10 Screenshots

About This File

Major features:

  • Equipment offers various bonuses instead of a simple attack and defense progression
  • Rebalanced classes, stats and spells, almost everything is usable now
  • Modified formulas that keep even high level techs useful
  • Expanded inbattle options with running, regular strong attacks and counter techs
  • Passive MP regeneration with high cost spells: be smart with your magic
  • Extensive boss AI changes
  • Accelerated level curve: from class changing at the earliest mana stone to facing the final boss at the level cap
  • Transformed the shield slot into a second accessoire slot for everyone, shields count as regular accessoires
  • Increased inventory capacity to 20 per item type instead of 9
  • Tons of bugfixes ranging from agility stats not working to Kevin's wolfform stacking attack bonuses
  • 5 difficulties to choose from, covering the spectrum from "easier than vanilla" to "Atlus would be proud"

What's New in Version 1.029   See changelog


  • added optional patch "skippable_spell_animation": skip spell animations via holding X before the animation starts
  • adjusted Xan Bie's stats
  • adjusted Lightgazer's stats
  • adjusted Landumber's stats and specials
  • adjusted Fiegmund's stats and specials
  • Ninja Master's final weapon "Kongo Rakan" now forces targets into counterable state if a spell hits a weakness
  • Nightblade's final weapon "Deathstroke" now increases Lv2/3 tech damage while below 300 HP
  • Grand Divina's final weapon "Ganvantein" now adds saber effect for elemental spells cast at allies
  • altered maxMP by level slightly
  • added diminishing returns for maxMP, values below 20 stay as is, former 38 max MP gets reduced to 25
  • reduced handaxe item from Lv2.5 to Lv1.5; same as cost-identical darts
  • fixed a bug that made Lv2/3 techs drain all MP if a Sage Stone is equipped
  • on easy difficulty and below enemies have halved chance to land status effects with their regular attacks

 Report this file

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


· Edited by Kanji · Report

  • 5
   4 of 4 members found this review helpful 4 / 4 members


For people who grew up playing this game, it takes everything you loved about it and makes it challenging for an adult who still games in the modern era. You will find yourself thinking of the characters in ways you never did before, coming up with strategies you never thought you would think of coming up before, freaking out over dying like you never did before, and eating a lot of chocolate.

Not fully complete yet from a features perspective (it's only gonna get better?) but I give this one my full recommendation.

PS. find two buddies to play it with and apply the 3-player patch. Trust me now, thank me later.

PPS. Play on hard mode. No balls.

Share this review

Link to review

· Report

  • 5
   1 of 1 member found this review helpful 1 / 1 member

Been following this mod back on Insane difficulty, and man what a beautiful work Praetarus did. Definitely a wonderful mod, adds a thrill to the otherwise bland battles and keeps you in the edge, and forces you to plan ahead and create new strategies while giving you the options to do so. One of my favorite mods, everyone that had played the original Seiken Densetsu should play this one. 

Share this review

Link to review