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About This File

Chrono Cross meets Bravely Default in this re-imagination of Final Fantasy 5 with additional jobs and mechanics.

The main ideas were to make the battles more dynamic and give each character more, well, character.
As a result of that every character has now access to an individualized job list of 21 out of total 31 jobs (freelancer is NOT available)
while each job level now has a permanent impact on a character's stats.
For example klutz Bartz can not be a chemist and Lenna hasn't in her to go Berserker.

More dynamic battles are achieved via !Brave, !Def and field elements.
Move a future turn to now with !Brave or take two turns at a later point with !Def while modifying the field elements to your liking with each skill or ability used.
Changed field elements affect damage, healing and status effect chance.

major features:

  • all party members can be renamed at any time
  • difficulty can be adjusted via in-game menu
  • elements play a larger role extending to every item, ability, status effect and monster
  • rebalance of equipment, spells, abilities and enemies
  • several additional jobs and reworks of existing jobs
  • instead of helm, armor and relic you can now equip 3 relics
  • relics add a mix of resistances, weaknesses and power bonuses to same-element attacks
  • spells scale with weapon power keeping them relevant until the end
  • spell lists have been altered, e.g. Fire1/2/3 was reduced to just Fire and there are now new spells replacing the missing spells
  • items are not consumed but introduce a cooldown on !Item, !Mix, !Drink and !Throw
  • auto-heal some HP after battle victory (trade-off for disabled potions)
  • ATB does not proceed until the currently active actor is finished with their turn, but then moves instantly to the next event
  • most importantly - a New Game Plus mode!

What's New in Version 1.130   See changelog

Released

v1.130

  • changed battle RNG so that more than 256 states are possible during the same battle
  • !Brave now additionally grants +20 accuracy for that turn
  • added a dedicated boss flag for protection vs death by poison/HP leak and status resistance
  • monster now get a short time of increased status resistance after getting afflicted by a status (duration varies by status inflicted)
  • changed monster %maxHP damage skills to be based on expected maxHP for the level instead of actual maxHP
  • monster %maxHP damage skills are additionally subject to the target's m.def, m.eva, VIT and MAG
  • edited AI of Sol Canon
  • edited AI of Galura
  • removed heavy flag from Ramuh again
  • monster now use their magic stat as base stat for level based magic (e.g. snowstorm) instead of their level
  • increased accuracy of monster specials
  • berserk now increases crit chance and reduces accuracy and magic power
  • fixed a bug with cursor position for new skill menues after opening !blue menu
  • fixed a bug that made certain attacks deal double the intended damage on expert
  • reduced NG+ expert level scaling
  • reduced Terrain/SonicBoom from 3/4 to 1/2 damage
  • Tule magic shop now additionally sells Time/Bleed and Summon/Chocobo spells - for single job or sage stone purposes
  • increased cooldown of potion from 3 to 5
  • increased cooldown of hi-potion from 7 to 9
  • increased cooldown of ether from 5 to 6
  • reduced STR, MAG and evade growth of monster
  • changed swords, lances, katana from STR/VIT scaling to pure STR scaling
  • Istory now sells all 8 absorb/high resistance amulets
  • changed prices of absorb element amulets to 30000
  • changed prices of high resistance amulets to 18000
  • replaced Jade accessoire with Guard Ring: auto-armor/shell buffs
  • Protect Ring has increased regen ticks compared to regular

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User Feedback

Looks promising, but something's goofed. Faris isn't gaining ABP at all. Everyone else is at like job level 3, at around 13 ABP toward the next level...she's stuck at job level 0, 1/5 ABP. Tried changing Jobs, same thing. She just can't learn anything.

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hmm... no idea, does she gain EXP?
not that there's anything weird that counts her as "dead"

also you'd better post those error reports in the discussion topic - so I can get a notification

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On 13/11/2018 at 6:16 PM, praetarius5018 said:

hmm... no idea, does she gain EXP?
not that there's anything weird that counts her as "dead"

also you'd better post those error reports in the discussion topic - so I can get a notification

It seems that the ABP is assigned constantly instead of increase. If you change the character’s position should rise ABP. The problem is the fourth position, no the character.

 

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Found a Bug: In Bartz's house in Lix, for some reason Stella is lying in the spot she died in during the scene that triggers with the music box in the same area. If you try to interact with her, the game crashes

Reposted from RHDN because it'll take too long for my post to be approved there.

Edited by Lunarman.EXE
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I downloaded this hack few days ago and im having fun playing it, thanks for the great work.

Edit: i made this account just to comment about this hack haha cuz of how good it is compared to any other hacks I've played

Edited by Lelfol
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