Posted July 27, 2017 · Report post GauRage Against the MagiTek BASE STATS Vigor: 42 / Magic: 36 / Speed: 36 / Stamina: 30HP: 12 / MP: 0 BatPwr: 128 / Def: 30 / M.Def: 24 / Evade: 24 / M.Evade: 18 EQUIPMENT Weapons: Clubs---Shield: Light Shields, Elemental Guards Head: Hoods, HatsBody: Light Armor, Hides, Parkas, Vests SKILLS (Rage) (Note: Rage grants all inherent statuses, resistances, and elemental weaknesses of the selected enemy) Adamantite (WoB) - 2/3 Strong Attack (Vigor) | 1/3: Holy WindAlbatross (WoB) - 2/3: Fireball (Magic) | 1/3: Strong Attack (Vigor)Anemone (WoR) - 2/3 Discharge (Magic) | 1/3: Attack +Poison (Vigor)Antlion (WoB) - 2/3 Stop (Attack) | 1/3: SnareBehemoth (FC) - 2/3 Strong Attack (Vigor) | 1/3: Meteo (Magic)Belladonna (WoR) - 2/3 Moonlight (Magic) | 1/3: Raid (Magic)Bomb (WoB) - ExploderBrainpan (FC) - 2/3 Blow Fish | 1/3: ReriseBuffalax (WoR) - 2/3 Landslide (Magic) | 1/3 Stronger Attack (Vigor)Cephalid (WoB) - 2/3 Tentacle (Stamina) | 1/3: Attack +Slow (Vigor)Chickenlip (WoB) - 2/3: Attack + Muddle (Vigor) | 1/3: NetChimera (WoB) - 2/3 Aqualung (Magic) | 1/3: Fireball (Magic)Conjurer (WoB) - 2/3 Rerise | 1/3: Attack +Sap (Vigor)Crawler (WoB) - 2/3: Magnitude (Magic) | 1/3: Attack (Drain HP) (Vigor)Doggo (WoB) - 2/3 Stronger Attack (Vigor) | 1/3: Step MineExocite (WoB) - 2/3: Rock (Stamina) | 1/3: Strong Attack (Vigor)Eye Goo (WoB) - 2/3 Lode Stone| 1/3: GlareFlan (WoB) - 2/3 Life | 1/3: SlowXGargoyle (FC) - 2/3 Sun Bath (Stamina) | 1/3: Quake (Magic)Griffin (WoR) - 2/3: Giga Volt (Magic) | 1/3: Air BlastGrizzly (WoR) - 2/3: Cave In | 1/3: Stronger Attack (Vigor)Hornet (WoB) - 2/3 Stronger Attack (Vigor) | 1/3: BlinkIo (WoR) - 2/3 Atomic Ray (Magic) | 1/3: Diffuser (Magic)Jinn (WoB) - 2/3: Discord | 1/3: Attack +Mute (Vigor)Leafer (WoB) - 2/3: Wind Slash (Magic) | 1/3: Air BlastLocust (WoB) - 2/3: Gale Cut (Magic) | 1/3: MirageLich (WoB) - 2/3: Rasp (Magic) | 1/3: Elf Fire (Magic)Kudzu (WoB) - 2/3: Raid (Magic) | 1/3 RegenX (Stamina)Magic Pot (WoR) - 2/3: Cure (Magic) | 1/3: Strongest Attack (Vigor)Mantodea (WoR) - 2/3: Shrapnel (Stamina) | 1/3: Attack +Sap (Vigor)Marlboro (WoR) - 2/3: Bio Blast (Magic) | 1/3: Bad BreathMesosaur (WoR) - 2/3: Holy Wind | 1/3: Landslide (Magic)Nastidon (WoR) - 2/3: Snowball (Magic) | 1/3: Absolute 0 (Magic)Ninja (FC) - 2/3: Wave Scroll (Magic) | 1/3: VanishOnion Kid (WoB) - 2/3: Brown Note (Magic) | 1/3: Attack + Bserk (Vigor)Osteosaur (WoR) - 2/3: Doom | 1/3: Petrify (Attack)Rain Man (WoB) - 2/3: Acid Rain (Magic) | 1/3: Bolt 2 (Magic)Raven (WoB) - 2/3: Break (Magic) | 1/3: 1/3: Attack + Sleep (Vigor)Repo Man (WoB) - 2/3: Step Mine | 1/3: VanishRevenant (WoR) - 2/3: Holy (Magic) | 1/3: Blaze (Magic)Rhydon (WoB) - 2/3: Strong Attack (Vigor) | 1/3: Sun Bath (Stamina)Rocky (WoR) - 2/3: Harvester (Stamina) | 1/3: Rock (Stamina)Sand Ray (WoB) - 2/3: Sand Storm (Magic) | 1/3: Strong Attack (Vigor)Scarab (WoR) - 2/3: Starlight (Magic) | 1/3: Mega Volt (Magic)Scrapper (WoB) - 2/3: Strong Attack (Vigor) | 1/3: Chakra (Stamina)Sewer Rat (WoB) - 2/3: Poison (Magic) | 1/3: Attack + Bserk (Vigor)Shokan (WoR) - 2/3: Dark (Magic) | 1/3: Raze (Magic)Soldier (WoB) - 2/3: Cure 2 (Magic) | 1/3: Strong Attack (Vigor)Spirit (WoB) - 2/3: Demi | 1/3: QuartrStray Cat (WoB) - 2/3: Snowball (Magic) | 1/3: Stronger Attack (Vigor)Tek Armor (WoB) - 2/3: Barrier | 1/3 Strong Attack (Vigor)Templar (WoB) - 2/3 Stronger Attack (Vigor) | 1/3: Remedy (Stamina)Titan (WoR) - 2/3: Avalanche (Magic) | 1/3: Stronger Attack (Vigor)Troll (WoR) - 2/3: Stronger Attack (Vigor) | 1/3 RefractTumbleweed (WoR) - 2/3: Cure 3 (Magic) | 1/3: Attack (Drain HP) (Vigor)Tyrano (WoR) - 2/3 Stronger Attack (Vigor) | 1/3: Firestorm (Magic)Vagrant (WoR) - 2/3: Flash Rain (Magic) | 1/3 Stronger Attack (Vigor)Vaporite (WoB) - 2/3: Plasma (Magic) | 1/3: Blind (Attack)Vulture (WoB) - 2/3: Razor Leaf (Magic) | 1/3: Harvester (Stamina)Weedula (WoR) - 2/3 Quake (Magic) | 1/3: Razor Leaf (Magic)Werewolf (WoR) - 2/3 Stronger Attack (Vigor) | 1/3: Regen (Stamina)Windrunner (WoR) - 2/3 Aero (Magic) | Attack +Bserk (Vigor)Witch (WoR) - 2/3 Refract | 1/3: Fire 3 (Magic)Zombone (WoB) - 2/3 Cave In | 1/3: Zombie (Attack) ESPERS Stray - Stamina+2 --- 24 MP: sets Muddle/Slow/Sap on all foesFenrir - Speed+2 ---- 24 MP: sets Image on party SPELLS Imp SleepHasteX Float Warp---Regen - Stamina Share this post Link to post Share on other sites
Posted July 27, 2017 (edited) · Report post GAU Thou! Thou Thou! Strengths Very diverse, with: Great set of physical Rages, healing Rages, AoE damage/control, and debuffs Good set of elemental control & buffs, especially Bolt damage Secondary Healer; has Rerise & Harvester Speed +2 esper Good elemental resistances, Unique Hide/Muffler armor Unique mage helmet Good p.eva Weaknesses Proper grammar & pronunciation Rages are many & highly specialized with no in-game reference sheet Rage is untargetable & a little random Switching Rages mid-battle is awkward; Gau can't gear for both Vigor & Magic No HP espers, no heavy armor, low p.def Speed is unavailable until the WoR Mid-game damage upgrades are missable (stealing a Club, Blizzard Orb, speed esper) Many debuff Rages are either unreliable or require deep memorization. The finer details of Gau's abilities require a lot of memorization, both of Rages & of enemy encounters. But, even with just a few Rages, Gau makes a great speedy glass cannon & healer/buffer. Builds Like Shadow, Gau only has two espers. Therefore, its debatable whether or not he has different builds, especially since the mixed Gau is perfectly viable. Berserker The standard Gau build, raw speed, with or without a little stamina. Biggest downside is that it's not available until the WoR. Turns Gau into a living bullet, allowing him to really lay on the damage or healing despite having "lower" numbers than other characters, spam buffs like Conjurer or Witch, or just have a strong opening to randoms. Even the healing from his stamina-based Rages is still pretty good, thanks to how many turns Gau gets relative to everyone else. Stamina The other build, built with mostly stamina levels (though not purely with stamina). The main sell of the this build is it's ease-of-use: it's available from the WoB, it only needs a very small set (see below) of multi-purpose Rages, one set of equipment will suffice for said Rages, it doesn't need a Club to upgrade it's damage in the WoR, and the high stamina provides some defensive boons, allowing the player to soft-ignore the "what defensive benefits does this Rage give" aspect of using Gau. The downside is less potential. The stamina-damage Rages are good damage, versatile, & easy to use, but Rageserker's raw speed will win out once it's got a good Rage or two backing it (see the Simple Rages below). Umaro's better if you just need a beatstick against a boss. So, by mid/late-WoR, it's mostly just Harvester and Rock setting this build apart. (Rocky ftw!) Even then, speed is just as needed for the healing Rages as stamina is, considering Gau's random nature, so it's not like we're totally outclassing the Rageserker as a healer either. So, again, this build's claim to fame is its simplicity. Don't forget to equip the Blizzard Orb in the WoR! Mixed The mixed build. Possibly the build you're using if you use Gau in the WoB. Good Rages Simple Physical: Pick one: Hornet for speed and utility. (Auto-Haste and Image) Templar for bulk and healing, but beware your weaknesses. (auto Safe, Shell, Ribbon, Amulet. Uses Remedy. Weak to Dark/Water) Tyrano for immunities. Ice Weakness is easily fixed with Snow Muffler. (Immune to Earth, Wind, and all Statuses) Albatross: Solid early-game AoE & sap setter. Windrunner is the WoR AoE & sap setter. Vaporite: Solid ST magic damage with auto-regen for WoB. Titan for WoR. Rocky: Harvester spam FTW! Scrapper/Rhydon provide some WoB healing. Conjurer: Rerise spam can win fights *cough Dadaluma*. Also has Refract utility later on in Witch. Antlion: Stop/Snare is a vicious combo. Extra Fire: Albatross for the WoB. WoR follows up with not-quite-as-effective Witch. If it's just undead-killing, then Lich (WoB) followed by Revenant (WoR) Bolt: Vaporite for the WoB, Griffin and Anemone in the WoR. Gau may be the game's best Bolt mage. Water: Vaporite in the WoB, Ninja in the WoR. Dark: Sewer Rat in the WoB, Shokan in the WoR. If it's a group of humans, Marlboro is an option. Other ST Magic: Stray Cat (WoB), Io/Griffin (WoR) Other AoEs: Leafer/Crawler (early-WoB), Vulture (late-WoB), Windrunner/Anemone (early-WoR), Weedula (late-WoR) Other Healers: Soldier (WoB), Mesosaur/Gargoyle (WoR) Status Control: Exocite (muddle) mostly, or his actual Magic (imp, sleep). Maybe Jinn (muddle/berserk/mute) as an option too. Gamble: Behemoth (1/3 Meteo), Spirit (Demi/Quartr), Onion Kid (Brown Note), and Marlboro (1/3 Bad Breath) Stamina Early-WoB: Exocite for damage, muddle, and auto-regen. Scrapper is an MP healer. Late-WoB: Cephalid for damage and auto-shell. Rhydon for an HP healer. WoR: Mantodea for strongest damage rage. Rocky provides Harvester & damage (Rocky is perhaps stam Gau's overall best deployment). Misc Don't forget Gau's actual Magic. HasteX & Fenrir are especially good as opening salvos for a boss fight. His other Magics also have their utility. For WoR, grab a Bone Club, asap! The BPow is critical to Gau's damage in the WoR, as is the Magic +7 is you trade it for a Magic Bone. A Blizzard Orb is helpful as well. Black Heart combined with the right shield, hide, and Rage can make Gau quite bulky. It's even compatible with Harvester spam! Especially useful if you snag the hidden WoB Heart, or for anytime prior to earning the Snow Muffler. Edited August 7, 2021 by thzfunnymzn Share this post Link to post Share on other sites
Posted September 26, 2017 (edited) · Report post It's difficult to remember Gau's rages well, and the printme doesn't really lay out the information in a way that's useful specifically for Gau use. Here is a spreadsheet (for 2.0) of my own design that gives the full details of every rage Gau can do, when it can be obtained, and where the formation is. Edited January 1, 2020 by Nowea Share this post Link to post Share on other sites
Posted August 20, 2018 (edited) · Report post Updated for 2.0 Buffs to Gau's base Vigor and Magic make him better right out of the gate. Further, a buff to his base BatPwr aims to make his physical attacks more relevant early on (where they were completely overshadowered by magical damage). His late-game physical damage is now balanced around 3x attack multipliers, which gives him a lot more options than the single 4x he had before, as well as helps keep them from completely overtaking his magical damage once he gets his hands on the Bone Club. Also helping keep his late-game magic damage alive is the fact that the Magic Bone is now a Colosseum trade (for the Bone Club, natch) rather than a hidden item. Oh, yeah, and at least half of the rages in the game have been changed, too. There's a lot more variety now, particularly in regards to healing rages. Edited February 4, 2019 by BTB Share this post Link to post Share on other sites
Posted October 23, 2020 (edited) · Report post Started playing blind, and now I'm down to everything except a few Colosseum wagers, secrets missing from the WOB and the entire Kefka tower thing, which I'm honestly fine with, I can discover the secrets latter. However, concerning Gau here, I'm finding out that I'm missing the Kudzu and Locust rages - you just spend so very little time outside Esper Mountain that IMO, it doesn't make sense to not have an island in the WoR where you can find said rages. Same for formations like Stray Cat, Raven or WoB permanently missable formations. He's such a fantastic source of cheap AOE damage with Io and Behemoth, and a nice nuker with 3X Attack rages and the Bone Club/Power Glove. I just find it a bit irksome how I'm missing these two just because I didn't hang around Esper Mountain enough, I guess. As for Esper builds, I went 50/50. Gau certainly appreciates the speed, but since the guy is really damn frail I found myself going for Stray just to enable Gau to dodge all the magic crap thrown at him. Overall, a very enjoyable character, I just would like if he was a lot less random - maybe add a way in later updates so you can control at least what Gau is targeting or what attack he's using? Or maybe a way to switch Rages - all three of these are fine options and I would be fine with any of them excluding each other - after all, we don't Gau to break open the game, but a bit of reliability for boss fights like Hidon, Wrexsoul would go a long way. IMO, just enabling him to target something would go a long way. Edited October 23, 2020 by NiccSucc Share this post Link to post Share on other sites
Posted October 23, 2020 · Report post There is a way to switch rages, @NiccSucc. Use a Green Gerry on him. Share this post Link to post Share on other sites
Posted March 22, 2021 · Report post .... *quietly stocks up* Share this post Link to post Share on other sites
Posted July 25, 2021 · Report post I would add that Marlboro is great utility for shutting down formations of dangerous humanoids in the WoR (Gogo's cave, Cyan's dream, KT, possibly others I'm forgetting). Usually they're hitting you with lots of physicals or spells (including some nasty spell counters), and the Blind+Mute from Bad Breath is a giant NOPE button for these enemies. Sure, it's only 1/3, but the 2/3 (Bio Blast) isn't exactly unwelcome in these situations either. Share this post Link to post Share on other sites
Posted July 25, 2021 · Report post Fair enough. Added. Share this post Link to post Share on other sites