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About This File

Major features:

  • Equipment offers various bonuses instead of a simple attack and defense progression
  • Rebalanced classes, stats and spells, almost everything is usable now
  • Modified formulas that keep even high level techs useful
  • Expanded inbattle options with running, regular strong attacks and counter techs
  • Passive MP regeneration with high cost spells: be smart with your magic
  • Extensive boss AI changes
  • Accelerated level curve: from class changing at the earliest mana stone to facing the final boss at the level cap
  • Transformed the shield slot into a second accessoire slot for everyone, shields count as regular accessoires
  • Increased inventory capacity to 20 per item type instead of 9
  • Tons of bugfixes ranging from agility stats not working to Kevin's wolfform stacking attack bonuses
  • 5 difficulties to choose from, covering the spectrum from "easier than vanilla" to "Atlus would be proud"

What's New in Version 1.042   See changelog

Released

  • high AGL reduces weapon cooldown
  • added effect to headgear tier helms to reduce weapon cooldown
  • added effect to hero's crown tier helms to resist death effects
  • added cap of 320 damage (400 with day bonus) for fraction damage spells like Half Vanish, Slime Prince special, etc.
  • change a few regular enemies to resist snowman status effect
  • fixed defense stats on Wind Demon Mail and Silverwolf Pelt
  • corrected displayed name for Dark Lich's Anti Magic

2


User Feedback

Great ambitious project! People must try it.

I'm just not sure how the weapon cooldown system works exactly... Sometimes the characters can attack many times in streak w/o cooldown and sometimes I get a reeealy long cooldown time.. Dunno if it's a bug or if it's just supposed to have some RNG system attached to it.

I'm having a lot of fun with the mod anyway! Love it!

Thx

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