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Everything posted by Nowea

  1. Yo dawg, we heard you like speed patches...
  2. I love Gau. He is great fun to use and his Rages bring a lot of options to the table. However, players often find it easier to stick with a few core rages and just use them because... well... details for 64 Rages is a lot to remember. The printme has all the info the player needs to know everything about all the Rages but the info is spread across multiple tables and tabs.So I've decided to do something to remedy it. I've taken the information from the printme, along with some information regarding some locations of the formations, and put it all in one single table. In addition, I've included a column where you can mark the Rages as collected or not and also sorted the Rages by attainability. These can be used to narrow down selections to only those available or help with making sure you have the ones you want.I hope that players can use this to make Gau just a little bit more accessible by reducing the information barrier that the Rages have.Anyway... I like spreadsheets. Here it is. Enjoy and happy Raging Edit: Updated to 1.9.0
  3. EDIT: Shadowed It's not Zozo for Zoneseek and Golem. It's a different "crazy guy up north" Esper Level resets are available early WoR, but the price spikes up after the first respec (which resets your entire current party). That being said, you really don't need to min-max ELs and most characters perform quite well with multiple levels in their WoB espers. Pretty much the only one that doesn't benefit from her early espers is Stam Celes. There's a "Find Doom Gaze" option now with the WoR airship, so it'll autofly for you. (Also, Relm's great without Bahamut) Regarding putting printme info in different layouts, BTB has his layout set up so that the printme could actually be printed. You're free to reorganize the data and put it elsewhere (like I did with rages) but that's not likely to be included in future printmes. You are correct about the HP/MP growths. The characters with access to larger HP pools get their HP via ELs Any time you are in a submenu, ATB pauses. This includes Bushido. Regarding the "Just a different skill window" the same thing applies to Blitz. It's flavor basically. I don't know Jump's exact delay, but even with the delay it can (and will, with things like two-handing a spear and/or hitting a weakness) outdamage drill.
  4. For any of those still interested. Thursday went well. We had 4 total people show up (2 of which actually gamed) and we played Carcassone. I decided to not bother with recording and such because meh. I plan on continuing this current day and time for weekly games with another one being Thursday 6/15 at 4:30 PST/PDT/GMT-8/West Coast Freedom Time
  5. I have 10 games lined up that we should be able to play, covering a wide range of players and a good variety of game types. The first game will start Thursday 6/8 at 4:30 PST and should be estimated to run until about 8. I have a few people that I'm going to be inviting from outside of NG+ that I think will be good additions to the fun. See ya then.
  6. I'm aiming for the first game to be sometime next week, probably between the 6th-8th.
  7. The last column lists the set that each rage is in.
  8. Dn is a cool dude. I'm glad to have the chance to help give him a shot. I don't want to see anybody become go homeless. I have the means to, so I have helped. I also don't want to see anyone give more than they are responsibly able to. If you can give, give. If you can't or don't want to, your kind words can help give support in someone's time of need. Greetings from Germany, save the cancer, kill the animals
  9. Gau getting one-shot is almost to be expected, he's not a very durable character. Tek Armor rage has innate Safe so that could help. Battle @ Narshe is a difficulty spike, and is intended to be one. As far as consumables go... buy a lot of dried meat. There's a reason it's cheap. In addition, you have means to debilitate enemies that you can't kill instantly.
  10. No. Patching isn't difficult and BNW even includes an easy to use patching program. We don't distribute patched ROMs as the website stays on the proper side of the law.
  11. I found that it was the dot or star that takes me to the first unread post.
  12. Obligatory plug of a reflect graphic patch that needs testing For an updated patch and code, click here! So after much discussion, algebra, spreadsheet work, and help/advice from many others we've made a patch that changes the ATB formulas. These are very tiny patches that simply tweak the formula used to fill ATB gauges. Current BNW formula: (1.5 * (75 * (SPD + 20)) / 16) New Formula: (1 * (75 * (SPD + 51)) / 16) (Slow changes the 75 to 60 and Haste changes the 75 to 90, those numbers are unchanged) This results in ATB gauge fill times, for both enemies and party members, being "pushed" toward a base value of 42. Characters with a speed of 42 would remain unchanged. Characters with speed below 42 should play faster than before (without actually being faster than a 42 speed character) and characters with speed above 42 should play slower than before, with higher speeds being heavily affected. This does not do any of the following: Change status timers Change the effect of haste or slow Put a cap on speed in any way Change enemy scripts or stats at all Seibaby's patch below remedies this. This last point is very important point. Enemies that use global timers risk having scripts that don't work properly anymore, as the global timers are not adjusted to account for the enemy's new attack rate. In addition, there are potential balance issues for enemies with more extreme speeds being notably stronger (in the case of low-speed enemies) or weaker (in the case of high-speed enemies). These notes (enemy balance and enemy scripts breaking) are a major reason why these patches would need to be tested before being fully implemented. While status timers are unchanged, it's worth looking and seeing if Sap, Regen, Poison, or any other status that is based on a timer is made too significantly stronger or weaker thanks to the relative changes in speed. Credit to Seibaby for actually making the patch (My contribution was algebra and testing to find a formula that doesn't make speed TOO weak) For a quick idea of how this would look. Each character was timed for how many turns they'd get compared to 31 speed Strago's 4 turns. VANILLA BNW --- Strago (31 speed) == 4 turns Terra (48 speed) == 5.33 turns Celes (71 speed) == 7 turns Shadow (126 speed) == 10.66 turns REBALANCED PATCH --- Strago (31 speed) == 4 turns Terra (48 speed) == 5 turns Celes (71 speed) == 6 turns Shadow (126 speed) == 8.4 turns
  13. For a short time, I was the best streamer for NG+
  14. Nowea

  15. One of the first games I played when I decided I wanted to transition to livestreaming. A challenge mode run where each character only has 1 Esper that they gained ELs in.
  16. MMX Hard Type LP

    A LP of me playing MMX: HT despite not having played MMX in any notable way.
  17. Brave New World 1.6 LP

    My LP in 2015 that brought me to this community. These days it's full of spambots...
  18. It was a common agreement that speed was too strong. Of course, BTB can move it to the download section (I didn't know that was a thing) and he helped with measuring the number of turns after talking about how much weaker speed should be. A lot of algebra happened and my incessant rambling proceeded to eventually have the patch made.
  19. Hmm... I wonder if we should compile a list of links to randomizers somewhere...
  20. Hey, it was deliberately designed quickly as a temp logo!
  21. I'm Nowea, also pronounced Nowea. I used to own a server, now I'm a lowly member... 'Member when Nowea owned a server? My contributions here consist of breaking things on accident and submitting a couple of the background images. Along with a horrible temp logo that was disposed of before the site launched.
  22. Well. At the bottom of my stream I do have a list of my 'backlog' games to add to polls later. I always take suggestions.
  23. So many people already know this, but I run a little morning twitch stream that you can find here. It's pretty relaxed and just for hanging out. It doesn't put stuff up to cover the gameplay. it's just chat, the game, and myself. I stream every day I'm able to starting at 9am (GMT-8). Each time I beat a game I open a poll to vote for what the next game I play will be. You can find the current one here (at least until i forget to update this post) or by typing !poll into the twitch channel. There, shilling done for the day.