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About This File
Major features:
- Equipment offers various bonuses instead of a simple attack and defense progression
- Rebalanced classes, stats and spells, almost everything is usable now
- Modified formulas that keep even high level techs useful
- Expanded inbattle options with running, regular strong attacks and counter techs
- Passive MP regeneration with high cost spells: be smart with your magic
- Extensive boss AI changes
- Accelerated level curve: from class changing at the earliest mana stone to facing the final boss at the level cap
- Transformed the shield slot into a second accessoire slot for everyone, shields count as regular accessoires
- Increased inventory capacity to 20 per item type instead of 9
- Tons of bugfixes ranging from agility stats not working to Kevin's wolfform stacking attack bonuses
- 5 difficulties to choose from, covering the spectrum from "easier than vanilla" to "Atlus would be proud"
What's New in Version 0.925 See changelog
Released
- changed AI and stats of Darkshine Knight
- changed AI and stats of Koren
- Lord's final weapon "Sigmund" now strengthens Lv2/3 based on the target's attack power and puts the target into the counterable state
- Duelist's final weapon "Deathbringer" now increases Lv2/3 damage based on proximity to the target(s)
- Grand Divina's final weapon "Ganvantein" now grants saber effects when casting elemental spells on allies
- Archmage's final weapon "Spirit Cane" now allows spells to hit weaknesses for 200% damage instead of 150%
- added a variable bonus to counter attack power based on the target enemy, e.g. knights and crawler take a lot more bonus damage than mages
- increased attack strength of Bulette and Gold Bulette
- added magic damage to a couple status inflicting specials of regular enemies
- changed Grell's Funky Dance from "energy ball" to self heal
- changed Kerberos' and Firedrake's fire breath from inflicting dummy state to poison
- increased Harpy's Talon drain from 10% maxHP to 20%
- increased Carmilla Queen's Bloody Dance from 12.5% maxHP to 33%
- reduced Slime Prince's red glowing attack from 50% HP damage to 25%
- fixed a bug in counterattack timing
- fixed a bug that gave some enemies 0% chance to hit with status ailments in trap rooms
- With version 0.925:
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