Mishrak

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Everything posted by Mishrak

  1. Makes sense. Safe + 25% (which puts him around 1200 at 30) is sufficient to take a physical most of the time. And 47 is fairly mediocre evasion but also sufficient to dodge still. It’s cool that it still works tbh. I don’t really see it as being too powerful when the player can combine the right stuff to be effective.
  2. His front row damage is among the very best, so that’s right on. C/C will work but he’s still fragile.
  3. Evasion is halved for c/c so Shadow isn’t a good candidate for it really. It also won’t work with image (cover anyway). Kage + Mutsu will probably be strong and that’s a good thing imo. He needs a reason to be put on the front.
  4. I’ll miss the poison rod breaking as well actually. That was a helpful strat at least.
  5. The removal of items was because they were (generally) redundant. They won’t be replaced probably. Also Image brush would probably be more strong than it ought to be. Other examples of this were Rerise and to a lesser extent Regen and Haste. By itself it’s not a huge deal but adding it to the healing potential a brush has is a bit much.
  6. Locke and Midgame Balance

    What part of the game are you referring to as mid-game? Forgive me if this has been answered, but there is far too much in here to really read every word of it. Nowea addressed the major points about being too high level, and he was correct about how those affect a perceived balance shift. wrt: C/C, keep in mind characters that can do this effectively usually have to trade status mitigation or damage relics to utilize it. Almost none (except Celes) can do every piece of what makes C/C most potent and even she doesn’t have the best of stamina.
  7. Dino Forest has the best exp Movers have the best gp Any desert besides the big Figaro desert is a very balanced and efficient place to grind both gp/exp. I like it better than Dino/Movers because you’re less likely to die. Gogo’s cave is an excellent place as well.
  8. I’m not entirely sure proc rate is that flexible either. Maybe BTB or Synchsyi can chime but I think they’re hard coded. So it’s a flat 0, 25% or 50%. Would make adding any formula based method a real pain if I’m correct.
  9. There are not enough concatenated names like TunnlArmr or MithrlBld. Also why haven’t we switched to the GBA naming scheme. Firaragaza please.
  10. Honest opinion please

    No. It’s not. Read what BTB said.
  11. None of that is particularly true. While it’s common in many older rpgs to not give you a heads up about what you’re about to deal with, if you’re a blind player and entering a Fire Dungeon it would make sense to get some fire protection before you go there. If you aren’t blind you know there’s a fire dragon. The game is inherently designed such that lots of parties are viable and good, provided you’re even half decent at building a team (even if you aren’t). You aren’t at the mercy of Mindblast if you use status protection relics. And everyone has access to float with consumables. Just saying.
  12. HP nerfs have happened several times already. Most dragons are either 90/120 (I think), the only ones in KT that are 160 are the goddesses and Kefka (Atma?). Conversely, pdef and mdef has been nerfed twice in there, meaning you can hit harder. If fights are taking this long, that tells me you haven’t found the enemy’s weakness yet. Or you’re just sticking with fight as the main damage option even when it’s not really doing much damage. Edit: Everything has a weakness to exploit.
  13. So I did a thing with things and made a BNW Bestiary tool. Disclaimer: this is with unlockme data, so if you want to avoid spoilers (enemy HP), avoid this. Best opened with Excel. YMMV with Open Office or Libre Office. The idea is to be able to select a particular area and see the enemies and the formations within said area. As far as I’m concerned, this is finished. However I’m still open to some ideas. To save space, when there are multiple enemies within a formation they’re given a quantity rather than displayed multiple times. Also, areas that don’t follow the 3/16 and 5/16 encounter rates are given a special tab. Lastly, areas are sorted (for the most part) by the way they’re organized within FF3usME and I named each one myself, with some help from BTB. The exception to this sorting is, I grouped some of the more obscure overworld encounters together, and added a few “areas” that don’t actually exist in the editor, namely Doom Gaze and Phunbaba. Spreadsheet: http://btb2.free.fr/temp/BNW_1.9_Bestiary_1.4.xlsx Notes/Log:
  14. Tone down Dadaluma

    Locke can take a hit from Jump even at level 10. You need to stack pdef of course but people forget Safety Gloves are basically additional shields. I usually run two of them plus a shield on Locke for Dadaluma (He’s a healer in my setup). Two Safety Gloves works well for Cranes too.
  15. Nowea Hard Type

    Stickied. I shoulda done this sooner.
  16. Tone down Dadaluma

    There’s nothing broken with the encounter at all. It’s difficult, yes, but lots of people have had much less of a hard time with it than you did on their first play, myself included.
  17. Tone down Dadaluma

    He can win fine with that party. Lo/Ce play healing and revive duty with as much pdef as possible, including shields. Edgar runs a stout spear and Bio Blast. His Bio Blast is especially important for adds. Gau uses Wild Rat rage if you have it. Everyone in the back row. White capes and Safety gloves. If you want you can try dual Butterfly Locke but I don’t like this personally. As long as you have one dedicated healer you should be fine. Just don’t waste turns and pay attention to how Dadaluma reacts.
  18. Tone down Dadaluma

    Yo bro, this isn’t reddit. Check your attitude. If you want help we’ll be glad to offer advice but rolling in here like we owe you something is garbage.
  19. Tone down Dadaluma

    What’s your party setup? It’s a tricky fight with several moving parts but you can figure this out.
  20. Funny enough, you can’t actually edit the script with FF3USME anymore. It’s still editable but you need to collaborate with BTB and Synchysi to put it in the game.
  21. Seems I was correct that you just came here to be internet mad rather than actually be constructive. You didn’t actually read what I wrote did you? Also Slattery’s translation is a joke.
  22. I would encourage you to read this interview with Ted Woolsey. http://www.playeronepodcast.com/forum/index.php?/topic/145-transcript-of-ted-woolsey-interview/ So Ted Woolsey made pop culture references and tried hard to capture much of the juvenile humor in the original FF6 script. Yet much of this was expunged because he had to rewrite the script four times in 30 days basically by himself. It has plenty of errors, still plenty of pop culture references and is deeply flawed. I do very much wonder how many pop culture references were in that first revision. None of your examples explain why specifically they’re bad, only that you dislike them. Those are two very different things. I’ll concede that some of BTB’s crass humor doesn’t sit well with me at times but overall, I’m willing to look past it for Locke’s lines at the Opera House, Celes’ dialogue during Locke’s scenario, Cyan’s dialogue that was rewritten to be proper old Shakespearean by a studied linguist @Bishop and the beautiful new Setzer scene in WoR Kohlingen. But you never actually made it that far so you didn’t see those. I’m of the opinion that you picked up BNW having already passed judegment and simply found the first really obvious reference and came here to be internet mad about it. None of your examples violate canon or change character personalities or anything of that nature.
  23. Welcome! There's not currently a version of the mod with the original script, if that's what you're asking. Do you have any examples of changes that are "really bad"? Excluding the deliberate 4th wall breaks from the Beginner school, and some of the more jovial movie references like Vargas, I'd be curious to know exactly what changes you think are really bad.