Doomsday31415

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Everything posted by Doomsday31415

  1. If you leave the sunken ship and come back, you'll be able to enter more passwords.
  2. Last hidden chest?

    There isn't any sort of guide for v9. Feel free to make one
  3. Last hidden chest?

    ^ the face of a person surprised someone found one of many OP strats to get through certain bosses much easier As long as you have one of the armors that resists most elements, you can beat her with every character.
  4. Last hidden chest?

    FYI, Almagest is holy elemental. Very impressive defeating those bosses as early as you did
  5. Last hidden chest?

    Once you've beaten Smithy, you have access to every hidden chest, regardless of what you do. I don't remember what happened to that chest in v9. Listen for the jingle.
  6. Last hidden chest?

    Yes, you will hear the jingle unless you instantly encounter an enemy as it would play.
  7. Last hidden chest?

    Once you've beaten Smithy, you have access to every hidden chest.
  8. Smithy bug?

    In v9, Smithy is the gatekeeper to the postgame bosses. As such, he's not as strong as he was in previous versions.
  9. Smithy Question

    It becomes significantly easier to obtain Chaos Grenades after you beat Smithy.
  10. These people are most certainly dead now

    Well, it depends. Did you activate the Oathkeeper? If you did... clearly it's your fault
  11. Bowsers strength

    To clarify, this is all because the (hidden stat) attack range on Ultima Weapon is insanely high, increasing the potential max damage dramatically.
  12. Hard mode release?

    @dawnbomb, have you beaten Rosalina on v9 normal without using save states? If so, have you done it without having haste equipped? Just throwing out some plenty difficult challenges while waiting for v9 hard...
  13. Super Mario RPG Armageddon freezes

    You can't choose the hammer on SNES Classic in v8. As you said, it crashes the game. If you switch to v9 or to Snes9X, choosing the hammer will work fine. Otherwise, you'll have to skip the attack bonuses (there's no physical defense bonus in v8).
  14. That was actually the beta for content mode, before it was decided to make it significantly easier.
  15. I believe you're referring to a beta for v9 where full break was indicated by the numbers flashing. This relied on an emulator bug in Snes9X though, so it was replaced with the shield icon.
  16. Trainer Red Battle

    Yes, but it won't be easy.
  17. Trainer Red Battle

    Nice job! You're getting to the most difficult battles in Normal mode now. All I can say is... good luck
  18. In v9, you need to beat Smithy before most post-game bosses appear.
  19. Hard mode release?

    It's probably at least a month away.
  20. https://discord.gg/PzAZ43C https://discord.gg/R8JegQP
  21. Problem Finding Boss Rush in v9

    To unlock the FF boss rush, you just have to beat Smithy first. The Shaman from v8 hasn't moved. The other boss rush is now called Trial Mode and can be found on Star Hill.
  22. After a month of testing, bugfixing, and feedback, we've decided to split version 9 into three difficulties: content, normal, and hard. Normal should also be available soon, and hard will come later. For now, however, you can download Content Mode in here: Enjoy!
  23. Doom Mode and one small question

    To use Lazy Shell effectively, you'll need to at least think logically, but you don't need any specific programming experience.
  24. Doom Mode and one small question

    Doom edition is just the version that follows my design philosophies more closely. Even though I helped work on v9, the design is largely DK's. There are plenty of things that I would do differently. For example, lowering overall damage to avoid hitting the damage cap The cap for both lives and damage is 30k due to 16-bit limitations.