Mega Man Battle Network 3 Randomizer 5.3 Hotfix 2

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About This File

This is a Python 3 script with a bunch of text files used for randomizing Mega Man Battle Network 3. I've taken some liberties to make it more interesting to use. Credit goes to Mountebank/Samfin, Dabomstew, Prof.9, Rockman.EXE, and potentially other people I don't know about/forgot for the original MMBN3 Randomizer I found on Github.

Features

  • Supports both Version White and Version Blue! Thanks, Hart-Hunt!
  • The original randomizer featured randomizing of Numberman Code Prizes that give Battle Chips, Battle Chip Folders, Green Mystery Data, and Virus Formations. Those are still here!
  • Lots of text files. They hold a bunch of data that you can mess around with to some extent. Just be sure to back things up in case something goes wrong.
  • Various modifiers are asked of you right off the bat when opening the script. These include Battle Chip Damage and Enemy HP Multipliers and Variance Values, as well as a Custom Run seed and a "Chip Code Roulette" Mode!
  • If a Run Seed is not supplied, it will generate one based on the current time.
  • More details, including sourcecode, potentially newer builds, and other resources can be found at the program's Github page, located here.

Known Issues/Caveats

  • The rom must be a clean US copy of Mega Man Battle Network 3.
  • Messing with the text files in ways you probably shouldn't mess with can lead to errors, crashing, corrupt ROMs, etc. I take no responsibility for any of this.

ROM Checksums

These checksums are from a clean, self-dumped MMBN3 White rom. If you're going to use this randomizer, you'll need a rom that has these checksums.

  • CRC32: 0BE4410A
  • MD5: 68817204A691449E655CBA739DBB0165

These checksums are from a clean MMBN3 Blue rom. If you're going to the use this randomizer, you'll need a rom that has these checksums.

  • CRC32: C0C780F9
  • MD5: 6FE31DF0144759B34AD666BADAACC442

Open Mode Patches

These patches can be used if you want to experience the game in a different way. Make sure to patch the rom with the correct patch BEFORE randomizing it! The features of these patches are listed below.

  • A built-in Full Library code! This took a while to figure out. (This has been recently disabled.)
  • Every area of the game should be open to the player right off the bat.
  • You start the game with every email, access to the NaviCust and StyleChange menus, as well as some NCP programs and Key Items for access to various areas.
  • Style Changes happen more frequently.
  • You have 4 out of the 7 Savefile Stars unlocked right off the bat! No need to fight Serenade, the Omega Navis, or do the Time Trials unless you want to.
  • Code for most of this new version of the Open Mode patch provided by NMarkro, a member of TeamBN. Thanks again!

The Open Mode patches, either in combination with the Randomizer or not, can be used for various types of play. Here are a few ideas:

  • Bingo Races
  • Alpha or Serenade Races
  • Time Trial Races or Practice

What's New in Version 5.3 Hotfix 2   See changelog

Released

  • Fixed the "enableomega.bin" to not have an offset higher than 0, which causes the game to crash/softlock when you talk to anything in the Secret Yoka Cave. It's also no longer compressed, the program does it for me.
  • Fixed the GMD data randomization getting overwritten.
  • Added tooltips to everything that was missing a tooltip.

 


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