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I can't apologize enough for the wait...nor the lack of my presence here. But rest assured that this project has been on my mind for the past 3 months or so. The long awaited version 9 is ready. I'm sure you know the basics by now.. but just in case you don't.... -This is NOT COMPATIBLE with any other version of this game. If you try to load a save file using any other version, it WILL glitch up like crazy, so DON'T do it. -If Toad says anything funny at the beginning, it means you patched the game with a version that not compatble with this one. The chances of this happening is slim, but it does happen. -The recommend program to play this is SNES 9x, but SNES Classic is also supported. Do NOT use ZSNES. Version 9 is a whole new ball game from version 8. I'd tell you the changes, but what fun will that be? This is a preliminary Normal mode. Hard mode will be released a little later after some reviews and such...and if anything needs to be fixed. If you happen to find any problems in the game, post them in the bug thread. Post videos/pictures here if needed. It's always possible something was missed. Thank you for your patience. Don't forget to thank Doom and Yakibomb while you're at it. Enjoy version 9 of Super Mario RPG Armegeddon! You can now find both Content Mode and Normal Mode in the Downloads section.
Content mode and Normal mode are different in more ways than just enemies. Normal mode has some balancing done with equipment. Here's how I rate the difficulty and my overall experience with the 2 modes that are currently out. Content mode: Content mode is kinda like baby's first rom hack. It closely matches vanilla in difficulty. Something about that which I haven't thought about until now though, is that vanilla only had 1 superboss, Culex. He was pretty hard, and all optional bosses match that. They are all just like Culex, it's just that there are so many of them. What makes content mode even worthy of the title "difficulty hack" is the fact that the superbosses are the main attraction. I give it a 1/10 in difficulty, this is because, if you know what you're doing, you can blast through any boss without breaking a sweat. The ultimate boss can even be beaten without blocking! I give it a 6/10 for the overall experience, because it's not too much fun just blasting through even the toughest bosses. I do however like the feeling of blasting through them. In the end, it was made for people who wasn't very experienced with vanilla/difficulty hacks, so I can't really give a fair opinion because of that, but it'll do for now. Normal mode: Normal mode is currently the main attraction of the hack. It's balanced and challenging even if you know what you're doing, and you're not forced to learn every little trick about an enemy to beat it, even at the very end. It does however get tough eventually, but not to where you need to be a master to beat it. The biggest difference between this and content mode, besides being a lot tougher, of course, is that certain accessories have been buffed/ nerfed. The double-turn items have been nerfed and some of the high tier non-double-turn items have been buffed to not get totally overshadowed by the double-turn items. Another tweak to these powerful pieces of gear, is how you unlock some of the best ones. I will mark the next section as a spoiler for those who hasn't made it that far, and doesn't want to be spoiled. Just know that you need to meet certain requirements to get a reward from a later boss. All these changes put together makes normal mode pretty rough. I give it a 6/10 in difficulty due to a certain late postgame boss, the rest is about 3-4/10. I also give it a 8/10 for the overall experience, because you have to really work to get further. Take the Axem Rangers, in content mode, you can just plow right through them on your first try (I somehow managed to die to them 3 times when playing content mode, oops), but you'll probably have to be prepared before facing them in normal mode. (In which I beat them on my first try, don't ask) I hope this can help some people to decide which version to start out with. Thanks for reading!
After a month of testing, bugfixing, and feedback, we've decided to split version 9 into three difficulties: content, normal, and hard. Normal should also be available soon, and hard will come later. For now, however, you can download Content Mode in here: Enjoy!
Hey guys, I know you've been waiting for a long time now. While I can't tell you "v9 will come out in a week", I can tell you what's left before it gets released. There's actually not much left to do! With that in mind, here's the roadmap: DK's currently going through to fix any issues caused by the Galaxy Star/Celebi changes. Long story short, those items can only be used once per battle now, and the way that's done affects every battle in the game internally. There's a few isolated QOL changes to be added, for example: Having an ingame character (Frogfucius?) give hints on where to go post-Smithy. Minor adjustments to the Smithy fight. Galaxy coin shop addition and adjustments. Adjusting the minigame in the Ice Caves. Add some sort of credits. Add a few surprises. After the above is finished, the game needs to be tested one last time. If nothing comes up from the above, v9 will then be released!