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  1. Past hour
  2. Oh, sick! I went looking around in shops before I posted but I didn't think of something like a new NPC popping up. I found her though, thanks a ton for the direction!
  3. You can buy them in Seaside Town.
  4. Today
  5. Do any of the refightable hidden enemies drop Hyper M Guards I could farm? Or perhaps would I have to farm the superbosses that drop one via respawning them post Smithy kill? I'm just about ready for the last of the endgame I think and I'm pretty sure I'm gonna need a good handful of these to do it.
  6. Yesterday
  7. Episode 2 : Doing Mount Koltz and Lethe River, experiencing with the swap weapon for half a turn option, also didn't realise while I was recording but upon rewatching I saw that Defend command also cost half a turn, interesting never use the Defend command so it probably was in BNW since a long time and I just never realise it XD. Game is still straight forward for now, Vargas is litterally a tutorial boss, Ultros only threat is if he single target Banon with Tentacle, manage to make Banon contribute with his Thunder Rod (don't know why I say Lightning Rod XD).
  8. Last week
  9. Locke is best d00d.
  10. No, you just need to say something in genchat and have someone give you a regular role. It's an anti-'bot thing.
  11. I joined the discord and I couldn't find a pinned link in any of the channels. Do I still need to request a tester role?
  12. With BNW 2.0 Beta getting close to the end, I decided to LP it again (my last LP was in French and 1.9 version), however I'm gonna make an effort and do this LP entirely in english, so it will much easier to understand hopefully. Episode 1 : Do remember that this is the first time I do an entire video in English so I of course gonna have to improve a lot on that, but anyway first nothing special, it's just the tutorial, I'm discovering thing that weren't there last time I played, like the new equip menu or the text message for statut effects in battle all neat stuff, didn't know about the switching weapon mid combat yet however will discover it on next episode when I posted it. Still unsure of which build I'm gonna play in this playthrough for most characters. Also my recording glitch toward the end of the episode, and skip a little part, and also cut the end of this episode hence why the ending is abrupt (but there was nothing very interesting in these last seconds that got cut), it shouldn't happen again.
  13. Earlier
  14. well, you can defend, equip relics with poison element resistance, put fire element icons on the field, etc. to lower poison status chance and then cast pure before too much status damage piles up and the chance gets up to 100% anyway.
  15. So i can only use items to cure status effects until i get the heal spell way later. Ouch! lol that makes that Siren fight even rougher with her casting poison all the time.
  16. pure cures HP leak and status damage not status effects directly. status damage is what you take when it status spell or skill hits but does not yet inflict a status effect - it makes follow up status attacks more likely to succeed.
  17. Hey started playing this yesterday up to the water tower having a good time had a heck of a time with siren and the poison she kept using but fun. That brings up my first point the Pure spell does not seem to cure any status effect i have gotten so far it didn't cure poison for instance, sleep, paralysis those are basically all the stat's i think i have come across so far but i haven't seen it cure anything yet.
  18. You must be overlevel, Heat Beam does more damage the more you are overlevel compare to Xian Bhe.
  19. For the Fire God Beast is there any defense against Heat Beam? It's kills one of my characters and than sets there max HP to 100.
  20. No, I'm not. As Praetarius said, the method is not a spell. However, one of Star Lancer's spells makes the method much easier to execute.
  21. ftfy the only half sane (and non-cheat) way I can imagine is all other 6 gbs beaten and then max monster level up gear - though as with fmh above I expect something to be amiss tbh. when getting stopped by a single obstacle the first thought should never be to just go max level >.>
  22. How the fuck did you get LV99 at that point ? O_O AH Good old Dolan's insanity when you fight him for the first time ^^
  23. Yeah, the Minotaur is too powerful in the current version. Bosses in general. The next update will fix that problem. Also, the changes made to blade combinations will be unmade. Like this one: Might as well post the last video update: Release date: probably early next year.
  24. hint 3: it is not a spell also Dolan is not weak to tree element
  25. Are you talking about protect up spell? I tried it but it's doesn't working. "Weakness - Tree (Posion Bubble, Posion Breath, Pumpkin Bomb, Leaf Sabre)" I tried to throw pumpkin bomb into him and the damage is really small, every spell i tried on him take a little damage, the only thing work is BTL ! P/s: I tried to start the boss fight with Dryad day, but it's doens't give me extra damage !
  26. The Spiral Moon effect is a puzzle. Notice that Dolan begins the fight by casting Spiral Moon, which doesn't kill you, so it doesn't automatically kill you. You'll need to figure out a certain method to make Spiral Moon deal less damage. Hint 1: the method is available for every party. Hint 2:
  27. @praetarius5018 Well, i give up. This god beast keep killing me with Spiral Moon. The boss can casting magic after another magic like combo , i can't press X button when he is casting ! Save files: P/s:spectec eyes does not work, don't know how to prevent the spiral moon effect ether
  28. As in Dark Souls: one mistake on minotaur - and you SUCK. Go to save point, loser! Amazing...
  29. Hi, i love your mod, it's a much more funny game now. At the moment, i'm trying the 2.0 beta and i've finished the 1.9 in the past. I'm using the beta testing list to find problems on the PSP emulator Snes9xTYLme, and for now the checklist is ok. I'm at the begin of the Kefka's tower now, so quite at the end, and i'd like to report some of my wishes and considerations, for what they're worth: The second boss battle in Narshe is too much simple. What about a nerf to moogles weapons? a bit more health for phantom train and KingBehemoth please WEAPON,the enemy in the ancient caste, is too much rare. It is the most beautiful fight in that dungeon, and there is not a real boss there, so why not spamming WEAPON inside the castle like there is no tomorrow? zombie protect to the memento ring, please (That is not dead, which can rise again). Gogo is pink in Cyan’s dream (when you must find your friends). Crusader is now useless…at all (auto-reflect? mhe…give me 25% of hp or power! a status defense at least. Come on, it’s Crusader!). i think steal is a bit too nerf, especially for Locke (in WOR, Shadow with switchblade can easily do the job). You can obtain only consumable items from steal and some hidden equipment, so why not using the ffx system? you can steal only consumable and hidden, yes, but you can do this multiple times in a battle, with scaling rates of success. In the same way, rare steals are such a pain. is there any possibility to create a new relic, only for Locke, to steal only rare items(just like ffx! god…i love that game)? interceptor, the dog, is quite rare. i know that someone else asked the same question, but i want to try again: is it possible to create a new relic for shadow to increase the chances to use the dog? is it possible to add a weak knife with Mute status (the traditional Mage masher)? what do you think about the implementation of the right and left hand system in the equipment menu (bonus for the main hand of the character, just like ffIV)? it’s just a wish, but it would be very nice if someone created a patch for Celes with Maria dress in the unlockme. just my 2 cents...nothing more.
  30. the intended method to differentiate between quick and strong attack is if you hold the attack button or only tap in short. this worked ok as long as there is sufficient lag; but if you are facing only 1 single small sprite enemy and have 2 dead allies (way less lag) the time between you pressing attack and the game needing to know what attack type it'll be is about 1-2 frames - 3vs3 is more like half a second. lets say normal player wouldn't be able to get quick attacks under that circumstance with 100% success rate. getting quick attacks via direction button is just a crutch for that situation. and inverting the direction thing wouldn't work in that scenario: hold direction? get strong attack press attack for more than 1 frame? also strong attack how to get quick attack? yeah, good luck with that. could I get that switch to work by removing the original design? maybe but if I want to do that is a different question.
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