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About This File

Major features:

  • Equipment offers various bonuses instead of a simple attack and defense progression
  • Rebalanced classes, stats and spells, almost everything is usable now
  • Modified formulas that keep even high level techs useful
  • Expanded inbattle options with running, regular strong attacks and counter techs
  • Passive MP regeneration with high cost spells: be smart with your magic
  • Extensive boss AI changes
  • Accelerated level curve: from class changing at the earliest mana stone to facing the final boss at the level cap
  • Transformed the shield slot into a second accessoire slot for everyone, shields count as regular accessoires
  • Increased inventory capacity to 20 per item type instead of 9
  • Tons of bugfixes ranging from agility stats not working to Kevin's wolfform stacking attack bonuses
  • 5 difficulties to choose from, covering the spectrum from "easier than vanilla" to "Atlus would be proud"

What's New in Version 2.021   See changelog

Released

  • missing now generates 1 TP if the equipped weapon can generate TP by itself
  • pressure now affects enemies' revenge healing
  • decreased revenge threshold for Bill/Ben and Fiegmund
  • nerfed Landumber's gimmick damage increase
  • fixed damage table for hard melee damage from monster being 2x tough damage instead of 2x normal damage
  • fixed bug that allowed some bosses to profit from your auto-buffs
  • fixed the yellow damage heal weapon not working
  • fixed the HP up shield bonus not being applied
  • excluded MP up from auto-buff compatible effect list
  • fixed spell learning of Evil Shaman
  • reduced Dolan's frequency of casting his instantkill combo
  • reduced Mispolm's magic damage by 25%

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Great ambitious project! People must try it.

I'm just not sure how the weapon cooldown system works exactly... Sometimes the characters can attack many times in streak w/o cooldown and sometimes I get a reeealy long cooldown time.. Dunno if it's a bug or if it's just supposed to have some RNG system attached to it.

I'm having a lot of fun with the mod anyway! Love it!

Thx

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Got it now! Reading the README file has made it clear.

But now there’s something that just feels a bit unbalanced. I’ve just got to the 8 beasts part and the first beast I’ve tried to kill was Xan Bie (the fire one). It got me 1 and a half in-game days to kill the beast using water weapon augmentations, fire debuffs and the like, and still I was dying as hell... Idk if the bosses scale up with the players’ levels... Cause I got to the boss at lvl 61 while the mobs around it (before the boss fight) were at level 52. In order to grind levels I’ve first used an accessory that increases mobs levels (Earth Bracelet). But I’ve unequipped it before entering the boss... And now I feel like I’ve screwed it up cause killing my second boss (Fiegmund, the ice one) is being just impossible even equipping all the ice-protecting armour,  fire weapons, and using wuss difficulty... It’s hit-killing my characters!

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I'm stuck entering the chibikko village, my hammer wont shrink me. Ive checked the items and im not wearing anything that makes me immune to the effect(moon ring). Any ideas?

  • Upvote 1

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Hi

would it be possible to provide patches that cancel the patches installed in the other difficulties? What I'm looking for is to disable "death penallity". I really enjoyed playing in difficult mode, but this penalty is a bit uncomfortable.
Do you have the patch that cancels it (the "death penallity")?

 

Very grateful

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Hi

Another doubt: What happened to Kevin "Pressure Point"?

I don't found informations in README or in skills/traps.

Edited by Renato

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I don't know if the devs still pay attention to this mod, but does mod allow hotkeys for spells so i you don't interrupt combat by pausing? if not could it be added?

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Hey so I've been playing this mod for a while on stream until now I have to do the Corobokkle quest and how can one suffer from an ailment even after being healed with both Tinkle Rain and Golden Save statue? PLZ HELP ASAP

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You have to make sure none of your current equipment makes you immune to corobokkle status, e.g. moon ring, gold shield, the 258 gold armors from Forcena (e.g. Hauberk).

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I have some doubts about SD3:
What was the last translation done? The one made by NS Corlet in Aug, 27 2000? Or there is another new translation for this game?
Can I use any english patched ROM for this MOD? Won't it bug something?

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Hi, i have a bug, i thought it was beacuse a patched a translated SD3, but i patched a japanese unmodified version and the bug continues: when i'm in a cave, i think maybe the bats are responsible? I'm not sure wich one of the mobs are responsible, but the ability of one of them of lowering, i don't know if the HP or maybe the VIT, is causing the stats of my characters to be permanently low, to the point i have 0 defense or the HP if it was originally 180, to be 80, just to say something.

Any help is aprecciated, regards

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really good mod!And here is advise for you guys.you better save before any boos.Because Boss really insane and sometimes the game freeze.i'm not sure something wrong with my emulator or this mod. but i haven't  seen the screen stuck in original game.

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