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About This File

Major features:

  • Equipment offers various bonuses instead of a simple attack and defense progression
  • Rebalanced classes, stats and spells, almost everything is usable now
  • Modified formulas that keep even high level techs useful
  • Expanded inbattle options with running, regular strong attacks and counter techs
  • Passive MP regeneration with high cost spells: be smart with your magic
  • Extensive boss AI changes
  • Accelerated level curve: from class changing at the earliest mana stone to facing the final boss at the level cap
  • Transformed the shield slot into a second accessoire slot for everyone, shields count as regular accessoires
  • Increased inventory capacity to 20 per item type instead of 9
  • Tons of bugfixes ranging from agility stats not working to Kevin's wolfform stacking attack bonuses
  • 5 difficulties to choose from, covering the spectrum from "easier than vanilla" to "Atlus would be proud"

What's New in Version 1.042   See changelog


  • high AGL reduces weapon cooldown
  • added effect to headgear tier helms to reduce weapon cooldown
  • added effect to hero's crown tier helms to resist death effects
  • added cap of 320 damage (400 with day bonus) for fraction damage spells like Half Vanish, Slime Prince special, etc.
  • change a few regular enemies to resist snowman status effect
  • fixed defense stats on Wind Demon Mail and Silverwolf Pelt
  • corrected displayed name for Dark Lich's Anti Magic


User Feedback

Great ambitious project! People must try it.

I'm just not sure how the weapon cooldown system works exactly... Sometimes the characters can attack many times in streak w/o cooldown and sometimes I get a reeealy long cooldown time.. Dunno if it's a bug or if it's just supposed to have some RNG system attached to it.

I'm having a lot of fun with the mod anyway! Love it!



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Depends on what you're doing; there are two types of regular attack with very different cooldown times, see readme for details.


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Got it now! Reading the README file has made it clear.

But now there’s something that just feels a bit unbalanced. I’ve just got to the 8 beasts part and the first beast I’ve tried to kill was Xan Bie (the fire one). It got me 1 and a half in-game days to kill the beast using water weapon augmentations, fire debuffs and the like, and still I was dying as hell... Idk if the bosses scale up with the players’ levels... Cause I got to the boss at lvl 61 while the mobs around it (before the boss fight) were at level 52. In order to grind levels I’ve first used an accessory that increases mobs levels (Earth Bracelet). But I’ve unequipped it before entering the boss... And now I feel like I’ve screwed it up cause killing my second boss (Fiegmund, the ice one) is being just impossible even equipping all the ice-protecting armour,  fire weapons, and using wuss difficulty... It’s hit-killing my characters!


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I'm stuck entering the chibikko village, my hammer wont shrink me. Ive checked the items and im not wearing anything that makes me immune to the effect(moon ring). Any ideas?


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