Search the Community: Showing results for tags 'v9'.
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After a month of testing, bugfixing, and feedback, we've decided to split version 9 into three difficulties: content, normal, and hard. Normal should also be available soon, and hard will come later. For now, however, you can download Content Mode in here: Enjoy!
I can't apologize enough for the wait...nor the lack of my presence here. But rest assured that this project has been on my mind for the past 3 months or so. The long awaited version 9 is ready. I'm sure you know the basics by now.. but just in case you don't.... -This is NOT COMPATIBLE with any other version of this game. If you try to load a save file using any other version, it WILL glitch up like crazy, so DON'T do it. -If Toad says anything funny at the beginning, it means you patched the game with a version that not compatble with this one. The chances of this happening is slim, but it does happen. -The recommend program to play this is SNES 9x, but SNES Classic is also supported. Do NOT use ZSNES. Version 9 is a whole new ball game from version 8. I'd tell you the changes, but what fun will that be? This is a preliminary Normal mode. Hard mode will be released a little later after some reviews and such...and if anything needs to be fixed. If you happen to find any problems in the game, post them in the bug thread. Post videos/pictures here if needed. It's always possible something was missed. Thank you for your patience. Don't forget to thank Doom and Yakibomb while you're at it. Enjoy version 9 of Super Mario RPG Armegeddon! You can now find both Content Mode and Normal Mode in the Downloads section.
With even more fixes than Content Mode, we're now proud to release the "default" difficulty of v9: Normal Mode! Stay tuned for hard mode in the future... You can find Normal Mode in the Downloads section: Enjoy!
Hey guys, I know you've been waiting for a long time now. While I can't tell you "v9 will come out in a week", I can tell you what's left before it gets released. There's actually not much left to do! With that in mind, here's the roadmap: DK's currently going through to fix any issues caused by the Galaxy Star/Celebi changes. Long story short, those items can only be used once per battle now, and the way that's done affects every battle in the game internally. There's a few isolated QOL changes to be added, for example: Having an ingame character (Frogfucius?) give hints on where to go post-Smithy. Minor adjustments to the Smithy fight. Galaxy coin shop addition and adjustments. Adjusting the minigame in the Ice Caves. Add some sort of credits. Add a few surprises. After the above is finished, the game needs to be tested one last time. If nothing comes up from the above, v9 will then be released!