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Posts posted by BTB
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Go right ahead and start up a thread. Good to have you.
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http://ngplus.net/index.php?/files/file/47-btbs-civilization-iii-somewhere-in-time/
The recent re-release (or something to that effect) of Civilization III on Steam or some shit has prompted me to blow the dust off of one of my earliest modding projects and clean it up for an official release. If you've ever played Brave New World, you know what to expect with what I've done to the game. I would ask anyone who plays to please read through all of the in-game help files, not just because that's how you find out what all is different in the mod, but because A) I need feedback on how helpful it is, and B) there's probably a mistake in there I missed, and even more probably a lot more than that. Please check all of the links in particular and make sure that they resolve to valid pages (I did mention that I re-wrote the entire in-game help system from scratch, right?).Thanks to everyone who checks this out.
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I believe you just got that hack from here: https://www.ff6hacking.com/forums/thread-3532-post-35139.html
It definitely was in a previous beta, AFAIK. -
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You're talking about the hack that D sent you, right?
Should still be in your email history since you never delete anything.
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Why would you be missing the status symbols hack...?
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It appears that neither the spell condensing patch nor the random encounter patch is in RC11.
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What patch is doing it?
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Any "donation" from Seibaby I ever spoke of was referring to the work he has put into this project (unless we're talking about the community donation project we set up to send DN a care package). We don't really take in donations... though I can't in good faith turn down any willing contribution towards my "help my broke girlfriend take her cats to the vet" fund.
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Relic bug still exists, too. Looks like something in the menu screen got messed up with RC9, and my gut is telling me it's related to Y Relic Equip.
EDIT: the good news is that timed sequences seem to work properly. So the lack of a timer is a fun feature.
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Brave New World: Stormtroopers vs. A-Team edition
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So, for the next RC...
• The game will no longer crash when Relm is recruited
• The Zephyr Cape will now case Haste on low HP (instead of whatever it does now)
• Dog Block will be disabled while covering
• The Soul Sabre's BatPower will no longer be hidden in the extended equipment info screen and it and the Blood Sword will no longer be ignored by the optimize routine
This *may* get put out tonight, otherwise it may be a little bit. -
12 hours ago, thzfunnymzn said:I support adding this into to BNW.
It would be much more elegant to, say, take one of the rooms in Ebot's Rock and edit it into an actual underwater room.
Unfortunately, map editing is not our strong suit. @Lockirby2 is the person I'd consult about that.
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seibaby - Today at 3:51 PM
It's a simple matter, but I'd rather leave it to synchI don't know what causes the crash, but I'm willing to bet it's a simple as a typo -
The current 1.9 beta seems to be good to go. The only significant bug is that the game hangs when Relm is recruited, and I'm pretty sure @seibaby can whip up a quick fix if Synchysi doesn't put out a new RC in the next few days.
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So, Relm event and Zephyr Cape fix for RC9. Are we missing anything else?
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I'll be leaving it up on my end for about two weeks or so.
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I'm gonna put up a new ROM that switches the indexes of the Omega Wepaon and Soul Sabre, since the Soul Sabre's index is currently hard-coded to be treated like how the Omega Weapon should be (shows up as ??? BatPwr, is ignored by optimize, etc.) This will just simplify everything so that the only change necessary on YOUR end is to switch the suit of armor in the Figaro Castle Basement from item #22 to item #23.Looks like Seibaby is just going to send you a fix.
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40 minutes ago, Darkkefka said:I might have. So it's still dead? What the hell happened??
Arch took his ball and went home.
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Uh... ID isn't back up >.>
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Well, why don't you come over and have some video game metal and some nachos? And then some beer.
http://btb2.free.fr/temp/BTB.torrent
As many of you may know, I am the proud caretaker of the internet's largest and best collection of video game metal, which I make a point to share about once every other year or so. Said collection has grown steadily over the last 15 years and has just hit a major milestone of TWO THOUSAND tracks of metal goodness. So bust out your favorite torrent client, strap on your dancin' shoes, and get ready to rock.
(DISCLAIMER: for those of you concerned with the legality of this since you see "torrent" and automatically think "pirate", this collection is... wait a minute, this isn't GameFAQs. Fuck the man, let's sail the seven seas and have some rum.)- 2
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On 10/17/2017 at 11:17 AM, Valenhil said:I...don't really see it?
To be honest the only problems I have with the script right now are Sabin and Relm, which get lines referencing a characterization they didn't really earn, and replacing memetic lines with fourth wall jokes.The connection between Sabin and Rei is the aloofness factor. Rei doesn't really fit in anywhere he goes because he's an outsider, but rather than feeling self-aware, he just kinda shrugs it off. Sabin, although royalty, has spent the last decade of his life living in isolation and thus behaves in the same manner. The fact that he *is* of royal blood is (at least partially) what gives him confidence to behave in this manner since nobody can question the fact that he *does* belong.
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Is the random encounter patch in this? I've kinda lost track of a few things, myself.
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Ok, this is acceptable. You are worthy of bearing the mantle of "Serj".
1.86 and 1.9
in Final Fantasy VI: Brave New World
Posted · Report reply
1.9 is pretty significant. The current RC is stable; the issues with it are minor and entirely cosmetic.