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About This File
Major features:
- Equipment offers various bonuses instead of a simple attack and defense progression
- Rebalanced classes, stats and spells, almost everything is usable now
- Modified formulas that keep even high level techs useful
- Expanded inbattle options with running, regular strong attacks and counter techs
- Passive MP regeneration with high cost spells: be smart with your magic
- Extensive boss AI changes
- Accelerated level curve: from class changing at the earliest mana stone to facing the final boss at the level cap
- Transformed the shield slot into a second accessoire slot for everyone, shields count as regular accessoires
- Increased inventory capacity to 20 per item type instead of 9
- Tons of bugfixes ranging from agility stats not working to Kevin's wolfform stacking attack bonuses
- 5 difficulties to choose from, covering the spectrum from "easier than vanilla" to "Atlus would be proud"
What's New in Version 2.040 See changelog
Released
- prevented starting inventory check if above lv1 (maybe fix item dupe bug?)
- disabled revenge mechanic for genova (caused hitbox disappearance), increased HP to compensate
- DarkLich now starts with light weakness instead of only gaining it when cycling back to the same background, increased his defenses slightly
- fixed the check for cursed item when equipping, checked vs first item instead of selected item
- changed paladin's speed up from single target to multi target
- deathbringer armor HP% changed from 108 to 130, also lessens penalty from deathscore
- increased high health armor HP% from 142 to 155
- actually updated the version number on the main screen this time
- With version 2.040:
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