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About This File
Major features:
- added around 70 new spells, including some physical-like techs that even Guy can learn
- learning new spells gives slight increases to stats
- modified base stats and growth of characters
- stat potions can no longer drop from enemies; those drop now fruits for capsule mosnter (CM) evolving
- added a true final boss fight with "Guard Daos" after Daos
- major overhaul of AI for final Sinistral fights
- Retry and Gift Mode are now always available
- Retry Mode is now Hard Mode, 2x exp/gold gain and enemies are stronger (less grind, more action)
- rings and rocks are now the same equip type and can occupy either of their two slots, e.g. you can wear 2 rings, 2 rocks or 1 each
- modified defense influence; starts with 1:1 until def = 50% raw damage then degenerates
- CM level is now tied to Maxim's exp/level
- modified CM attacks and AI slightly, e.g. Darbi can now even flee in class 5 and class 4 Flash is more likely to heal when injured
- class 4 and 5 CM are much less likely to use regular attacks
- CM can freely switch between all 5(!) classes once unlocked instead of being locked to class 1-4 OR 5
- (S) Witch Ring now increases MP as advertised
- 25% of ATP bonuses from equipment get also added to INT
- 25% of DFP bonuses from equipment get also added to MGR
note: NOT compatible with vanilla savegames!
What's New in Version 8 See changelog
Released
- skill reset now only subtracts stats gained from skills
- doubled monster item drop rate
- edited EggDragon's AI & stats
- fixed HP overflow through healing
- reduced Guard Daos' ATP and INT from 800 to 760
- reduced Master's HP from 19980 to 9980
- fixed Demise targetting themselves after Mirror
- reduced Copper Dragon's HP from 4800 to 4000
- reduced Copper Dragon's Cinder Blast power from 1200 to 1100
- increased Copper Dragon's ATP from 860 to 880
- reduced Silver Dragon's HP from 5600 to 4500
- reduced Silver Dragon's Cinder Blast power from 1400 to 1120
- reduced Silver Dragon's ATP from 904 to 880
- reduced Gold Dragon's HP from 6500 to 5000
- reduced Gold Dragon's ATP from 952 to 880
- increased Gold Dragon's INT from 560 to 640
- reduced Gold Dragon's Stardust power from 1600 to 1140
- changed 2 Lion boss fight into 1 Trick Lion + 1 Fake Lion; each uses their namesake spell and drops same ring if beaten first
- Trick Ring now increases STR by 30 instead of ATP by 10
- Fake Ring now increases AGL by 20 instead of ATP by 10
- Uni Jewel now increases DFP by 30 and HP by 35 instead of ATP by 50
- Uni Jewel has now IP Meltdown instead of Dash
- Unicorn (fish) now has a chance to drop Uni Jewel
- Revive Armor grants +40 maxHP
- Holy Robe grants +20 maxHP
- Muscle ring grants +10 maxHP
- Old Shield grants +30 maxHP
- Tough Glove grants +15 maxHP
- Holy Wings grants +25 maxMP
- Magic Bikini grants +50 maxMP
- Cut-All ATP multiplier reduced from x0.8 to x0.75
- Turmoil ATP multiplier increased from x0.5 to x0.6, MP cost increased from 10 to 14
- Blitz MP cost from 25 to 33
- Darkness ATP multiplier reduced from x2 to x1.25
- Darkhole magic power increased from 1200 to 1350
- Meteor magic power increased from 2x INT to 2.25x INT
- Clarity INT buff increased from 15% to 20%
- Dread now debuffs DFP and MGR by 10% instead of only DFP
- reworked %HP damage IPs to be independant of row, DFP and variance
- reduced Fatal Blow IP from 1/2 HP damage to 1/3
- increased Battlecry IP from 1/6 HP damage to 1/5
- increased Ax attack IP from 1/8 HP damage to 1/6
- increased Devastation IP from 1/8 HP damage to 1/6
- With version 8:
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