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About This File

Major features:

  • Equipment offers various bonuses instead of a simple attack and defense progression
  • Rebalanced classes, stats and spells, almost everything is usable now
  • Modified formulas that keep even high level techs useful
  • Expanded inbattle options with running, regular strong attacks and counter techs
  • Passive MP regeneration with high cost spells: be smart with your magic
  • Extensive boss AI changes
  • Accelerated level curve: from class changing at the earliest mana stone to facing the final boss at the level cap
  • Transformed the shield slot into a second accessoire slot for everyone, shields count as regular accessoires
  • Increased inventory capacity to 20 per item type instead of 9
  • Tons of bugfixes ranging from agility stats not working to Kevin's wolfform stacking attack bonuses
  • 5 difficulties to choose from, covering the spectrum from "easier than vanilla" to "Atlus would be proud"

What's New in Version 0.900   See changelog

Released

Lise/Hawk story complete

  • changed AI and stats of Jagan
  • changed AI and stats of Bigieu
  • changed AI and stats of Archdemon
  • Magus' final weapon "Dragon Rod" now allows multi-targetted damage spells to deal damage as if they were single-targetted
  • Vanadise's final weapon "True Spear" now fakes the element of non-elemental spells according to the active saber element for resistance, weakness and immunity purposes but not absorb, reflect or hp/mp heal
  • Starlancer's final weapon "Stargazer" now grants quick casting speed and a small increase to spell damage
  • minor adjustment to defense calculation
  • increased bonus from "magic up" weapons by 50%
  • doubled heal bonus from Wendel armors
  • fixed one instance of Gorva casting "Evil Gate" but announcing "Dark Force"
  • fixed some weirdness with moon elemental spells, they no longer apply the damage to the wrong party (caster and target was switched since vanilla)
  • fixed missing damage cap for regular attacks after day of week bonus
  • fixed enemy HP getting capped at 999 after maxHP buffs
  • moved 999 heal cap from before "pressure" penalty to afterwards, allowing honey to profit from stronger heal items if under the effect of this state

2


User Feedback


Kanji

· Edited by Kanji

  • 5
   3 of 3 members found this review helpful 3 / 3 members

hype

For people who grew up playing this game, it takes everything you loved about it and makes it challenging for an adult who still games in the modern era. You will find yourself thinking of the characters in ways you never did before, coming up with strategies you never thought you would think of coming up before, freaking out over dying like you never did before, and eating a lot of chocolate.

Not fully complete yet from a features perspective (it's only gonna get better?) but I give this one my full recommendation.

PS. find two buddies to play it with and apply the 3-player patch. Trust me now, thank me later.

PPS. Play on hard mode. No balls.

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WizardOfTheCoast

  • 5
   1 of 1 member found this review helpful 1 / 1 member

Been following this mod back on Insane difficulty, and man what a beautiful work Praetarus did. Definitely a wonderful mod, adds a thrill to the otherwise bland battles and keeps you in the edge, and forces you to plan ahead and create new strategies while giving you the options to do so. One of my favorite mods, everyone that had played the original Seiken Densetsu should play this one. 

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