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Everything posted by MuteCitizenMaster
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Stat amounts on level up
MuteCitizenMaster replied to Soulofsteel's topic in Super Mario RPG: Armageddon
I'm not exacly sure, but this is what I remember: Every physical and magical bonus adds +1 on each attribute up to level 90 I belive. HP is +30 I belive up to level 90 as well. -
Question about these rooms?
MuteCitizenMaster replied to metalphoenix's topic in Super Mario RPG: Armageddon
Don't worry about them for now. Just remember where they are because those will come into play later on. -
Installing onto a SNES Classic
MuteCitizenMaster replied to metalphoenix's topic in Super Mario RPG: Armageddon
Does this mod only work with the american version of the game?- 7 replies
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Mystile Underwhelming.
MuteCitizenMaster replied to Soulofsteel's topic in Super Mario RPG: Armageddon
Having a little more defense at end-game it does make a big difference. -
FROGfucius says
MuteCitizenMaster replied to ilovesupermariorpg's topic in Super Mario RPG: Armageddon
I always forget that boss exists -
Legendary Seed and Fertilizer
MuteCitizenMaster replied to DNSain's topic in Super Mario RPG: Armageddon
Spoilers maybe? -
RIP that strategy tho, since she counters that with Galaxy Blast.
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Something I wanna talk about this fight... That's all I think about this fight. Let me know what you think. If you agree or disagree, I'm still curious about your thoughts.
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Trial Mode Final Boss (Normal Mode)
MuteCitizenMaster replied to MuteCitizenMaster's topic in Super Mario RPG: Armageddon
I know you wanted to make her boss fight really hard because I know she's the goddess of the galaxy (or something like that). It's honestly really cool, but this just seems too much imo. Not because you can't survive her attacks, but because your party will always need to be at its best to be safe, and that draws battle out for too long that you'll run out of items eventually. Her Galaxy Blast move is the main reason of this. If this is what you'll have to deal in Normal Mode, I don't wanna imagine how absurdly hard this might be in Hard Mode. Also, I've seen that from the video you linked (super buffed rosalina after the beta test), she seems easier there. She doesn't counter Galaxy Blast which already makes this fight 50% easier and do-able. By the way, I think I've found the reason why she does Black Hole-> Galaxy Storm. She only does that when you attack her when you're past your 3rd party move (which will only be possible if you have an item that grants haste), isn't she? If that's so, then I could come up with another strategy. I like hard challenges, but there's a fine line between challenging and unfair. -
Trial Mode Final Boss (Normal Mode)
MuteCitizenMaster replied to MuteCitizenMaster's topic in Super Mario RPG: Armageddon
Honestly, I think I already did that by beating the FF Boss Rush before Trial Mode. The fact that you can use Celebi and Galaxy Star after every round makes it so easy. -
Trial Mode Final Boss (Normal Mode)
MuteCitizenMaster replied to MuteCitizenMaster's topic in Super Mario RPG: Armageddon
Why not? -
Trial Mode Final Boss (Normal Mode)
MuteCitizenMaster replied to MuteCitizenMaster's topic in Super Mario RPG: Armageddon
I don't know. At this point, it seems that I may have more chances with this than beating trial mode. Since it's all timing based, that already makes it easier. -
Trial Mode Final Boss (Normal Mode)
MuteCitizenMaster replied to MuteCitizenMaster's topic in Super Mario RPG: Armageddon
Oh boy, you weren't kidding when you said you buffed her, huh? I now have the Paladin armor and I'll go defeat "her" to get that wonderful piece of equipment. This should be enough to beat Trial Mode. -
Version 9 bug report (report all problems here)
MuteCitizenMaster replied to Darkkefka's topic in Super Mario RPG: Armageddon
This strat will only work if you guard with your fastest party member and if you luck out with RNG. This is not a viable strat. -
Version 9 bug report (report all problems here)
MuteCitizenMaster replied to Darkkefka's topic in Super Mario RPG: Armageddon
This is more like a balancing issue regarding the final boss of the FF Boss Rush. -
Trial Mode Final Boss (Normal Mode)
MuteCitizenMaster replied to MuteCitizenMaster's topic in Super Mario RPG: Armageddon
Nope. I even went back to win every battle at Mushroom Kingdom to get armor for everyone. I think I've came up for a strategy to beat her, but I may fall short in items. With this strategy, I'm only able to take one life of her at a time before the Lumas come back. I could take 2 of them at once, but the only think keeping me from doing so is Black Hole->Galaxy Storm. It KO's 2 party members all the time. I thought about defending, but it seems that she does that attack when taking one life from her. I could keep up with this strategy, but it seems that I would run out of items to restore my MP and Auto-Life before being able to reach her 11th life. I'll try defeating "secret boss at Yo'ster Isle" or the FF Boss Rush before trying this fight again. Those two things along with Trial Mode are the only things are still left to do. -
Trial Mode Final Boss (Normal Mode)
MuteCitizenMaster replied to MuteCitizenMaster's topic in Super Mario RPG: Armageddon
Yeah... I forgot to mention she does THAT now... Galaxy Blast is done for... -
There are probably lots of strategies for this, but this has to be BY FAR the most frustrating and probably hardest fight of the game.
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So, Normal mode and Content mode has been a blast, and I can't wait for Hard mode to be released. Just one thing though. Regarding balancing stuff, I feel that most extra bosses (if not all of them) should have double or more of their HP in normal mode. Anyways, that's all I wanted to let out there. So yeah, I'm hyped for what Hard mode will have to offer.
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A recommendation for Hard Mode
MuteCitizenMaster replied to MuteCitizenMaster's topic in Super Mario RPG: Armageddon
Yeah, that mechanic was truly bad. I'm glad it was discarted. -
What are Cactuar's purpose on this version?
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Cactuar Drop Item?
MuteCitizenMaster replied to MuteCitizenMaster's topic in Super Mario RPG: Armageddon
It seems that for coins, the party member equipped with it must be in the fight. -
Version 9 Content Mode Available in Downloads!
MuteCitizenMaster replied to Doomsday31415's topic in Super Mario RPG: Armageddon
That sentence is badly formulated. By "She came all the way here" she means "She came all the way to this game", not exactly Seaside Town. Go visit her at Mushroom Kingdom.- 22 replies
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Version 9 Public Release!!!!
MuteCitizenMaster replied to Darkkefka's topic in Super Mario RPG: Armageddon
I've always known how the hidden encounters worked, but I've always wondered how exactly the "encounter" moves around...- 120 replies
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Version 9 Normal Mode Available in Downloads!
MuteCitizenMaster replied to Doomsday31415's topic in Super Mario RPG: Armageddon
There must be a prompt when doing so. Just so that you won't spend your money without knowing.- 9 replies
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