Mega Man Battle Network 3 Randomizer 3.3.2 (with Open Mode Patches)

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About This File

This is a Python 2 script with a bunch of text files used for randomizing Mega Man Battle Network 3. I've taken some liberties to make it more interesting to use. Credit goes to Mountebank/Samfin, Dabomstew, Prof.9, Rockman.EXE, and potentially other people I don't know about/forgot for the original MMBN3 Randomizer I found on Github.

Features

  • Supports both Version White and Version Blue! Thanks, Hart-Hunt!
  • The original randomizer featured randomizing of Numberman Code Prizes that give Battle Chips, Battle Chip Folders, Green Mystery Data, and Virus Formations. Those are still here!
  • Lots of text files. They hold a bunch of data that you can mess around with to some extent. Just be sure to back things up in case something goes wrong.
  • Various modifiers are asked of you right off the bat when opening the script. These include Battle Chip Damage and Enemy HP Multipliers and Variance Values, as well as a Custom Run seed and a "Chip Code Roulette" Mode!
  • If a Run Seed is not supplied, it will generate one based on the current time.
  • More details can be found in the included NOTES.txt.

Known Issues/Caveats

  • The rom must be a clean US copy of Mega Man Battle Network 3.
  • Messing with the text files in ways you probably shouldn't mess with can lead to errors, crashing, corrupt ROMs, etc. I take no responsibility for any of this. Make sure you read the NOTES.txt!

ROM Checksums

These checksums are from a clean, self-dumped MMBN3 White rom. If you're going to use this randomizer, you'll need a rom that has these checksums.

  • CRC32: 0BE4410A
  • MD5: 68817204A691449E655CBA739DBB0165

These checksums are from a clean MMBN3 Blue rom. If you're going to the use this randomizer, you'll need a rom that has these checksums.

  • CRC32: C0C780F9
  • MD5: 6FE31DF0144759B34AD666BADAACC442

Open Mode Patches

These patches can be used if you want to experience the game in a different way. Make sure to patch the rom with the correct patch BEFORE randomizing it! The features of these patches are listed below.

  • A built-in Full Library code that loads on a New Game! (This took a while to figure out.)
  • Every area of the game should be open to the player right off the bat, but might not be immediately apparent as to how they're available. Be sure to look out for oddities! (This thing's a bit buggy)
  • You start the game with every email, access to the NaviCust and StyleChange menus, as well as some NCP programs and Key Items for access to various areas.
  • You have 6 out of the 7 Savefile Stars unlocked right off the bat! No need to fight Serenade, the Omega Navis, or do the Time Trials unless you want to, but the final boss is Alpha Omega because of this. Good luck!
  • The opening cutscene had to be completely replaced to make most of this possible.

What's New in Version 3.3.2 (with Open Mode Patches)   See changelog

Released

I did a massive overhaul to the Blue/Purple Mystery Data randomizer so it would pick up more BMDs/PMDs while also cleaning up my code to make it work better. Even with all of this, some BMDs/PMDs are intentionally skipped to prevent crashes. Not only that, some of them are unintentionally skipped for unknown reasons. This is just how it works. I have no control over it mostly due to how BMDs are stored in the game. For those curious, they're stored in the game's text data and not in their own table or unique format that makes them easy to pick apart.

All that said, this is probably the best I can do for what it's worth. Everything else works as intended and while the Blue/Purple Mystery Data likes to be finicky, here's hoping this update will have as much covered as possible.


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