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Everything posted by Doomsday31415
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Can I enter the other passwords after beating zombone
Doomsday31415 replied to tenshi567's topic in Super Mario RPG: Armageddon
If you leave the sunken ship and come back, you'll be able to enter more passwords. -
There isn't any sort of guide for v9. Feel free to make one
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^ the face of a person surprised someone found one of many OP strats to get through certain bosses much easier As long as you have one of the armors that resists most elements, you can beat her with every character.
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FYI, Almagest is holy elemental. Very impressive defeating those bosses as early as you did
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Once you've beaten Smithy, you have access to every hidden chest, regardless of what you do. I don't remember what happened to that chest in v9. Listen for the jingle.
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Yes, you will hear the jingle unless you instantly encounter an enemy as it would play.
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Once you've beaten Smithy, you have access to every hidden chest.
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In v9, Smithy is the gatekeeper to the postgame bosses. As such, he's not as strong as he was in previous versions.
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It becomes significantly easier to obtain Chaos Grenades after you beat Smithy.
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These people are most certainly dead now
Doomsday31415 replied to reiknight's topic in Super Mario RPG: Armageddon
Well, it depends. Did you activate the Oathkeeper? If you did... clearly it's your fault -
To clarify, this is all because the (hidden stat) attack range on Ultima Weapon is insanely high, increasing the potential max damage dramatically.
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@dawnbomb, have you beaten Rosalina on v9 normal without using save states? If so, have you done it without having haste equipped? Just throwing out some plenty difficult challenges while waiting for v9 hard...
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Super Mario RPG Armageddon freezes
Doomsday31415 replied to Hi im dais's topic in Super Mario RPG: Armageddon
You can't choose the hammer on SNES Classic in v8. As you said, it crashes the game. If you switch to v9 or to Snes9X, choosing the hammer will work fine. Otherwise, you'll have to skip the attack bonuses (there's no physical defense bonus in v8). -
Version 9 bug report (report all problems here)
Doomsday31415 replied to Darkkefka's topic in Super Mario RPG: Armageddon
That was actually the beta for content mode, before it was decided to make it significantly easier. -
Version 9 bug report (report all problems here)
Doomsday31415 replied to Darkkefka's topic in Super Mario RPG: Armageddon
I believe you're referring to a beta for v9 where full break was indicated by the numbers flashing. This relied on an emulator bug in Snes9X though, so it was replaced with the shield icon. -
Yes, but it won't be easy.
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- smrpg armageddon
- v9 content mode
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Nice job! You're getting to the most difficult battles in Normal mode now. All I can say is... good luck
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Random encounter for Tonberry Doll not appearing
Doomsday31415 replied to corywormhole's topic in Super Mario RPG: Armageddon
In v9, you need to beat Smithy before most post-game bosses appear.- 2 replies
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It's probably at least a month away.
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Is this the only place left to discuss SMRPG Hacking?*
Doomsday31415 replied to CoobyPls's topic in Super Mario RPG: Armageddon
https://discord.gg/PzAZ43C https://discord.gg/R8JegQP -
Problem Finding Boss Rush in v9
Doomsday31415 replied to cheesecake's topic in Super Mario RPG: Armageddon
To unlock the FF boss rush, you just have to beat Smithy first. The Shaman from v8 hasn't moved. The other boss rush is now called Trial Mode and can be found on Star Hill. -
Version 9 Content Mode Available in Downloads!
Doomsday31415 posted a topic in Super Mario RPG: Armageddon
After a month of testing, bugfixing, and feedback, we've decided to split version 9 into three difficulties: content, normal, and hard. Normal should also be available soon, and hard will come later. For now, however, you can download Content Mode in here: Enjoy!- 22 replies
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Version 9 Content Mode Available in Downloads!
Doomsday31415 replied to Doomsday31415's topic in Super Mario RPG: Armageddon
Nice job! On content or normal?- 22 replies
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Doom Mode and one small question
Doomsday31415 replied to CoobyPls's topic in Super Mario RPG: Armageddon
To use Lazy Shell effectively, you'll need to at least think logically, but you don't need any specific programming experience. -
Doom Mode and one small question
Doomsday31415 replied to CoobyPls's topic in Super Mario RPG: Armageddon
Doom edition is just the version that follows my design philosophies more closely. Even though I helped work on v9, the design is largely DK's. There are plenty of things that I would do differently. For example, lowering overall damage to avoid hitting the damage cap The cap for both lives and damage is 30k due to 16-bit limitations.