Mishrak

Regulator
  • Content count

    128
  • Joined

  • Last visited

Everything posted by Mishrak

  1. I have considered adding rage/steal/lore stuff, I just haven't had the time to do it yet. Those Misc. Overworld Packs are usually on the isolated islands scattered about the world. You can always pop onto discord and ask BTB however. I don't remember.
  2. It should never be less than two, but keyword there is should. I did have probably 8? 1-step encounters in a row. It’s in one of the highlighted vods during the end of the IMTRF segment. This was unpatched too. The encounter rate patch didn’t appear to be working correctly from my experience.
  3. Everything you’ve listed as B or lower I personally have listed as an A at some point. What your post tells me is what you like and dislike. Nothing more. The reality is every character and every build thrives at what they do if you utilize them well.
  4. To be fair, I incredibly disliked the later naming schemes. I much preferred Illumina to Lightbringer, and the -aga spells are a goofy naming scheme that I still really don't understand. Also, bizarre name choices like Valigarmanda similarly make no sense at all and just make me think that Square is trying hard to be cool for the sake of being cool. Basically, we have to ask: why should something be changed? If it's just an arbitrary reason because one person doesn't like it, that's hardly a justifiable reason - particularly when it is exactly the same in the original FF6.
  5. There are no relics that directly boost cover or counter chance, they only enable it. So stacking black belts will not increase counter frequency. Same with Knight Capes. No shared % modifiers stack, so wearing a green beret and a hero ring will take the highest % and give you 25/25. Magic cube would give you 50% mp and ignore the others. This includes esper equip bonuses. Damage modifiers similarly do not stack with each other.
  6. Hopefully stat hats are gone forever.
  7. The unlockeme version should. However it’s purposely missing a few things.
  8. I didn’t read all the conversation, but it seems I’m echoing Nesouk when I say I don’t want to see cover+counter + dance. BNW usually asks you to make some choices with your character and that would be a case of having your cake and eating it too. Plus it would give mog a consistent extra damage/defense output on top of dance’s excellent options and would be too powerful imo.
  9. We’ve talked about how fun it would be in discord but I never thought it would be a reality. Good show dude.
  10. Double check your emulator keybinds. I doubt it's a ZSNES bug or a BNW bug. It could also be a faulty controller.
  11. The time is still the same, just Roman numerals.
  12. Mishrak

    Mishrak109
  13. For the record, the in game hook issue isn’t a BNW bug, it’s an FF6 bug. It’s listed in the compatability issues on the sd2snes website.
  14. Make sure In-game hooks are turned off, and try it without the MSU-1 mod.
  15. BTB kinda avoids this to a large extent contrary to most jrpgs. I get the appeal of wanting cool shinies after defeating a difficult boss and [redacted] does drop [redacted] but for the most part you’re not gonna get Uber powers from KT.
  16. Could you just make one show up where Odin is that puts you back at the start of the Ancient Cave?
  17. Congrats on finishing the game! I’m glad you enjoyed it dude.
  18. Keep in mind if Gau can use the ability in a rage (eg blaze / vaporite) and Strago observes it, he’ll learn it.
  19. Fwiw there are some overworld places in the WoR that do have WoB rage formations. Check some of the isolated islands.
  20. I think this would be particularly fun if we could make it work but bnw is so different from a vanilla rom I’m not sure where we’d begin. We’ve discussed esper and character randomization before in the discord.
  21. Please be as detailed as possible when explaining your bugs. Also please make sure you're using a clean rom to patch. If you do make a post, please edit your post rather than make a new one. 1) Per Discord - Flails are proccing the wrong thing: [1:26 AM] ClarkThe2nd: in moogle sequence in narshe the flail moogle was setting some kind of web proc with every hit, he attacked 4 times, am I just getting lucky with procs? [1:26 AM] ClarkThe2nd: aren't weapon procs like 1/4 chance? [1:26 AM] BTB: Flails shouldn't proc net [1:26 AM] BTB: Sounds like I muxed up the Kagenui proc and the ITD weapon proc 2) Quicksteal isn't working I stole the Rename Card from the Marshall in the intro sequence and it consumed Locke's turn. - 1.9RC2 3) There's an invisible enemy on the Soul Train - spooky https://puu.sh/xqK7U/1682008b09.avi This is the only place I've encountered this. Everything else seems fine. 4) Items are getting confused. I noticed I had 3 healing shivs and a cat hood in my inventory, and was short an iron helm at Kefka @ Narshe. The likely culprit is the healing event there.
  22. Never mind it’s working fine.