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Everything posted by BTB
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Sabin Rene Figaro "Well don't that just beat all..." BASE STATS Vigor: 48 / Magic: 24 / Speed: 36 / Stamina: 42 HP: 144 / MP: 0 BatPwr: 64 / Def: 42 / M.Def: 42 / Evade: 18 / M.Evade: 12 EQUIPMENT Weapons: Claws --- Shield: - Head: Masks, Hats Body: Light Armor, Robes, Vests SKILLS (Blitz) (Note: all Blitzes are untargetable) Pummel (lv. 1) - physical attack (Vigor); ignores defense, sets Sap Suplex (lv. 9) - stronger physical attack (Vigor); ignores defense, sets Stop Aurabolt (lv. 12) - Stamina-based (magical) holy attack; damage halved from back row Fire Dance (lv. 15) - fire damage (Magic) to all foes Mantra (lv. 20) - restores HP to Sabin's allies (Stamina and current HP) Chakra (lv. 25) - restores MP to Sabin's allies (Stamina) Sonic Boom (lv. 30) - Stamina-based (magical) wind damage to all foes Bum Rush (???) - strongest physical attack (Vigor); ignores defense ESPERS Stray - Stamina+2 ------------- 24 MP: revives all fallen allies to 250 ~ 500 HP Golem - HP+20/Vigor+1 --- 48 MP: blocks physical hits for party (durability = caster's max HP) Terrato - HP+60 ------------- 64 MP: earth damage to all does (Magic) SPELLS Quake - Magic Drain - Magic --- Imp Sleep SleepX Slow Safe Float
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This wasn't a change from 1.9 to 2.0; it's been in BNW since 1.0.
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What kind of cookies are we talking, here?
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1. At this time, no. We had to sacrifice the real estate to make room for the equip bonuses. There's theoretically a way to code it back in, but nobody feels like putting in the legwork right now. 2. No. That's been a wishlist item for a long time, but fuck trying to figure out how to code it.
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I mean that all of the offensive esper bonuses come early in the game so the player has no incentive to wait for even better ones.
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I deliberately front-load all of the offensive esper bonuses specifically to discourage players from hoarding their ELs and waiting for later ones.
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It happens a lot for some reason with certain kinds of controller adapters - it'll register up always coming from player 2 unless I disable player 2 or hook a controller into the empty port. Hope you have fun.
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On further reflection, I believe what's happening is that you're getting phantom inputs from controller #2.
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Sounds like a problem with your controller setup, or possibly the controller itself.
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Questions regarding Dialog/Script changes and translation patches
BTB replied to 321BoltsOfLightning's topic in Final Fantasy VI: Brave New World
No worries. Glad to help. -
Questions regarding Dialog/Script changes and translation patches
BTB replied to 321BoltsOfLightning's topic in Final Fantasy VI: Brave New World
1. Honestly, it just sounds to me like how people talk in real life. I don't consider any of it vulgar, but then again I'm the guy who wrote it. If you really have any concerns at all, then Clean New World is what you're after, as it was written by me for an actual child. The "vanilla" patch is simply BNW's base script rewritten to sound more bland so that people think it's the original, except it isn't. 2. No more so than the original game. The Beginner's School is still aware that it exists within a video game, Ultros is still Ultros, and the original game had a Beavis & Butthead reference in it. You'll either catch references or they'll just fly over your head 99% of the time. 3. The vanilla patch was written for Redditors and people from Something Awful - people who are by and large too stubborn to just give the base mod a shot and then just switch to it midway through the game if you find that the writing bothers you that much. 4. See #1. 5. See #3. -
IIRC, the Ross Brush got Reflect for coverage purposes - Haste is very common, but only Terra and Strago can set a targeted/reliable Reflect. I anticipated it being a largely undesirable effect from most players, but Reflect has always been one of those statuses where the small handful of people who do use it manage to pull off some amazing shit with it.
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Nice catch. It'll be fixed in 2.1.
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HP+ From Fire Lance not working(and one more)
BTB replied to tweak56's topic in Final Fantasy VI: Brave New World
Yep, the HP+ stacking is vanilla behavior. -
HP+ From Fire Lance not working(and one more)
BTB replied to tweak56's topic in Final Fantasy VI: Brave New World
HP% bonuses do not stack - you only get the highest one. The Blizzard Orb is in Gogo's Cave. -
If anything, I'd want to find a way to make Leo deader.
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I think I have to reset Kefka's tower now :/
BTB replied to Raxistaicho's topic in Final Fantasy VI: Brave New World
He doesn't start on any element. It's reactive to how you attack him. -
Celes Chere Dog of the Empire BASE STATS Vigor: 36 / Magic: 36 / Speed: 36 / Stamina: 36 HP: 120 / MP: 30 BatPwr: 32 / Def: 42 / M.Def: 30 / Evade: 12 / M.Evade: 6 EQUIPMENT Weapons: Swords, Maces, Thrown Weapons --- Shield: Heavy Shields, Light Shields, Elemental Guards Head: Helmets, Veils, Crowns, Hats Body: Heavy Armor, Medium Armor, Dresses, Robes, Vests SKILLS Runic - nullify the next black, gray, or white spell cast by any character (friend or foe) and absorb its MP cost ??? - Stamina/HP ESPERS Ramuh - Vigor+2 ----------------------------- 32 MP: bolt damage (Magic) on all foes Siren - Magic+1/Speed+1 ---------------- 16 MP: sets Bserk on all foes Shiva - Magic+2 ----------------------------- 32 MP: ice damage (Magic) on all foes Phantom - Vigor+1/Stamina+1 ------- 16 MP: sets Vanish on party Seraph - HP+30/MP+15 ---------------- 80 MP: sets Rerise on party Crusader - HP+60 ------------------------ 80 MP: dark damage (Magic) on all foes Alexandr - Stamina+1/Speed+1 --- 99 MP: massive holy damage (Magic) on all foes SPELLS Ice (lv. 6) Ice 2 (lv. 12) Ice 3 (lv. 24) Bolt Bolt 2 Bolt 3 (lv. 30) Holy Merton Demi Quartr (All of Celes's black spells except Demi/Quartr scale with Magic) --- Rasp Bserk Slow Safe (lv. 21) Haste Float Scan (lv. 9) Dispel (lv. 15) --- Cure (lv. 1) - Magic Cure 2 - Magic Life Rerise Remedy - Stamina Regen - Stamina
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Seeking any and all Atma tips
BTB replied to Franklin_WI's topic in Final Fantasy VI: Brave New World
In a word, Dispel -
2.1 adjusts Hidon's AI to make it much less likely to miss Shield.
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Dispel forces a wallchange.
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There is no "50" on an analog clock.
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Due to the nature of their damage (high damage from crits), they're always going to look bad on paper since it's necessary to balance them with low attack power.
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Visual/Emulator Bug - Please Help!
BTB replied to Kevin G's topic in Final Fantasy VI: Brave New World
Mishrak would probably be the best person to ask about this. I'll ping him.