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Everything posted by Augestein
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Difficulty Scope and Difficulty Curve
Augestein replied to Hart-Hunt's topic in Development Discussion
Two has gimmicks, they are just more intuitive and not things that can kill instantly you. IE, the explosive items in Stage 3 don't kill you, and have a life up right next to them. The boss of the stage 2 is best beaten by backthrows and Jump attacks. Properly spacing and you can leave him locked down. I like that idea of using hazards to your advantage, but in many cases a man with a knife that hits you from off screen can result in an instant death. The bulldozer running isn't really feasible on harder difficulties if you're say... Skate for instance. Me too. I'm not saying SoR games are bad. Just that SoR2 is on point with it.- 13 replies
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- difficulty scope
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Difficulty Scope and Difficulty Curve
Augestein replied to Hart-Hunt's topic in Development Discussion
That's easy. Streets of Rage 2. It has the best difficulty curve of any game when it comes to giving difficulty. Easiest is so easy that you can basically beat it with your eyes shut, and Mania mode is so freaking hard that anything less than your A game is a ticket to netting a game over. Stage 1 expects you to learn the controls, and has a boss that basically throws you, and teaches you that you can catch yourself from a throwing attack. Incidentally, him throwing you will also result in your character doing extra damage to adds for the boss. None of the stages have any of the silly gimmicks that are from the other games, like stage 4 of Streets of Rage 1 where they put pits that have enemies that can do knockdown attacks and instantly kill you by knocking you in a hole, or silly counter-intuitive stages from Streets of Rage 3 like the bulldozer stage where you have to PUNCH A BULLDOZER TO MAKE IT STOP ADVANCING (granted you can see the demo show you how to do this, but that is completely and utterly unfair). I could go on and on about how I love SoR2 the most.- 13 replies
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Yeah, I pulled up my Youtube and was pleasantly surprised about it. I need to continue my game too. MMOs have distracted me at the moment though.
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The original topic on ID is: http://www.insanedifficulty.com/board/index.php?/topic/8114-man-this-game-is-good/ And the site is smart enough to actually know when you post media. Great work guys! And from here, I'd like to continue the onslaught of fights! I like this fight even if the first turn is really annoying. REALLY annoying.
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Monster Tactics : Augestein Adventure
Augestein replied to Augestein's topic in Final Fantasy Monster Tactics
Yeah, let me recover, and I should be good to go afterward. I'll definitely do one of the games on here just so you'll have an idea when I swing back around to no longer feeling the burn. Though I will say that the fights are fantastic, and it's really fun. I just don't want to have bland, boring commentary because I'm forcing myself to play. -
Monster Tactics : Augestein Adventure
Augestein replied to Augestein's topic in Final Fantasy Monster Tactics
Alright, I know that normally I post once a week or so, but I have to say, I'm suffering from some real FFT burn out. And no, it's not from playing Monster Tactics. I really enjoy it, it's just that I shouldn't have immediately jumped from 1.3 into MT. It's good, but I'll be coming back to it a bit later as I've been a bit busy as well, and I haven't had as much time to play it-- as friends have wanted to play other games with me. I'll be back. To be continued. -
My Monster Tactics Datalog: The Misadventures of Oersted
Augestein replied to ronlyn's topic in Final Fantasy Monster Tactics
lol. A piece of me was hoping that Malak became some sort of freak frog because of this scene. But I suppose I can take it with what he is: better than Hell Knight.- 63 replies
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1.3 Easytype plus Complete - anyone have this?
Augestein replied to daft_inquisitor's topic in General Discussion
If there's enough demand, I wouldn't mind using 1.3.0.8 and fixing it up to be a "content" type if people really want that. May as well when I die to Monster Tactics. -
FFT 1.3 - Inherit all skills intentional?
Augestein replied to Squaresoft's topic in General Discussion
That's a fair point. But yes, I refuse to learn zodiac. Or Earth Slash. Or Haste 2. Or anything on hit. -
FFT 1.3 - Inherit all skills intentional?
Augestein replied to Squaresoft's topic in General Discussion
It may have been that you were supposed to learn all abilities but there are no scroll-able text boxes encased within the navigational systems. You either have static boxes for text, or the same scrolling text for CT order etc. However, it does seem stupid to even bother to ask "learn abilities?" Then. I mean, why the hell wouldn't you want to learn an ability that you don't have? Then again, the game does this for Ultima too. Would you like to learn Ultima? No game, I just switched to Squire on this fight coincidentally and have no intention of learning a move that can be missed. Some of the decisions in FFT were truly baffling to say at the least. At this point, I'd honestly say it's impossible to tell if it's a bug or a mistranslation. Haha. I never thought about it being the box being misleading in its wording until you mentioned that. -
My Monster Tactics Datalog: The Misadventures of Oersted
Augestein replied to ronlyn's topic in Final Fantasy Monster Tactics
I suppose when you put it that way, it's just a matter of perspective for difficulty, but Grog Hill was just mean I tell you.- 63 replies
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My Monster Tactics Datalog: The Misadventures of Oersted
Augestein replied to ronlyn's topic in Final Fantasy Monster Tactics
The fact that Grog Hill is a 6/10 for you, I'd say that's pretty scary, because I thought that was the hardest fight in the game thus far.- 63 replies
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Monster Tactics : Augestein Adventure
Augestein replied to Augestein's topic in Final Fantasy Monster Tactics
I took out my voice this time. It must be said. I. HATE. UNDEAD. SO. MUCH. SO MUCH. If you guys want Riovannes in the flesh-- ie, no post commentary, let me know. That fight is... Good lord. I thought Grog Hill was pretty annoying, but this one just takes a massive dump on Grog Hill. -
Maybe so, but think about it this way for the original. You start with 0 Pokeballs. So you're stuck with your starter for some time.
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I have one. Since people have been doing Pokemon runs on here, I have one for you. Pokemon "No Mart" challenge. It's harder than you'd think. Healing items are sacred, and no longer can you just Full Restore your way to victory for the endgame.
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I'm lost on this, are the classes supposed to do anything for the character? Or is it just a label? Because with the "build" reflecting their class, all I'm thinking of is The Last Remnant where you got passives based off of the class that you currently are.
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Hi. I think I remember a few of your posts. If that's the case, you should head over the the FFIX forum that's made for discussing a hack. At the very least, even if you can't necessarily finish your mod, you may be able to supply an idea or two that could make it in. That's actually pretty good for English, so don't worry about it. We have quite a few non-native English speakers. All are welcome here.
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[X1] Stage concept - Design Discussion
Augestein replied to Hart-Hunt's topic in Mega Man X: Hard Type Series
That's fine. I remember the original Hard Type didn't. I was just wondering if this one was following the same or not.- 15 replies
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- mega man x
- new hard type
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[X1] Stage concept - Design Discussion
Augestein replied to Hart-Hunt's topic in Mega Man X: Hard Type Series
I was talking about in the spot that I put in red (hope you aren't color blind). Basically, this part seems kind of strange. Like you're just simply jumping up the wall. No platforms or really anything. If you have a ton of enemies here, it's more annoying than anything else, as being hit in the slightest means that you'll fall back down. I was saying I prefer when it's like a wall with ledges or something. Like every other jump is a jump to maneuver to a different cliff rather than simply jumping up a wall. Because when I think of jumping up a wall, I think of something like this: Which no one likes this sort of garbage. No one. I'm not saying that's what you're going for, but that's what happens when you have pointless jumps. Things take longer than they need to.- 15 replies
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- mega man x
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Yeesh. This seems like an actually difficult Pokemon game. I'll be honest, the idea of a customized party from Pokemon always intrigued me, but the games were so easy, that there was no point in theory crafting too much, and the Meta game isn't exactly fun to prepare for. So it's nice to see someone else having a hard time with this. Even if it's a challenge.
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[X1] Stage concept - Design Discussion
Augestein replied to Hart-Hunt's topic in Mega Man X: Hard Type Series
The only thing is that section where you jump up after the walls seems a bit awkward. I was never fond of jumping up walls in the series like that. It really does beg the question of why you wouldn't have a "climb" feature which is probably why most of the X games strayed away from you having to climb up the walls, but rather be able to jump perhaps once from a wall to reach the next elevation. Other than that, I genuinely like the idea of the Chill Penguin stage. I do have a question though, do you still plan on having the characters go through the stages in the "default" order from the Vanilla game?- 15 replies
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Yeah, I kind of want to see what sort of crazy stuff happens.
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Those are fair assesments. Yeah, I'd really like to see your own game. It's always fun to see unrestricted games.
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- golden sun
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For reject Pokemon, some of those look okay. I've never heard of this, but there seems to be a resurgence of Pokemon hacks/fan games as of late. I'll keep an eye on this.