Hart-Hunt

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Posts posted by Hart-Hunt


  1. Yep. PSP was like an experimental release of 1.3, and had different creators. The only one who got released at the end was the first one, Dr. Bretto's. It wasn't as balanced as the original one. I'd pick 1.3 as a base, or even replicate 1.3's changed in a vanilla ISO.

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  2. Most of chapter 4 really isn't unfair, save for Altima and a few optional (skippable) Deep Dungeon fights. It's just that in Ch4, the game decides to completely steer away towards a different kind of combat dynamics and design. Where a variety of jobs and abilities was the name of the game in the first 3 chapters, in the fourth one Speed, CT manipulation, and DPS are kings. If you can master the technique of making your turns count in reliable ways, then Chapter 4 will seem easier and easier, and more a matter of planning how to break the uber-stats wall of enemies in each battle, and then executing said plan.

    If you ever get stuck, I completed the main story (except for Altima) with the challenge of having 1 unit less in each battle, generics only, and no random battles (meaning natural growths, natural levels, and having to plan ahead which abilities I'll be learning). I find the playthrough very instructive, because it uses normal jobs and tactics, and mostly shines in CT counting and execution (my glory days :().

    https://www.youtube.com/playlist?list=PLWTk_7CuZPxLi3dgCM0IwagOrgDowjkiE

     

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  3. I'm speaking purely by memory and some things might be off, but...

    Faith Rod was moved to a latter battle. Someone held it in the battle prior to Adramelk (Dicebarg's elder brother battle). It's a unique item, and pretty broken.

    Onion Knight was nerfed in the last update. I think Whale Whiskers weren't Two-Handable anymore as a change in the last update (very lame), which was a huge nerf for them as well. There's still a ton of setups where the OK rocks with pure damage. The most common one is an end-game one using the Exca-2.

    I wouldn't care much about growths, unless you are doing some kind of challenge.

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  4. On 13/1/2019 at 2:36 PM, ronlyn said:

    the game calculates the enemy level via the party's average level (including Rafa and Malak which are WAY ahead of you)

    False. FFT's scaling depends on the highest team member on your party roster, including those outside the battle. So in 1.3, when you recruit a new character like say Marche or Agrias, they also join at a higher level, resulting in an inmediate increase of difficulty via enemy scaling. Lame in my opinion. I enjoyed 1.3 a lot, but its design in certain aspects is severely outdated.

    Sigh, I wish someone redid 1.3 in a proper manner, without doing something completely different.

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  5. Reposting a fragment of what I posted in Discord chat today:
     
    --
     
    Howdy there gents. I've been AWOL for the past several months, because I had a huge burn out of it all. I know some of you have tried to reach me (including Kaffe today), and I really appreciate you being so kind to me. :D My life's been the same, except that I got a new job about the same time I went AWOL, which I love doing and it was a huge step forward for me. That, and college which is the most demanding yet, took a big toll in me, and my self-taken pressure to develop MMX and also be updated with the forums reached a boiling point and I handled it poorly, simply leaving NG+ to the rest without giving any explanations. I truly apologize because I've always loved this community, as the elders here know, and you'll always be at a special place in my heart.
     
    --
     
    Seriously, I love you guys and I've missed you a lot. What I can offer as a learning experience, is that you have to learn to lose that fear of returning to where you belong, if you truly care for that place.
     
    Anyways. Have a good week yall. See you around.
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  6. Version 0.1.0 released!

    What's New in Version 0.1.0:

    Level changes:

    • Chill Penguin's stage redesigned. Boss battle is the same as vanilla - will be modded in a latter version.
    • General tweaks in already released stages.

    Enemy changes:

    • Rebalanced speed values of enemies present in all stages.

    Engine changes:

    • X's dying animation is a lot shorter.
    • READY text animation when spawning is a lot shorter. Both changes allow for faster respawning and gameplay.
    • Leg Capsule in Chill Penguin's stage now adds: Higher jump, slower sliding down of walls, and break breakable blocks by kicking.

    Dialogue changes:

    • Dr. Light's dialogue with the Leg Capsule was redesigned to reflect the new changes.

    As always, a lot of background work with misc changes that is not worth mentioning.

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  7. On 23/12/2017 at 10:06 AM, GrayShadows said:

    @artemi, I'm pretty new to the forums so most of what I know about you is that you post a lot in the BNW section... So here, have a FF6 story: http://archiveofourown.org/works/13111734

    Let me know if you've got an AO3 username and I'll gift it through their system, as well!

    I want to publicly thank @GrayShadowsfor his gift. I haven't heard from artemi, but this guy right here made the most original gift right here, and he deserves a cheers from the rest of the community.

    It's not much, but I hope that we can return the good vibes in 2018.

    Everyone, thank you for participating, it was a blast as always. I wish you all a happy New Year. Here's a cheers to y'all.

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  8. 1 hour ago, Darkkefka said:

    Next, I need to decide how I'm going to Publicy release this thing, because I don't plan on going through al the IPS patching crap again.

    What do you mean with this? As a general reminder, we only host mods in .ips or other patch-type of formats in this site.

    Also, about the PMs, that includes us Admins us well. We have been long trying to contact you, not only through this site, with no answer.

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  9. Progress is being made. Enemies are all designed and tested, and now I'm slowly changing the graphics towards its final version. Here's a preview of the first part of the stage with its final graphics.

    I make a lot of progress in my development streams. Be sure to follow the thread to know when I stream so you can catch the changed being made live!

    2017-12-24 17_19_11-MegaED X - New Hard Type Modded.smc.png

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  10. @pbrand! Merry Christmas!

    I based it after your favourite games listed in your profile. I added your name and the logo on the right since I designed it as a desktop background. Also, I have a tendency towards a minimalistic style. If you want any tweaks, do let me know. Hope you like it!

    Again, I want to personally thank everyone so far for spending so much time making them gifts. They have been so varied, I love it so far! Keep it up! And for those who haven't received their gift yet, I ask you to be patient! More gifts will be coming up!

    Secret Santa Gift.jpg

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