Lufia 2 - Age of the Sinistrals v10

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About This File

Major features:

  • added around 70 new spells, including some physical-like techs that even Guy can learn
  • learning new spells gives slight increases to stats
  • modified base stats and growth of characters
  • stat potions can no longer drop from enemies; those drop now fruits for capsule mosnter (CM) evolving
  • added a true final boss fight with "Guard Daos" after Daos
  • major overhaul of AI for final Sinistral fights
  • Retry and Gift Mode are now always available
  • Retry Mode is now Hard Mode, 2x exp/gold gain and enemies are stronger (less grind, more action)
  • rings and rocks are now the same equip type and can occupy either of their two slots, e.g. you can wear 2 rings, 2 rocks or 1 each
  • modified defense influence; starts with 1:1 until def = 50% raw damage then degenerates
  • CM level is now tied to Maxim's exp/level
  • modified CM attacks and AI slightly, e.g. Darbi can now even flee in class 5 and class 4 Flash is more likely to heal when injured
  • class 4 and 5 CM are much less likely to use regular attacks
  • CM can freely switch between all 5(!) classes once unlocked instead of being locked to class 1-4 OR 5
  • (S) Witch Ring now increases MP as advertised
  • 25% of ATP bonuses from equipment get also added to INT
  • 25% of DFP bonuses from equipment get also added to MGR

note: NOT compatible with vanilla savegames!


What's New in Version 8   See changelog

Released

  • skill reset now only subtracts stats gained from skills
  • doubled monster item drop rate
  • edited EggDragon's AI & stats
  • fixed HP overflow through healing
  • reduced Guard Daos' ATP and INT from 800 to 760
  • reduced Master's HP from 19980 to 9980
  • fixed Demise targetting themselves after Mirror
  • reduced Copper Dragon's HP from 4800 to 4000
  • reduced Copper Dragon's Cinder Blast power from 1200 to 1100
  • increased Copper Dragon's ATP from 860 to 880
  • reduced Silver Dragon's HP from 5600 to 4500
  • reduced Silver Dragon's Cinder Blast power from 1400 to 1120
  • reduced Silver Dragon's ATP from 904 to 880
  • reduced Gold Dragon's HP from 6500 to 5000
  • reduced Gold Dragon's ATP from 952 to 880
  • increased Gold Dragon's INT from 560 to 640
  • reduced Gold Dragon's Stardust power from 1600 to 1140
  • changed 2 Lion boss fight into 1 Trick Lion + 1 Fake Lion; each uses their namesake spell and drops same ring if beaten first
  • Trick Ring now increases STR by 30 instead of ATP by 10
  • Fake Ring now increases AGL by 20 instead of ATP by 10
  • Uni Jewel now increases DFP by 30 and HP by 35 instead of ATP by 50
  • Uni Jewel has now IP Meltdown instead of Dash
  • Unicorn (fish) now has a chance to drop Uni Jewel
  • Revive Armor grants +40 maxHP
  • Holy Robe grants +20 maxHP
  • Muscle ring grants +10 maxHP
  • Old Shield grants +30 maxHP
  • Tough Glove grants +15 maxHP
  • Holy Wings grants +25 maxMP
  • Magic Bikini grants +50 maxMP
  • Cut-All ATP multiplier reduced from x0.8 to x0.75
  • Turmoil ATP multiplier increased from x0.5 to x0.6, MP cost increased from 10 to 14
  • Blitz MP cost from 25 to 33
  • Darkness ATP multiplier reduced from x2 to x1.25
  • Darkhole magic power increased from 1200 to 1350
  • Meteor magic power increased from 2x INT to 2.25x INT
  • Clarity INT buff increased from 15% to 20%
  • Dread now debuffs DFP and MGR by 10% instead of only DFP
  • reworked %HP damage IPs to be independant of row, DFP and variance
  • reduced Fatal Blow IP from 1/2 HP damage to 1/3
  • increased Battlecry IP from 1/6 HP damage to 1/5
  • increased Ax attack IP from 1/8 HP damage to 1/6
  • increased Devastation IP from 1/8 HP damage to 1/6

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