Search the Community: Showing results for tags 'bnw'.
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So I'm nearly finished with this rom (which has been enjoyable thus far), and all I need to do before going to Kefka is climb the Fanatic's Tower. However, I believe I found some sort of bug along the way. In the first treasure room, you need to press A directly right of the chest to cause the screen to shake and open a hidden room on the floor below. At least, that's how it works in the original game. However, when I do it, nothing happens. No screen shake, no hidden door, no nothing. I pressed A on every wall in that room, and still nothing. This means that not only is the treasure chest in that room is unobtainable (which apparently contains Crusader now), but also the Dragon as well. I looked up multiple playthroughs, and none of them have any problem opening the door. I have to chalk this up to some sort of bug in the game. I also noticed that the bouncing guy on the first floor of the tower is just gone. It's not a sprite error, his hitbox is gone as well. There's also apparently a guy who tells you about Crusader, but all he says to me is "good luck, we're all counting on you." If I did something wrong please feel free to tell me what. I don't want to have to do the game all over again for one or two magicite, but I also want to finish this 100%. Thank you for your time.
Hello! I played this mod wayyyy back in version 1.3 (i think, can't quite remember) when it was hosted on insane difficulty. I am very excited to try v 1.9. I noticed that there is a v 1.10 in production which I am very excited to try out as well. I have a suggestion: Have any of the developers considered a new game plus type mode? Not a new game plus exactly, but basically a separate patch that is identical to current BNW patch, except that the level cap and esper point cap is removed. I think that would be fun, something that could be unlocked with the unlockme password. Thoughts?
Update! See this post. Hello folks! I know nobody asked for this (except me) but me and Nowea did some work this morning and figured we would release it to any interested parties. We made an eye candy patch. Terra casting Rasp on a reflective Relm, and using an Ether on Cyan (and yes, I made these using vanilla saves, hence the insanely high numbers which you would never see in BNW) This patch (re-)redecorates the less-than-aesthetically-pleasing Rflect barrier that results from using Imzogelmo's Color-coded MP Digits patch. The barrier is now a pleasant blue recolor of the green vanilla version. As a byproduct of eliminating the dark grey color from the palette, the MP healing colors (blue) look somewhat brighter and have a nice glow to them. The MP damage numerals (pink) were recolored to match. It has been (very, very briefly) tested with Brave New World 1.8.0 and vanilla FF3us 1.0. Please report any bugs you find to Seibaby on the ID Discord channel or here in this thread. Please be especially on the lookout for anything that is pinkish-maroonish but looks like it should perhaps be a dark grey. Thank you for downloading this patch and please enjoy! -- Seibaby (aka Cakes) Gonna post this up for testing or something? I demand top billing -- Nowea (If you're wondering about the distribution of work here - Nowea did all the creative stuff and Seibaby did all the hacking stuff - yay teamwork!)