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  2. Small yet important patch: v3.6 ups the potent of Cure Plus stellar magic. The spell power is upped from 150 to 225. With this change it heals slightly more than Thera Roots the moment you get it. Shania's Cure Plus is still alpha with the spell power of 250. Idk why they made Cure Plus stellar so weak, but it's fixed now. There are positives to using Thera Roots too since they give more turns so it's good like this. I'm currently leveling to 64 in Natan's dungeon to face the boss and everything seems good so far.
  3. Small patch: v3.55 ups Ninja village enemies agility by some and lowers Sushi house foes agility. With this change the 1st part of Sushi house (5 battles) are doable at the start of sidequests at around lvl 60. When it comes to the battles after that it's suggested to level up a bit further. Ninja village is suggested to do at the end of sidequests at around lvl 72. These are calculated changes and I still need to to finish the other optional dungeons to get 100% confirmation.
  4. Another really small update: v3.5 ups Daoros & Killer's agility and magic. Idk why I had their speed set so low before. That's exception boss cause they're fighting together. Most other bosses should be fine. Malice Killer needs more buffing since I'm planning to make him beatable only after the optional dungeons. For now he remains beatable right after Garland Residence. After I've gone thru the sidequests I'll set his stats higher in new patch.
  5. v3.45 is a small update which modifies Delget's stats (the boss in Aito Cave). He now has increased strength and magic but his speed is lower. This makes the Pitfight where you need to kill him in less than 3 turns manageable (wow such progress). It also creates variety when you have beast that is extra strong. His lower speed also fits the scene just before the boss. Also he is one big boy so he needs the power. I may be updating this mod even if I see only small misses instead of waiting for large chunk of changes. I think it's better that way.
  6. Another small update that I forgot to do with v3.3. v3.4 slightly increases final dungeon enemies hp and exp, cash and soul power. With this change they have more health than the last optional dungeon monsters and they're also worth more. Janus remains the same he was in v3.3.
  7. Back again with new version of the mod. In v3.3 everything has been tested except few bosses that I suspect to be correct anyway. Final dungeon enemies power was increased and the Janus enemy that always appears alone was made a dangerous mini boss that gives more exp, cash and soul power compared to the rest of the monsters. All Purgatory enemies have now been modded to give more exp, cash and soul power. All of the values have been checked in code to be correct. All that remains now is the Covenant mod treatment, making unpurchasable items weapons amors and accessories unsellable. Also I'll be checking the few remaining bosses as I go along with my playthrough.
  8. Back so soon huh? I felt bad for making ppl wait so I released version 3.0 which in itself is not 100% tested yet but most things should be exactly how I want them to be. Almost all bosses have been tested and random encounter enemies are like they should be. The enemies give more cash and soul power compared to the exp multiplier but still not too much so optimality is rewarded while playing. If you play through the Purgatory dungeon in this version I recommend going through the doors in this order: Dark, Earth, Light, Water, Wind, Fire. In this order the enemies give more exp cash and soul like they're meant to. I'll be changing the rest of the Purgatory enemies for next version along with other possible changes. Thanks and see ya!
  9. I don't know anything about modding, so I don't know how difficult or possible it would be, but it would be really nice when you loot the menu item icon appears next to the item's name
  10. Hello people, I don't know if there are anyone interested in this mod anymore but I've been working on the new version for long time and it gets better everyday. I've had to start over couple of times when I've had new realisations but it's going forward everytime I work on it. It's looking really good at this point but I'll still have to run through it to make sure everything works well. The new version is probably gonna have survival elements when it comes to cash and soul power and the more optimized gameplay will lead to better results. both random encounters and bosses should provide good challenge while grinding doesn't feel like a chore since I've made sure there's not too much of it like in the incomplete version i released before. I can't give any deadline but I'm working on the mod approx 1 hour everyday.
  11. thzfunnymzn edition of Brave New World

    Loved the mod so far, however I've run into a problem. This happened earlier in the game but a reset managed to fix it, but two items aren't being received after finishing off a boss. I can't recall the first one, but it was in WoB somewhere. Second one is a big deal, i've smacked down Kaiser and I am not getting the Crusader magicite. It shows the message and sound effect of getting it, but it isn't in my esper list.
  12. Shadow Hearts NTSC-U - Imbroglio v3.20

    Thanks for playing through my Covenant mod! All the best for the new year for you and the rest of the community! <3
  13. Shadow Hearts NTSC-U - Imbroglio v3.20

    haha yup! Silver hand is the answer here, because executing key to success + 7th key is not easy to do well, but silver hand makes it a garuntee. I am enjoying SH:C so far, I'm about to fight the SG Italy HQ Boss. SH:C feels so good to play.
  14. Shadow Hearts NTSC-U - Imbroglio v3.20

    Sorry for another quick reply. I looked up the items of Shadow Hearts and it's only the Silver Hand that kills it all making user hit everytime. The other applied things only work so efficiently cause you hit everytime using that item. I might change that item's name and make it give mana for all party members for example. I'm sorry for being so clumsy and realizing this just now.
  15. Shadow Hearts NTSC-U - Imbroglio v3.20

    Yeah I've heard before how op the items in sh1 can be. I havent used those myself. I used 3rd keys cause they're purchasable. I might make some adjustments at some point. Thanks for the feedback and enjoy Covenant!
  16. Shadow Hearts NTSC-U - Imbroglio v3.20

    Happy new years to you too! Yeah I blasted thru it because i love SH1 and ur mod is fantastic. The most hilarious part of the mod for me was the final bosses. I ended up killing both of them in 1 hit. Seraphic Radiance -> For everyone -> Silver hand -> Monkey Paw -> 5th key killed Messiah Seraphic Radiance -> For everyone -> Silver hand -> Monkey Paw -> 7th key killed Metagod Metagod died before my 7th key even finished, cuz Yuri was hitting for 999 with each attack lmao. I already started your Godslayer Mod, i forgot how much more advanced of a game SH2 is comapred to one haha.
  17. Shadow Hearts NTSC-U - Imbroglio v3.20

    Wow you've really blasted through sh1 fast i know where ur coming from with not wanting to play ftnw. It IS kinda different. It still has demand though and I like it too so I'll be working on that. I really put lots of effort into this sh1 mod. Maybe even more than for Covenant by now so I'll gladly take any critic about these mods and especially the Covenant one. Happy new years to you and the rest btw! Hopefully next year's gonna be better than 2023 was.
  18. Shadow Hearts NTSC-U - Imbroglio v3.20

    Its been a wild ride, definitely the best shadow hearts one experience. Like i said playing on 1.7 solved every single issue. Im currently grinding to 99 on the float so I can go beat Seraphim + ben and get seraphic radiance to fight final boss. Still a bit to go, only level 83 lol. After i finish this im gonna go straight into your SH2 mod. Sadly SH3 aint it for me. No Yuri = No play.
  19. Shadow Hearts NTSC-U - Imbroglio v3.20

    Haha glad you got things under control! Hope you'll enjoy the rest of the journey. I use PCSX2 v1.2.1 on all Shadow Hearts games and they all run well. I appreciate all feedback. They give me outlook from other people's perspectives and not just mine. They also may make me think if I should change stuff even if I think the mod is in good standing. I'm currently working on my Shadow Hearts 3 mod but I've been sawing back and forth thinking on how to handle the dungeon exp and other enemy stats stuff. But I'm making progress everytime I work on it.
  20. Shadow Hearts NTSC-U - Imbroglio v3.20

    Hey zedorfed, im really enjoying the Mod but I have an issue. As soon as I got to europe after defeating Calamity, some of the ingame sounds stopped working. Specificly when I click an item to use such as a tent, when I open a chest, but most annoyingly of all, the sounds the ring makes when you do attacks or use items. Is there anyway to fix it? I tried 2 different ISO's, and if i load a save from China the sounds work again. I am using latest PCSX2 with default plugins. Updating to PCSX2 1.7 fixed all my issues!
  21. Manall's FF1

    Version 3.1

    1 download

    Documentation | Version History Latest version: v3.1a (February 18, 2024) This mod brings you a fresh, tougher Final Fantasy with a modernized feel and greater depth. I want you to immerse in burning nostalgia, while falling in love with something brand new! It's the same story and world, with enormous creative changes and optimizations, including an addictive new combat system. The aim with this project was to deliver massive and polished with a twist. Visual, combat, magic, equipment & balance overhaul Difficulty increase; more dynamic enemies Archer & Green Mage replace Black Belt & Red Mage Loads of niceties & fixed bugs Numerous customization settings New secrets Bonus classes and content
  22. Installing onto a SNES Classic

    Can someone help me with steps on getting this armageddon mod to work on Android. I have downloaded the v10 file, I got a super mario rpg rom and snes9x but I can't for the life of me get this to work with the mod at all. please help.
  23. V10 Bug

    I downloaded the V9 armageddon file on my android and I already do have the super mario rpg rom and the she's 9x emulator. How do I play this game on my android phone?
  24. Shadow Hearts NTSC-U - Imbroglio v3.20

    I'm sorry about the frequent updates lately but I gotta do this. I feel nerfing Margarete's Diving Bomber wasn't a good idea since it's her only powerful all-enemy ability. So v3.20 reverts that ability back to og damage. The element remains non-element though so it's useful vs all foes.
  25. Shadow Hearts NTSC-U - Imbroglio v3.20

    Small fix: forgot to put mention of Paralyze chance in Thunder Roar description. It's fixed in v3.15.
  26. Shadow Hearts NTSC-U - Imbroglio v3.20

    Hiya! Small but important update on this mod. v3.1 switches places between Zhuzhen's 'Corpse Arm' and 'Thunder Roar'. He now learns Thunder Roar at lvl 23 and Corpse Arm at lvl 70. Corpse Arm is now his earth element damage/party heal ability while Thunder Roar regains the wind element and previously Corpse Arm's chance of getting enemy paralyzed. Corpse Arm's paralyze chance was removed with this change. This change also adds variety with Zhuzhen not having same element party damage as Keith at the start of Blue Castle. Keith's 'Bat Dance' remains at same power as in v3.0 so he still has earth and wind option early. This change takes effect immediately so there's no need to start over or anything. Have fun!
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