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About This File
Major features:
- Equipment offers various bonuses instead of a simple attack and defense progression
- Rebalanced classes, stats and spells, almost everything is usable now
- Modified formulas that keep even high level techs useful
- Expanded inbattle options with running, regular strong attacks and counter techs
- Passive MP regeneration with high cost spells: be smart with your magic
- Extensive boss AI changes
- Accelerated level curve: from class changing at the earliest mana stone to facing the final boss at the level cap
- Transformed the shield slot into a second accessoire slot for everyone, shields count as regular accessoires
- Increased inventory capacity to 20 per item type instead of 9
- Tons of bugfixes ranging from agility stats not working to Kevin's wolfform stacking attack bonuses
- 5 difficulties to choose from, covering the spectrum from "easier than vanilla" to "Atlus would be proud"
What's New in Version 1.029 See changelog
Released
- added optional patch "skippable_spell_animation": skip spell animations via holding X before the animation starts
- adjusted Xan Bie's stats
- adjusted Lightgazer's stats
- adjusted Landumber's stats and specials
- adjusted Fiegmund's stats and specials
- Ninja Master's final weapon "Kongo Rakan" now forces targets into counterable state if a spell hits a weakness
- Nightblade's final weapon "Deathstroke" now increases Lv2/3 tech damage while below 300 HP
- Grand Divina's final weapon "Ganvantein" now adds saber effect for elemental spells cast at allies
- altered maxMP by level slightly
- added diminishing returns for maxMP, values below 20 stay as is, former 38 max MP gets reduced to 25
- reduced handaxe item from Lv2.5 to Lv1.5; same as cost-identical darts
- fixed a bug that made Lv2/3 techs drain all MP if a Sage Stone is equipped
- on easy difficulty and below enemies have halved chance to land status effects with their regular attacks
With version 1.029:
- Download
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