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About This File
Major features:
- Equipment offers various bonuses instead of a simple attack and defense progression
- Rebalanced classes, stats and spells, almost everything is usable now
- Modified formulas that keep even high level techs useful
- Expanded inbattle options with running, regular strong attacks and counter techs
- Passive MP regeneration with high cost spells: be smart with your magic
- Extensive boss AI changes
- Accelerated level curve: from class changing at the earliest mana stone to facing the final boss at the level cap
- Transformed the shield slot into a second accessoire slot for everyone, shields count as regular accessoires
- Increased inventory capacity to 20 per item type instead of 9
- Tons of bugfixes ranging from agility stats not working to Kevin's wolfform stacking attack bonuses
- 5 difficulties to choose from, covering the spectrum from "easier than vanilla" to "Atlus would be proud"
What's New in Version 2.006 See changelog
Released
- fixed monster hate value not getting reset when getting the heal
- reduced strength of poison to 25% while below level 10
- removed random 0..3 damage bonus on poison ticks
- reduced stats of pre-lv10 monster
- nerfed Full Metal Hagger AI again
- Bubble Breath now inflicts MP Down instead of Poison
- With version 2.006:
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