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About This File
Major features:
- Equipment offers various bonuses instead of a simple attack and defense progression
- Rebalanced classes, stats and spells, almost everything is usable now
- Modified formulas that keep even high level techs useful
- Expanded inbattle options with running, regular strong attacks and counter techs
- Passive MP regeneration with high cost spells: be smart with your magic
- Extensive boss AI changes
- Accelerated level curve: from class changing at the earliest mana stone to facing the final boss at the level cap
- Transformed the shield slot into a second accessoire slot for everyone, shields count as regular accessoires
- Increased inventory capacity to 20 per item type instead of 9
- Tons of bugfixes ranging from agility stats not working to Kevin's wolfform stacking attack bonuses
- 5 difficulties to choose from, covering the spectrum from "easier than vanilla" to "Atlus would be proud"
What's New in Version 2.030 See changelog
Released
- fixed a pointer bug related to opening the menu and weapon cooldown that could overwrite random values (e.g. reduces magic defense)
- fixed a graphical bug affecting e.g. wrong layer for jewel eater's leg
- lowered damage bonus of status damage capstone from 100/134 to 30/40; was intended to only proc if the status chance succeeds but does always
- fixed duration of enemy's revenge mode now no longer getting stuck for some bosses
- Debuff Guard now also protects against maxHP down debuff
- reduced power of Dolan's spiral moon
- changed the status effect inflicted by Tzenker's Supersonic from moogle to chibikko
- With version 2.030:
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