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About This File

Major features:

  • Equipment offers various bonuses instead of a simple attack and defense progression
  • Rebalanced classes, stats and spells, almost everything is usable now
  • Modified formulas that keep even high level techs useful
  • Expanded inbattle options with running, regular strong attacks and counter techs
  • Passive MP regeneration with high cost spells: be smart with your magic
  • Extensive boss AI changes
  • Accelerated level curve: from class changing at the earliest mana stone to facing the final boss at the level cap
  • Transformed the shield slot into a second accessoire slot for everyone, shields count as regular accessoires
  • Increased inventory capacity to 20 per item type instead of 9
  • Tons of bugfixes ranging from agility stats not working to Kevin's wolfform stacking attack bonuses
  • 5 difficulties to choose from, covering the spectrum from "easier than vanilla" to "Atlus would be proud"

What's New in Version 2.060   See changelog

Released

  • changed castspeed stat for all characters to AGL
  • changed spell bonus damage stat for all characters to LUCK
  • aura wave restores 4 TP instead of 5, cost increased from 16 to 19
  • increased cast time of airblast, diamond missile, ice splash, fireball, evil gate and holy ball by 10
  • reduced cast time of Stun Wind, Coldblaze and Blaze Wall by 10
  • reduced cast time of Unicorn Head, Machine Golem, Ghoul and Ghost by 10
  • reduced cast time of Rainbow Dust from 150 to 125
  • changed Freya, Marduke, Jormungand and Lamian Naga from PIE to INT and their cast time to 150
  • changed Deadly Weapon and Blow Needle from AGL to LUCK
  • changed Jutsus and Fire/Poison Breath from AGL to INT, still deal physical damage
  • changed Shuriken from Lv1.5 to Lv1
  • changed Black Rain from Lv2 to Lv1.5, increased cost from 11 to 13
  • increased MP cost of arrow, axe bomber, spike, rockfall, landmine, rocket launcher, silver dart, crescent, grenade bomb, cutter missile and flame breath
  • increased revenge threshold for Bill/Ben from 65 to 110
  • increased revenge threshold for Lugar from 60 to 90
  • increased revenge threshold for Black Rabite from 111 to 130
  • Bill/Ben and Lugar can perform their tech again when triggering revenge
  • Fiegmund can perform an extra spell when triggering revenge
  • Dark Lich can perform an extra spell when triggering revenge once per battle
  • fixed HP/MP granting capstones
  • fixed exorcism damage

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Kanji

· Edited by Kanji · Report

  • 5
   4 of 4 members found this review helpful 4 / 4 members

hype

For people who grew up playing this game, it takes everything you loved about it and makes it challenging for an adult who still games in the modern era. You will find yourself thinking of the characters in ways you never did before, coming up with strategies you never thought you would think of coming up before, freaking out over dying like you never did before, and eating a lot of chocolate.

Not fully complete yet from a features perspective (it's only gonna get better?) but I give this one my full recommendation.

PS. find two buddies to play it with and apply the 3-player patch. Trust me now, thank me later.

PPS. Play on hard mode. No balls.

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WizardOfTheCoast

· Report

  • 5
   1 of 1 member found this review helpful 1 / 1 member

Been following this mod back on Insane difficulty, and man what a beautiful work Praetarus did. Definitely a wonderful mod, adds a thrill to the otherwise bland battles and keeps you in the edge, and forces you to plan ahead and create new strategies while giving you the options to do so. One of my favorite mods, everyone that had played the original Seiken Densetsu should play this one. 

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JennaSS

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  • 4
   0 of 1 member found this review helpful 0 / 1 member

Hi I just noticed a bug in game, the second character just moves like the first one does. he do the same things in battle too, it disturbs battle cu he doesnt attacks by himself '-'. sometimes i also notice critical damge is too high. for example, in the first Duran's battle i did 72 critical dmg in that solider as normal atacks just hit like 4 dmg by hits. Aw i also have a doubt, i noticed that when you atack an enimy it has a cooldown so we can atack again, is it 3 or 2 seconds ? or it depends on your char? Thank u

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