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About This File
Major features:
- Equipment offers various bonuses instead of a simple attack and defense progression
- Rebalanced classes, stats and spells, almost everything is usable now
- Modified formulas that keep even high level techs useful
- Expanded inbattle options with running, regular strong attacks and counter techs
- Passive MP regeneration with high cost spells: be smart with your magic
- Extensive boss AI changes
- Accelerated level curve: from class changing at the earliest mana stone to facing the final boss at the level cap
- Transformed the shield slot into a second accessoire slot for everyone, shields count as regular accessoires
- Increased inventory capacity to 20 per item type instead of 9
- Tons of bugfixes ranging from agility stats not working to Kevin's wolfform stacking attack bonuses
- 5 difficulties to choose from, covering the spectrum from "easier than vanilla" to "Atlus would be proud"
What's New in Version 2.021 See changelog
Released
- missing now generates 1 TP if the equipped weapon can generate TP by itself
- pressure now affects enemies' revenge healing
- decreased revenge threshold for Bill/Ben and Fiegmund
- nerfed Landumber's gimmick damage increase
- fixed damage table for hard melee damage from monster being 2x tough damage instead of 2x normal damage
- fixed bug that allowed some bosses to profit from your auto-buffs
- fixed the yellow damage heal weapon not working
- fixed the HP up shield bonus not being applied
- excluded MP up from auto-buff compatible effect list
- fixed spell learning of Evil Shaman
- reduced Dolan's frequency of casting his instantkill combo
- reduced Mispolm's magic damage by 25%
With version 2.021:
- Download
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