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About This File
Major features:
- Equipment offers various bonuses instead of a simple attack and defense progression
- Rebalanced classes, stats and spells, almost everything is usable now
- Modified formulas that keep even high level techs useful
- Expanded inbattle options with running, regular strong attacks and counter techs
- Passive MP regeneration with high cost spells: be smart with your magic
- Extensive boss AI changes
- Accelerated level curve: from class changing at the earliest mana stone to facing the final boss at the level cap
- Transformed the shield slot into a second accessoire slot for everyone, shields count as regular accessoires
- Increased inventory capacity to 20 per item type instead of 9
- Tons of bugfixes ranging from agility stats not working to Kevin's wolfform stacking attack bonuses
- 5 difficulties to choose from, covering the spectrum from "easier than vanilla" to "Atlus would be proud"
What's New in Version 1.050 See changelog
Released
- allowed Lise to equip Red Heat, Thunder God and Gold Shield, buyable in Byzel with her in party
- Vanadise-Lise no longer learns her buffs MT, only ST
- increased crit damage factor by luck stat from 110-140 to 115-150
- increased attack bonus from gear
- reduced gain from castspeed stat by 7%
- lowered Gorva's HP and physical defense
- added a small randomizer program
- With version 1.050:
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