praetarius5018

Modder
  • Content count

    1040
  • Joined

  • Last visited

  • Days Won

    30

Posts posted by praetarius5018


  1. as the saying goes:
    "pic or it didn't happen, pic and it was photoshopped" - congratz :)

    Spoiler

    nothing really specific

    Fiegmund:
    try more offensivee gear, his regular attacks shouldn't hit too hard compared to other GBs, main source of damage is the dot which cares nothing about defense.
    The longer the fight goes the more it gets in his favor.
    Use spells, spell-like items or lv2/3 techs via aura wave while he stalls from under the platform.
    Preferably dark elemental.

    Also avoid "small" heals, the dot ticks on in the background.
    You might want a dedicated healer with several heal boosting items - the kind that boosts candy from 100 to 400 heals but something with multitarget that isn't a < 100 HP seed.

     

    Xan Bie:
    the stove takes more magic damage, the head is the opposite. Ice element is best either way.
    The fireplace HAS to go first else the head heals to full with every lava dive.
    Don't bother with anti-magic on him to make him hit himself instead of healing with the lava dives, he resets his absorption each time.
    Also do not overlevel against him, one of his attacks gets stronger the higher you are.
    If you have it use life booster, obviously.
    Fire resistance should go without saying.
    Also bring a good stock of ice sabers/claws, he'll overwrite it with fire saber time to time.
    Xan Bie has the lowest difficulty scaling of all bosses; I think it is about x6 between lowest and hardest usually, for Xan it is more about x1.5ish, maybe x2?
    If you fight him early, you should be able with mind up+down to push his defense ignoring move below 100 damage; his maxHP damage cannot go below 100 maxHP.
    You'd be barely safe there.
    If all else fails wait for Protect Armor (survive with 1 HP at cost of MP) and throw around walnuts while keeping HP at 100.

     

    • Upvote 1

  2. This was a conscious design desicion.
    You're not supposed to buy every weapon/armor - and neither would you have the inventory space for it, unless you like fighting with the storage system which is horrible.

    Theoretically there IS a libra like effect - but every translation patch I've tried breaks it.
    And on J it is almost too fast to read it anyway, not that it was flawless there to begin with.

    • Upvote 1

  3. I've exactly 0 idea how any of this works in a *nix environment.
    So if that is a general patching problem I'm the wrong guy.

    On 7.10.2017 at 0:58 AM, instatech159 said:

    I attempted to patch my SD3 eng ROM to no avail. Some technical debt I suppose.

    What is the size of the ROM?
    Right would be 4096 kb (unheadered ROM), if it is slightly bigger with 4097 kb it is a headered ROM, not suitable for the patch.

    If it is the right size, what exactly is the problem you experience?


  4. Defend: selfish, "sorry, I was busy watching my own HP, I didn't see that monster eating your face"

    Image: selfless, basically an image creates a fake you; if a monster attacks he just always chooses wrong but if you throw yourself before someone there is no choice for the monster to make

    Row: selfless, you can't cover someone from an attack to their face by standing behind their back; on the flipside they have committed themself to cover
    alternatively, you can only cover for people in the same row - switching rows cost a turn, yes?


  5. 3 hours ago, Nesouk said:

    I put the videos as links that should do.

    Thank you.

     

    9 hours ago, LittleBigTrouble said:

    I think the 2 spells where supposed to go to a planned boss on bucca island , a giant octo-monster , i read that it was planned but scrapped

    Well, 3 spells - 100 Tentacles, Tidal Wave and Squid Ink.
    And supposedly sprite exists in the game as well.
    I'm happy we didn't get the boss there - just imagine doing Genova, Bill/Ben, Gorva, Bucca Island and only THEN finding out you don't have enough black market supplies or certain armor items or whatever.
    If you want to get them you have to reload a pre-Genova save in vanilla and do it all over again.

    Also story wise there weren't any unaffiliated bosses (either with the 3 factions or monster feeding on the mana stones or the like), so he'd probably take the spot of the water/ice boss and the manastone would have been somewhere around bucca? hmm... maybe that is why Fiegmund looks so fishy and less like an ice boss.


  6. 2 hours ago, Serafie1999AD said:

    Does his Uber Anti-Magic only remove your buffs, or will it heal his debuffs too? I just assumed it dispels everything, so I went to reapply both buffs and debuffs.

    Only all your stuff.
    Though he should have used a big buff afterwards on himself as well.

    2 hours ago, Serafie1999AD said:

    That's right, it took him like a minute or two to do anything, and for a while, I was wondering if the AI script was broken. :D

    Well, there's a story to that. I know noone cares about it so I'll tell it anyway.
    It is possible to defeat vanilla Archdemon completely, both "forms" (well, shared health pool, just a different sets of moves really), so fast he gets 0 attacks in, not even enough time to transform into the phase 2 sprite.

    Spoiler

     

    Also if it took 1-2 minutes on your site, the timing was indeed perfect :P

    So my notes on how to make this boss harder were basically: "...does he even attack? maybe have him attack at all would be a start"

    For extra hilarity DragonScholar's files on boss AI ALSO do not listen any AI for that boss.

    2 hours ago, Serafie1999AD said:

    Just out of curiosity, have you beat all the bosses, including the final bosses, on the hardest difficulty, to make sure that they can be beaten?

    Does it count if I developed only on hard difficulty and had test teams that were more or less normal (or in some cases actually disadvantaged because of huge version difference between their creation and current state of art)?

     

    3 hours ago, Nesouk said:

    Well it's an A-RPG so of course there has to be at one point or another a boss that isn't really difficult just boring and annoying cause he keeps teleporting and go out of my reach for my physical fighter, so YEAH boring boss.
    Also YEAH graphical glitch here Hawk is a Ninja but because of the Curse cutscene before he has his Thief's Color.

    Could you please put videos in spoiler tags? I think that'd make it easier on navigation/load times.


  7. 21 minutes ago, Serafie1999AD said:

    What's the difference between Ancient, Ancient 2 and Ancient 3? Do they have different animations, or are they just the same spell with a different base power?

    2 and 3 were just dummies, they only had a name and spell data that amounted to "do nothing".
    So I took 2 and gave it the Ancient animation (since I had nothing better) and stats I thought appropriate for that boss.

     

    26 minutes ago, Serafie1999AD said:

    He didn't seem to take much damage from physical attacks, even after Anti-Magic, Power Up and Cutter Missile.

    I think I made it so one of the final bosses has 0 evade but (comparatively) high defense, one has lowish defense but high evade and the third is inbetween.
    I guess this was the former.

    I mean he is a few levels higher than the previous boss and his shifting weakness/resistance scheme makes it useless to use sabers, so maybe that's why it felt low?

    23 minutes ago, Serafie1999AD said:

    BTW I noticed that when he hit a character with Demon's Scream (reduces HP to 1 and MP to 0), the character started to "bleed out" HP, and if he died, Angel's Grail revived him with only 1 HP. Is there a way to dispel this "bleeding" effect?

    None, same as for his uber anti magic

    Spoiler

    exact same effect as Lise with Dragon Lance would have but multi targetted.
    Including making you weak to all elements if you have any weakness.

    Archdemon was supposedly the hard path in vanilla SD3 so I held almost nothing back on that final boss.

    Spoiler

    the AI didn't survive summoning black rabites as distractions :(
    at least the exploding game had funny colors.

    Also if nothing bugged up this time he should have given you a lot of time at the start of the fight.

    • Upvote 1

  8. There's supposedly a boss that was planned and either not finished or just dummied out (I found nothing to summon him at least) - either way his spells are there.
    And I certainly didn't let those and a dummy spell or two go to waste.
    E.g. "100 tentacles" (yes it is called that) went to a certain clown.

    I think the only spell I haven't used anywhere is Ancient 3.
    As if doomsday 1.0 and 2.0 weren't enough...


  9. 7 hours ago, Serafie1999AD said:

    I fought FMH in the Dark Castle. What a terrible lag! It didn't help that I had to beat him twice, since I was accidentally holding the menu button during the moment when he died, which caused his death animation to skip, and as a result, I was stuck in the room, with no way to leave or even accesss the menu.

    That's interesting. I thought the animation was just for show :S
    Do you happen to have a in-game save still before the boss?


  10. Yeah, in general watch what "day" it is in the menu; if it matches to the element the boss uses change it ASAP because it boosts all damage of that kind.
    Stay at an INN, use dreamsee herbs or just run another round to the dungeon.

     

    1 hour ago, Nesouk said:

     I check on internet and it doesn't seems I can exploit his weakness I saw that Moon Coin can reduce his Max HP but that doesn't really help me.

    That won't help much; I changed AI behaviour, stats AND weaknesses.
    Btw. the stove is weak to ice and earth, most classes can abuse the later weakness earlier so I gave him both.

    If you don't have diamond saber, buy the respective claw in the black market in byzel for your main attacker.

    Also, be happy: in the original you fight a second much tougher boss right after with no option to leave inbetween.


  11. I can't add more slots but what I did was that in-battle passive abilities are replaced with certain active abilities, specifically with !Item, !Fight, !Brave (take two actions now, double delay until next turn), !Scan in that order whichever you don't have yet.

    So if you put on your Thief:
    !Steal (always set because of class)
    Politics (passive that gives you 2x items on steal and from victory spoils)
    Counter
    Evade

    you can in-battle select from:
    !Steal
    !Brave
    !Fight
    !Item

    but still get the benefits from the 3 passive skills.

    Innate abilities now count for all classes, not only for Mime and Freelancer.

    As for knowing which are innate:

    FF5innate.png

    Plus Freelancer is not selectable once you have switched.
    Well, in short every class is like the vanilla Mime.

    I hope that answers that slightly.


  12. 12 hours ago, Serafie1999AD said:

    Was this sarcasm or seriously speaking? xD Whenever I poisoned the Bloody Wolves in the Moonreading Tower with poison weapons, it felt like they went on a happy spree of Suzaku Sky Dance.

    Yes.

    Spoiler

    While it may be an easter egg that gets you killed, it should show you that not all bosses are immune to every status effect.
    Specifically there are 4 bosses vulnerable to poison, silence or sleep.

    12 hours ago, Serafie1999AD said:

    I think I've found two such bosses:

    weird, I could have sworn the former had the other kind

    8 hours ago, Nesouk said:

    So Jutsus are neutral ? Meaning I can use for instance a Fire Jutsu on an ennemy that absorbs Fire ?

    No, they are fire elemental and hit against physical defense.
    You can use them against fire absorbing enemies after you use anti-magc on them. Only then will the debuff work.


  13. 14 minutes ago, Serafie1999AD said:

    These are good hints. Poison could be dangerous against the Wolves, as it will make them more eager to use Suzaku Sky Dance or Seiryu Death Fist, but you can use petrify against them.

    No, no, no! Poison is the right answer! ESPECIALLY against their boss!

    14 minutes ago, Serafie1999AD said:

    I hope this boss isn't a certain colored Rabite who you should never hit with spells as he always counters them. O.o

    a: no
    b: that is not how counters work anymore in this hack

    14 minutes ago, Serafie1999AD said:

    I can't test in my current game since I don't have Sabers, but if an enemy is immune to physical attacks (the first type) and you use Sabers that hit the enemy's weakness, how well will the Sabered physical attacks damage the enemy?

    with saber your regular attack will be physical element AND the saber's element, multiplicatively.
    So you'll deal 1.5 times 0 damage.


  14. There are two basic types of physical "immunity".
    One that has an immunity to physical (meaning half taken damage early game and quartered for high tier enemies) like a fire elemental is immune to fire - those can be removed with anti-magic and bypassed with weapons like Acala, Pain Tooth and Satan Flail.
    The other, rarer kind (afaik only one very late boss) has maxed out physical defense, the same stat armors give you. Here anti-magic is useless.
    You can theoretically increase your attack value high enough to bypass that with very specific items but any such setup leaves you a one hit wonder.

    Jutsus are still physical attacks but not "physical element". Meaning they are ok against the first kind but useless against the second kind.


  15. 3 hours ago, Nesouk said:

    OK so what is the point here ?? First off magic is really weak in FFVIII to the point that even LandonRay in his Requiem Mod buffed it (except Meteor because of Rinoa's Angel Wing) and it's actually the only thing he buffed in the Requiem Mod (and even with the buff late-game some Limit Breaks were stronger), plus I don't see the point of halves the strength of magic if you also makes it cast 2 times in the row doesn't that basically make the nerf useless ? And what about Double and Triple.

    I'd guess it turns a weak and useless move into a weak and useless move that takes ages to complete (weren't there timed missions?) that ALSO are weaker than before because they have to go through defense twice.
    At least I assume that defense is linear subtraction here, don't know much about this game.


  16. No, the optional stuff has to go last.

    I basically create some "do nothing" instructions where the function calls of the optional patches will go.
    The optional patches just replace "do nothing" with a function call.
    But if you apply the main patch it will write the "do nothing"s again there.

    May I ask what is troublesome about this process?
    Usually you'd just need to double click the patch and then select the ROM.


  17. v1.032

    • increased monster level on Golden Road where you only need to go later from 10 to 13
    • fixed bug that allowed to "sell death penalty"
    • fixed bug that added armors when selling with a character that has death penalty
    • reduced cost of Stone Cloud, Stun Wind, Cold Blaze and Blaze Wall from 10 to 9

    in RAM the next entry after the 8th armor is the death penalty.
    When you sell armor it moves all "armors" behind the sold one one slot in front so there are no gaps.
    Except SD3 goes one slot too far. So it moves the death penalty into the 8th armor slot.
    It is all numbers in the end, so "died but slept in an inn" is the same as Duran's first helm, "died, slept, than died once more but did not sleep" is "Silver Circlet".
    Makes perfect sense. To the game at least.