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  1. Today
  2. I'm wondering if there's a way to alter the mod. I tried FF3usME but when I stepped on the first save point the game froze.
  3. I could see Aurora being a smoker. Either cigarettes or crack cocaine. I don't mean to criticize whoever wrote this line but in Ultros's letter he uses the phrase "non invertebrate" which really sticks out to me as an odd phrasing. I don't know if this is supposed to just be part of how Ultros writes, but it would be simpler to just say vertebrate instead of using that double negative.
  4. Holy crap. It's in the original. To think that I've never had that happen before. On another note, major kudos to whoever wrote the dialogue for the mod. The jokes and memes aside, more serious moments were clearly given due respect as it should be. Especially the dialogue between Locke and Celes, Terra&Leo, everything on the FC, and Setzer rejoining in WoR come to mind; absolutely brilliant and vastly superior to the awkward, quite child-like character dialogue of the original. This is so much more cinematic&mature yet grounded and real.
  5. Well, I suppose this is a testament to how much of a pain in the ass saving him was in the original game.
  6. Problems started in Barheim. With the HP boost SFF gives to bosses the Mimic queen is impossible to defeat without the charge running out. Anyway i am not here to argue about whether it's right to balance something or not, i am here asking to do something that will make me enjoy the mod more. If not then the mod is useless to me and i will have to remove it.
  7. No, James is the White Mage and was there before SNES drunk's NPC, so he get's the honors lol. And no, not really... I mean we have Oboro's 'friend' smoke during one of his dreams, but that's about it. None of the main cast besides I guess Otis would be a smoker, but his thing is alcohol of course. Well I guess Oboro as well, but he has the highest speed and cigarettes and quickness don't mix!
  8. Yesterday
  9. Evade is halved when Covering character.
  10. So is Cid staying alive a new twist in the plot as well? Sure didn't expect it, seemed bugged at first because his dialogue looped multiple times and I just kept feeding him fish over and over expecting him to die but eventually he actually got better. I was pretty thrilled to see something new but then again I missed out on seeing one of the most memorable and tragic moments of the game(the cliff scene), it's pretty much the emotional climax of the game.
  11. My Shadow usually has 94 or 104% evade, and yet when I give him Knight Cape or Hero Ring he seems to get hit a lot more often when guarding the other characters. Is the evade calculation different in that situation, am I very unlucky, or is it a bug?
  12. Did you ever consider instead of having James heal the player in the learning house they could be healed by drinking from Snes drunk? Also did you ever consider having any of the main cast be a smoker? You could use the animation of throwing the coin for them throwing away their smoke.
  13. Thanks brother, I'll look into that AI quirk. I see here in his AI: FC 0D 03 03 ; If variable VAR003 is greater than or equal to 3 F1 44 ; Targeting: random ally AE ; PrimalRoar FC 09 36 00 ; If target self is not affected by status Dark F4 16 16 16 ; Rand. cmd.: Jump or Jump or Jump F8 03 00 ; Set VAR003 to 0 FE ; End If and reset targeting FC 0D 02 03 ; If variable VAR002 is greater than or equal to 3 F1 44 ; Targeting: random ally AE ; PrimalRoar FC 09 36 00 ; If target self is not affected by status Dark F4 16 16 16 ; Rand. cmd.: Jump or Jump or Jump F8 02 00 ; Set VAR002 to 0 FE ; End If and reset targeting It looks like maybe if Dark status is set on him, he'll do that? Like skip Jump and the clearing of the VAR, keep casting PrimalRoar... Did Avalon maybe use Havoc on him and set Dark status? Again I'll check it out firsthand here in a bit, just waking up! EDIT: Yeah that seems to be it, he has a rather quick buildup for VAR002 and VAR003, then if he has dark status applied will not Jump and reset the VAR... Could use a little work!
  14. Man, I just realized how hard it is to give a list of great JRPG mods without just listing off everything in the forums section of this site. >.>
  15. So far this is mostly just going to be a possible bug report for the Sasquatch fight. On the first fight I had with him, he never used Primal Rage at all. I restarted because I wanted to use fewer items, and on the second fight, he used Primal Rage every single turn (after the first couple of turns). The only thing I remember doing differently was using some physical attacks on him to mug him. Does that increment a variable that isn't set back to zero or something? I haven't fully played through this game in while. It's amusing that it ends up being more nostalgic than a vanilla playthrough for me. If there are any specific aspects of the hack that you want feedback on, feel free to ask.
  16. I wouldn't seek for balancing around the bosses of Lhusu Mines, they are 4 ennemies so of course they take longer than most bosses that are alone, and they are optionnal bosses (you are suppose to run away from them as Balthier say in the cutscene prior) so they are meant to be harder than regular story bosses if you choose to fight them.
  17. i love everything about your mod EXCEPT the double hp on bosses, just finished lushu mines and I think they just take way too long to kill. i wanted to ask what tool did you use to edit the bosses? Is it on the nexus? If so, after i download it, what file(s) are the boss hp values stored in? I also know how to do basic hex editing so if you tell me what files i can try doing it that way too. I think with boss hp only x1.5 instead of double your SFF mod will be PERFECT.
  18. No problemo at all, James actually saw the post here and said he'll work on it some more -- feedback is good! Ah yeah the HP healing does not take place in any towns either, or basically any place there is no random monster encounters. Just to give INNs a purpose still and to balance the whole thing out slightly. It's a risky feature to have without breaking the game lol.
  19. Last week
  20. I don't want him to think I'm criticizing his work. A lot of these sprites blow me away with how amazing they look. I think the reason it stands out to me is partially just because he has bigger eyes than most characters. Oboro, Serin, and Ronan all have tiny slits for eyes. I'm so sorry to be a bother but I since I learned about the hp regen while walking I have been trying to pay attention to it. Fraust and Rogue city both have npcs who comment that you won't gain health back in those places but I'm not gaining health back in Stardust Village or Sunset city. I will go back and check the castle. Is one intended to be able to regain health walking around in these areas?
  21. Ahh I see. I suppose it's just James (sprite artist) portraying Arc as having green eyes, which his character sprite has of course. I can offer no better explanation I'm afraid lol. There's not many pixels to work with there for the eyes, I'm sure it is nigh impossible having the white, green and black iris with such a small portrait to work with, this is probably as good as it can get factoring in the green colors. But I can pass this bit of feedback on to him, maybe he can tweak it somehow for a future update.
  22. Character/Job Party Recommendations

    Aaaaaaaand I totally didn't see there was a 13th page to the thread now so I missed all the great replies from Nesouk and rpschamp. Good job, Ed. I'll agree that Dervish, Bishop, Archmage sounds like an outstanding party with lots going for it.
  23. Character/Job Party Recommendations

    Welcome to the game and the forum it honestly makes sense to me personally that they'd leave the game in the Collection unedited to "preserve it as it was released" but yeah Praetarius' excellent work here really improves the game a lot. Personally I consider Mind Down and Power Down necessities in any party; they really reduce the incoming damage on boss fights. Angela (for Arch Mage) or Carlie (Evil Shaman) would give the party all stat downs, moon and leaf sabers, anti magic, and solid magic damage support. I'd pick one of them and add in Lise as Vanadise if I was going to play a Dervish party without restrictions. You could, of course, add in Dark Hawk or Lise instead and avoid casting Dervish's stat down altogether, or give him the debuff reversing armor for Def Up and Speed Up...though I don't see that latter plan working out particularly well since Light Duran already has Def Up in either form. If you really want to avoid Angela and Carlie, I'd strongly suggest Paladin for the party since Def Up and Magic Shield will help a lot defensively and he has anti magic for those annoying physical-immune enemies. not having Tinkle Rain is pretty do-able in my experience tbh. I'd probably look at Ninja Master to round the party out from there - sure there's some overlap in stat downs, but you get MT elemental spells and he's a strong physical attacker who makes good use of sabers. With leaf, moon, dark, and saint sabers you have a lot of options for offensive buffs too! If you can live without Anti Magic and/or really want Tinkle Rain you could go for Vanadise instead of Paladin but I think the first class change will be really difficult with that team personally.
  24. The part of his eyes that are supposed to be white are green and it looks really weird to me.
  25. Arc's eyes, you mean his portrait? I'm not entirely sure what you mean.
  26. Unable to find auction house (2.0)

    I already progressed to the Magitek Factory, and will have to wait until I clear the dungeon to get these Magicite.
  27. Unable to find auction house (2.0)

    Talk to the owner of what was the Auction House he'll give you a hint.
  28. Unable to find auction house (2.0)

    Then where is Golem and Zoneseek?
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