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Everything posted by Nowea

  1. It's difficult to remember Gau's rages well, and the printme doesn't really lay out the information in a way that's useful specifically for Gau use. Here is a spreadsheet of my own design that gives the full details of every rage Gau can do, when it can be obtained, and where the formation is. Edit: Updated for 1.9.0
  2. Did you just assume my species?
  3. As a rule of thumb, if a formation includes a non-rageable enemy (Antares) it's not leapable. There are some formations that are only leapable enemies that can't be leaped. With leap anywhere it might be worth making those formations leapable... I don't think any scripted fight can be leaped in.
  4. RC6 - Battle blackscreens on load, music plays still. Replicated by @seibaby
  5. RC5: Mt Koltz, Terra had Knight Cape on and had clear. Edgar had Spear. Edgar covered an attack targeting Terra. Just replicated, Terra w/clear and Locke covered (with knight capes on both)
  6. Updated for V2, fixing a boss-breaking overflow error and tweaking status timers.
  7. I made it harder for anyone that felt like "I want to play BNW... but different" Less fun for most, yes.
  8. Dragon's Den is the greatest dungeon of all time.
  9. The games only went a couple weeks. There wasn't much in the way of interest. That being said, if interest starts up again I'm more than into playing.
  10. So I want to set up weekly Tabletop games (via Tabletop Simulator) for NG+ folks. This post is to scope out availability and interest. The thought is that it'll be 3-5 hours of the game and that I would stream/record the gameplay (so that we eternally have record of the hi-jinks). The thought is that we'd have a list of games to play at every player count from 2-10 and we'd play a game based on how many people are available and show up. It'd be expected to know Tabletop Simulator some (e.g. "do the tutorial" level). It would not be expected to always show up, so don't be afraid of joining in even if it's irregular (it's not likely we'd play any multi-session games). Another requirement is making sure that you are in the NG+ discord and have a functioning mic. If you are interested in playing, please post your availability (in PDT/GMT-8 because I'm lazy for consistency) along with any games that you feel would be fun to play. Make sure you include the ideal number of players and make sure the game has a decent TTS 'port' already. I'm relatively open on availability. I should be able to play any consistent time from Tues-Thurs. I'd like to play Betrayal at House on the Hill (6 players) or Secret Hitler (10 players)
  11. Well really, you can rush to the finish with just a single party anyway. It's just risky.
  12. "See, just put your tentacles up because you were born this way kupo"
  13. You still can block the entrances with two characters. The change to two parties is because 7 party members isn't really enough to make 3 solid, reliable, and fun teams.
  14. Not directly. However, you can get a good amount of Lores from Gau's rages, which are listed in the printme.
  15. It almost sounds like it might be an interesting idea for an entire "community mod" to be worked on. Find a level editor that is relatively user friendly and assign people "level numbers" in that, then let them make a single level of a platformer. An organizer would them run through each level then organize them all into a game. (Lunar Magic comes to mind)
  16. The Water Rondo is indeed still miss-able.
  17. I'd say that it'd be better to just have the event that starts the battle (talking to Banon) also be a full heal. I'm only saying this under the assumption that a red save point would only heal Terra or the person selected.
  18. As the rest of your comments were explained. People have said that FF7 New Threat is about as close as you get to a "FF7 BNW" There was actually some discussion regarding WoR elemental blades very recently. Albeit through Zant instead. I just found it amusing that it was just mentioned here as well. While I agree with making Magic Bone a more 'known' item I think I prefer the bones being left as "1 magical, 1 physical" with maybe a WoB 'incremental' bone added in on top of those (e.g. +3 or +5 magic with moderate bpow)
  19. The only way to really do that is to gate the rages behind bosses in some way. Meaning that you'd have a lot of rages in KT. You can already have the spike in power in the WoR by going and getting the encounters then going back to the Veldt.
  20. I once proposed giving the peepers in WoR high sp just for being able to grind ELs without affecting level as much. Leap Anywhere would pretty much have to be accompanied by a balance pass. This was discussed moreso for the IMTRF rages, but WoR it also applies as well.
  21. That seems needlessly complex to have something that amounts to "always have defending bonus" I don't really have any other input... just that thought.