them to implement. It is their hack afterall.


  4. In reference to the FC Celes scene, You can edit this easily in FF3usMe. Its under the battle captions which are easily edited under the enemies tab.

    If you want the original script it's in the same location, just look it up using the original rom.

    You can have multiple versions of FF3usMe open at once for quick reference.


  5. I don't think toneing him down is necessary, yes I agree the first few times I fought him I was pulling my hair out.

    But with the right setup and strategy he is a bit of a push over.

    If you search the forum under dadaluma you will find a thread on beating him.

    But, heres my 2 cents.


    In Zozo, on the way up the tower have Shadow and Locke steal a bunch of butterflies off the hobo's (hopefully you may also get a healing shiv).

    I recommend a party of Celes, Shadow, Locke and a Figaro (doesnt matter which one)

    Use Shadow the set image with smoke bombs, and if he is free from that, throw butterflies for big damage. If you run out then he keeps setting image or attacks.

    If you got a healing shiv Locke is your healer, if not he attacks.

    Use the Figaro brother or Celes to set slow.

    Use the Figaro brother to set sap and/or poison.

    Celes is mainly used to revive, heal occasionally, attack and look pretty.

    When he jumps you defend, then get ready to immediately set slow/sap.

    Confuse/poison/kill his cronies as quick as you can, Edgar is better at this than Sabin.

    Hopefully this helps you out in future runs.


  6. 30 minutes ago, Jack said:

    I'm trying to give the mod a fair shake, but adding memes lost any amount of good faith I was willing to give it.  I will try this mod again if the original script is put in place, or even the GBA retranslation but until then it's a hard pass.  

     Well download a script editing program, and have a go.

    Probably take a week or two to change it back, then you can share your hard work with everyone.

    You can even  make it exactly as you would like it.


  7. I'll do it. I wont be able to start for 3 or so weeks and It'll probably take a fair while but I'll do it.

    Even though it seems like a backward step, and I quite enjoy the BNW script. I have 2 weeks blocks where I dont do much at night, so a cut and paste job to stop the complaining seems fine to me.

    But parts will not make no sense when certain things happen in the BNW game. And I've seen how much room all the new explanations in the training room  take up so it may actually end up being a impossible task.

    I'm willing none the less, to give it a go.


  8. 3 hours ago, GeradFigaro said:

    Floating Continent is the first point where I thought the mod is a straight downgrade from vanilla. The high encounter rate with stronger enemies makes it a slog, and you really don't feel like exploring to find all the treasure.

    Isn't this the point? Trying to show how powerful Gestahl and the Empire have become. Also this is where paying attention to weaknesses and status effects come to the fore.

    3 hours ago, GeradFigaro said:

    Atma Weapon is insane. I think I spent three or four hours on that thing with Terra/Locke/Edgar. Yes, I could have just spammed Ice 2 with Strago, but I don't like Strago. In the end, I realized that I hadn't checked Shadow's esper, and sure enough he learns float (doh). That made the first phase trivial, but the second phase is just way too RNG. Each Mind Blast and Meteo is a potential game over, and both Glare and the Raid+physical combo could one-shot anyone. If you try to heal someone who gets killed, it wastes a turn and then you're REALLY in trouble. In the end, Meteo and Mind Blast didn't give me an instant game over, and I managed to get enough damage in with morphed Terra. I'm all for boss fights that take a few tries to figure out, but this was just way too much, and each try took way too long. It would be a huge roadblock for less experienced players.



    There are the scholars in Albrook which give a pretty big clue into making Atma a lot easier. Other than that, slow, sap, poison and golem (Edgar) are your friend as always. As are re-rise, haste, image, and float (Shadow).


    3 hours ago, GeradFigaro said:

    Finally, in WoR, after three attempts, it seems impossible to save Cid, resulting in a back-to-back Celes drama double whammy. I get that you want to put a little more focus on her character since vanilla kinda just throws her at you, but the way you went about it made her a lot less likable to me, and cheapened one of the most important parts of the game.

    Consider returning to the original scenario for the FC, but keep the sword.

    I've never had a problem with this.


    Just feed fast fish only, or nothing.

    The whole Celes hard on had the opposite effect on me. But I suppose thats the great thing about opinions and..... 😊


  9. I was just reading through the readme of BNW and read this line.

    The most immediate indication you'll receive that the patch took is the new default window style
    	when the game loads (the patch doesn't change the title screen - awesome as it would be - to its
    	official logo). You can also view what version of the patch you're playing in the config menu.

    I've been using this hack below to at least get it to a FFVI screen.


    When I initially read this, I thought it was the intention. But on subsequent re-reads creating this post I realise theyre talking about the purple skull design.

    What would be needed to create this? Rom expansion?

    I think it would be awesome if just the splash screen could be replaced as the cinimatic intro is still pretty cool.


  10. I'd say right about where Sabin and Shadow's SP are stored. 😊 last night Sabins SP would be set to 23 after every fight. It let me learn Quake and drain in 2 fights. But it would never get above 23 so I couldn't learn sleepx, win some lose some I guess.


  11. Edgar can pretty much hit with every bad stat. Plus has the ability to nearly heal them all without items. Has access to inherant haste. Plus the use of golem. Plus all the other arguments above.

    Like it was described in the beginner school, you don't need to worry about how you build your characters to beat the game.

    I think a lot of thought has already gone into how the characters are built and what they have access to. Compared to vanilla, where there is definate standouts. In BNW you can just pick the lowest leveled characters (unless you want to steal something) up stats without paying too much attention, and have at it.

    Always seems to work for me.


  12. On 4/15/2018 at 2:11 PM, BTB said:

    Yeah, pretty much anything involving Palidor is just in *shrug* territory.

    Another one of these.

    If you think Palidor can save you from Physical attacks, think again.

    I used Palidor to escape from the Tonberry's barrage of physical attacks. All of the normal ones missed. But he was able to use 'shank' to kill 2 characters while they were off screen. They still completed their jump attack, followed up by the entered attack (even with sword spellcasts) then fell over and died.

    I think the same happens with fighting yeti. I have even seen a floating katana counter with the player off screen.


  13. Update:

    I have made the Dancing Mad hacker aware of the bug concerning the SP (non) gains when BNW is patched over Dancing Mad.

    He said we is going to look in to it. But it's not going to be at the top of the priority list.

    So I guess it's a wait and see situation.

    It will be awesome to see this work. With no bugs.


  14. Well it didn't fix itself. And now seems to be affecting Sabin aswell. But Edgar now has 75 SP, which is a bit weird considering the cap is 30.

    Is the SP setup in some un used area of the original rom? I just cant fathom how the music pointer etc are affecting the SP collecting of 2 characters. And dumping it on  another.


  15. The good news is.

    If you don't like the spell/weapon names etc. Use FF3usMe and change them yourself. Then create your own patch to patch over BNW when a new release comes out.

    I myself dont like the numbered spells, but the 6 letter spells made me bust out the thesaurus a find new words which might be used as a spell name. I learnt a lot and it was good fun too.


  16. I just got to the Purple Dragon, and the dragon song played no worries. Of course it was the SPC sound, but it's good to see that it works.

    I'm still having weird things happening with the SP but it may be because I have changed some other things around in the version of BNW that I'm using.

    I'm going to try it with a regular version of BNW and Dancing mad MSU-1 to see if they are truely compatible.

    I think I still have a srm near the floating continent where I started having trouble.

    Edit: unfortunately I have weilded undesired results. BNW without the extra changes I had made and the MSU-1 hack Dancing mad, have the same glitch regarding SP on the floating continent.

    Hopefully someone could have a look in the code to see what happens on the floating continent with Shadows SP. (Because I wouldn't even know where to start).

    I'm just about to reach the cave in the veldt so hopefully the Shadow SP situation rectifies itself there.


  17. Did you have different source and destination files? Or are you using the same file for both?

    Changing the table file fixed all my faults, with the multiple chouces not working. That is what fixed the file for me. Maybe take out 15=15. I'm pretty sure that that isn't in the original tbl file.

    If it we're me (and a month ago it was). I'd make sure all my tbl files and pointers etc were properly alligned. And start again. There is also another setting ptSeekSame which needs to be set from true to false. From what Ive read about it. I think itd do screwy things with ff6.

    If you want I can post all my settings.