Gi Nattak

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About Gi Nattak

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  1. Try with a unheadered ROM. Looking at the asm code/file, the header part is commented out with ; which means it won't be taken into account when patching. So I'd assume the ips patch is for unheadered. Cool patch btw!
  2. Team Nattak.
  3. Ahh, that certainly explains why I woke up today well within the 24 hour period and your stream was no longer streaming. Sorry to hear that man! Nice template btw.
  4. Gotcha. And yeah I hear ya, it sure does seem like it lol. What started out as a mostly graphical update has gone far beyond. It's definitely getting there, though, I promise, work has never ceased in the last almost year for this massive update. There's still some major code workings that are needed for one of the major new 'things', but the vast majority of the main work is finished. It's just a matter of having the time and drive to do it, in regards to my good buddy Madsiur (the assembly coder), as he is a very busy man. And after all's done it'll need to be tested again very thoroughly... Honestly it'll be a couple months off still I'd say. Can't rush these things.
  5. Cool man! Sorry for just tuning in here to read this. Gonna stream it?
  6. There's a thing on top of one of the train carts, before the train gets split in half where you can't go back, just walk on top of the train cart and you'll fall through a thing and then need to head back to the caboose and find a treasure, that for some odd reason teaches Avalon Cure.
  7. The 7z archive is not the actual patch, you'll have to open/unpack that 7z file with a utility like WinZip in order to get to/extract the contents inside, where you'll find the .ips patch for the mod that lunarips can recognize.
  8. It is found while in the Avalon's dream event. When your inside the castle, gotta go outside and walk on the balcony to a room to the south, where it resides inside a box.
  9. Ah thanks for the heads up, we recently did a server clean-up and these must've been moved. I'll get them working again asap. EDIT: fixed links.
  10. Madsiur did a nice thing and made a 2 minute per song version of the soundtrack, and hosted both versions of ff6hacking's server, first post updated.
  11. Since I have a lot of left over songs I did that didn't make it into the mod, I'm going to start making song replacement patches, which will eventually someday turn into a 'soundtrack B', but for now will just do a couple here and there, starting with the overworlds: Energy Breaker - The Prayer Bells do not Toll Replaces WoB Overworld (FFIV/DQ Alefgard Remix) http://www.mediafire.com/file/dap5ktgdp3lcozx/Energy+Breaker+-+The+Prayer+Bells+do+not +Toll.zip FFIII - Dark World Replaces WoR Overworld (Underworld - Terranigma) http://www.mediafire.com/file/9897vacuaeyf3o8/FFIII+-+Dark+World.zip Note that these patches do not change the in-game Music Player song titles.
  12. That it is, pushed it to the limit! It's actually quite rare to hear a song played more than once in the damn game -- the amount of game compared to 250 something songs was tough to manage, but I basically crammed them in wherever there was any possible reason to and managed to house them all.
  13. Get your MP3 RotDS soundtrack, here!: Regular OST: 3min songs (562 MB) Shorter OST: 2min songs + fade-out (378 MB)
  14. I seem to recall this happening to me before, with my hack, and thinking wtf is this, but it turned out to not be a real issue per se, was some corrupted save data or using outside saves or something. The quaking is a carry-over from the Tzen house collapsing event I believe. I'm not sure though if this is the same exact case. From briefly testing here on the latest BNW from the start of the WoR I'm not seeing it, seems okay... Sines, did you have one consistent save data throughout your entire 1.8.5 playthrough? Also, did you complete Daryl's Tomb? If not the option for the Ancient Castle won't be there as it comes later on once you have the airship. From your post it sounds like you did not.