Kaffe Myers

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Everything posted by Kaffe Myers

  1. To answer your question vaguely, I always find it weird when people wanting something don't seem to do a minimal effort to get it. I'm also being a little bit of a douche.
  2. As you don't even look around before asking for instructions, I'm unsure that you qualify as a closed-beta beta tester. *whistles*
  3. I don't know, but adding a new rom shouldn't be an issue. Meaning, you could use a normal FF3US rom file and upload that, instead of using the copy provided via the SNES Classic. BNW doesn't have platform specific releases, but aims to be compatible with the original hardware (and as such, should work well with most emulators/variations to play SNES games). This doesn't mean that it works on SNES Classic, just that it is very likely to work. Why not simply try it out? You could report your findings here, probably interesting information for more people around these parts. :] Answered to the best of my knowledge. Knowing full well that I'm no expert in the area, I welcome being corrected.
  4. Hmmm, better come up with something new to complain about now... Any ideas?
  5. I cook every day. I'm bad with recipes, though. I should more often write down what I do when I make mad creations in the kitchen.
  6. They work for me?
  7. Hello there! ...and if you don't have Discord, click "chat" to get it. ;D
  8. Fixed!
  9. @zombero should check in sooner or later
  10. I have not been around the past week, my activity is a bit on and off, so I give you a welcome and well met here! There's a lot of great hacks around, so just dive in and have fun.
  11. We hate you too. :]
  12. You are great. You really are.
  13. Context? Not needed for this one. It's just very nice as-is:
  14. Archael shut down the YouTube channel and most, if not all, social media pages/accounts related to Insane Difficulty, in conjunction with the take down of the ID homepage. I'm pretty sure the SSCC Archer videos were on such an account.
  15. So, I've made a light theme. I'm not proud, I've just semi-randomly shifted some of the color codes to its lighter counterpart. The result of this quick-fix is not great, but it's there, and it is usable. I'm gonna try and tweak it, but it's not super straight-forward what changes what, so there's a lot of trial and error needed.
  16. From announcements on Discord: You can reply in this thread, if so.
  17. Just wonderin'. I'm playing it quite some at the moment, but I have no in-game friends. D: I play on the PS4, btw.
  18. Simple answer: The game is good, the animations are fine. Slightly longer: If you want an updated Mass Effect 2/3, then you'll probably get a bit disappointed. The game would probably have been received better if the name was "Andromeda: The Initiative" instead, with no ME affiliation. The multiplayer part of the game is quite a lot of fun, if you ask me. I came to the game late (Hi, I'm Patient Gamer), so I never experienced any of the animation glitches myself. Both the graphical style and the game play takes a little time to get used to, but again, that's most likely because I compare it to the Shepherd Trilogy. All in all, it's a good game and the campaign is worth at least one play through. I don't know how long I will enjoy MP, but I don't see me being done with that for some time.
  19. Yeah, it was just an idea, I play FFVI (and BNW) too little to have a good understanding of what would work where. Carry on! :]
  20. The logical balance would be that you could turn off overworld random battles, but all caves, castles, dungeons, whatever -- "zoomed-in places" -- still have them. If that is anything that they can code without spending 1000 hours of reverse-engineering? Is bob you uncle, @Synchysi?
  21. Heya, nice to see you here on NG+! Welcome. :] Most of the ID community made their way over here. :]
  22. Overhaul in what way? Reorganize with different/more categories, or something a completely new look? Of course, trying to improve the current layout instead of replacing the download section with a different solution is preferable.
  23. Low RNG skills are only really a good thing to add if you plan on them being used when you have control over the situation (so a miss doesn't mean that much). Like, invite is a good example -- it's not really to be used in a hectic battle where all your moves matter, but I wouldn't want it removed completely just because it's a low percentage. But that's corner case more than anything, and has little to do with actual battle balance -- High RNG risk elements simply isn't a smart way to go.