Mishrak

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About Mishrak

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  1. What part of the game are you referring to as mid-game? Forgive me if this has been answered, but there is far too much in here to really read every word of it. Nowea addressed the major points about being too high level, and he was correct about how those affect a perceived balance shift. wrt: C/C, keep in mind characters that can do this effectively usually have to trade status mitigation or damage relics to utilize it. Almost none (except Celes) can do every piece of what makes C/C most potent and even she doesn’t have the best of stamina.
  2. Dino Forest has the best exp Movers have the best gp Any desert besides the big Figaro desert is a very balanced and efficient place to grind both gp/exp. I like it better than Dino/Movers because you’re less likely to die. Gogo’s cave is an excellent place as well.
  3. I’m not entirely sure proc rate is that flexible either. Maybe BTB or Synchsyi can chime but I think they’re hard coded. So it’s a flat 0, 25% or 50%. Would make adding any formula based method a real pain if I’m correct.
  4. There are not enough concatenated names like TunnlArmr or MithrlBld. Also why haven’t we switched to the GBA naming scheme. Firaragaza please.
  5. No. It’s not. Read what BTB said.
  6. None of that is particularly true. While it’s common in many older rpgs to not give you a heads up about what you’re about to deal with, if you’re a blind player and entering a Fire Dungeon it would make sense to get some fire protection before you go there. If you aren’t blind you know there’s a fire dragon. The game is inherently designed such that lots of parties are viable and good, provided you’re even half decent at building a team (even if you aren’t). You aren’t at the mercy of Mindblast if you use status protection relics. And everyone has access to float with consumables. Just saying.
  7. HP nerfs have happened several times already. Most dragons are either 90/120 (I think), the only ones in KT that are 160 are the goddesses and Kefka (Atma?). Conversely, pdef and mdef has been nerfed twice in there, meaning you can hit harder. If fights are taking this long, that tells me you haven’t found the enemy’s weakness yet. Or you’re just sticking with fight as the main damage option even when it’s not really doing much damage. Edit: Everything has a weakness to exploit.
  8. Locke can take a hit from Jump even at level 10. You need to stack pdef of course but people forget Safety Gloves are basically additional shields. I usually run two of them plus a shield on Locke for Dadaluma (He’s a healer in my setup). Two Safety Gloves works well for Cranes too.
  9. Stickied. I shoulda done this sooner.
  10. There’s nothing broken with the encounter at all. It’s difficult, yes, but lots of people have had much less of a hard time with it than you did on their first play, myself included.
  11. He can win fine with that party. Lo/Ce play healing and revive duty with as much pdef as possible, including shields. Edgar runs a stout spear and Bio Blast. His Bio Blast is especially important for adds. Gau uses Wild Rat rage if you have it. Everyone in the back row. White capes and Safety gloves. If you want you can try dual Butterfly Locke but I don’t like this personally. As long as you have one dedicated healer you should be fine. Just don’t waste turns and pay attention to how Dadaluma reacts.
  12. Yo bro, this isn’t reddit. Check your attitude. If you want help we’ll be glad to offer advice but rolling in here like we owe you something is garbage.
  13. What’s your party setup? It’s a tricky fight with several moving parts but you can figure this out.