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5935 downloadsThis is a Python 2 script with a bunch of text files used for randomizing Mega Man Battle Network 3. I've taken some liberties to make it more interesting to use. Credit goes to Mountebank/Samfin, Dabomstew, Prof.9, Rockman.EXE, and potentially other people I don't know about/forgot for the original MMBN3 Randomizer I found on Github. Features Supports both Version White and Version Blue! Thanks, Hart-Hunt! The original randomizer featured randomizing of Numberman Code Prizes that give Battle Chips, Battle Chip Folders, Green Mystery Data, and Virus Formations. Those are still here! Lots of text files. They hold a bunch of data that you can mess around with to some extent. Just be sure to back things up in case something goes wrong. Various modifiers are asked of you right off the bat when opening the script. These include Battle Chip Damage and Enemy HP Multipliers and Variance Values, as well as a Custom Run seed and a "Chip Code Roulette" Mode! If a Run Seed is not supplied, it will generate one based on the current time. More details can be found in the included NOTES.txt. Known Issues/Caveats The rom must be a clean US copy of Mega Man Battle Network 3. Messing with the text files in ways you probably shouldn't mess with can lead to errors, crashing, corrupt ROMs, etc. I take no responsibility for any of this. Make sure you read the NOTES.txt! ROM Checksums These checksums are from a clean, self-dumped MMBN3 White rom. If you're going to use this randomizer, you'll need a rom that has these checksums. CRC32: 0BE4410A MD5: 68817204A691449E655CBA739DBB0165 These checksums are from a clean MMBN3 Blue rom. If you're going to the use this randomizer, you'll need a rom that has these checksums. CRC32: C0C780F9 MD5: 6FE31DF0144759B34AD666BADAACC442 Open Mode Patches These patches can be used if you want to experience the game in a different way. Make sure to patch the rom with the correct patch BEFORE randomizing it! The features of these patches are listed below. A built-in Full Library code! This took a while to figure out. Every area of the game should be open to the player right off the bat. You start the game with every email, access to the NaviCust and StyleChange menus, as well as some NCP programs and Key Items for access to various areas. Style Changes happen more frequently. You have 4 out of the 7 Savefile Stars unlocked right off the bat! No need to fight Serenade, the Omega Navis, or do the Time Trials unless you want to. Code for most of this new version of the Open Mode patch provided by NMarkro, a member of TeamBN. Thanks again! The Open Mode patches, either in combination with the Randomizer or not, can be used for various types of play. Here are a few ideas: Bingo Races Alpha or Serenade Races Time Trial Races or Practice HP Unlimiter Patches These patches break the internal HP limit of Navis and Viruses from 4096 to 65536! The last bit of their HP is normally their Element. This patch moves their Element to unused space in the ROM and allows the 4th bit to be used as HP. There's an option in the Randomizer to take this into account. Using this option does the following: Allows for unrestricted Damage and HP Multiplier values! (Don't go crazy please...) It will write the enemy's Element to the space I've provided in the ROM that the patch uses. Without the patch, this setting leads to some weird behavior. Keep this in mind. You may rebalance the game's Chips and HP values with the included Text Files that store their stats! (Again, don't go overboard. And don't change anything you don't understand.) Chip Damage is capped at 9999, or at least close to it. At 10000+, the damage value is set to "????" visually and will no longer be randomized properly.
I've been working on a FF6 Advance editor since 2013 and a first version was released in 2014. A new WPF version is slowly being developed and I got the font editor, monster and item data editor and dialogue editor near completion (overall 90%+ finished). I'm making a poll to see what you would like seeing first. Elements have the easy (E), medium (M) or hard (H) mention regarding knowledge on them and time to code. Nothing music related is include because music editing can already be done with another tool.
591 downloadsDifficulty and Rebalance mod for Golden Sun: The Lost Age. What's New in Version 1.0009 (See full changelog) - Fixed Mia's EXP tables. She should level to 99 now and there is no need to restart your save file. ~You just need to kill a monster and she should level just fine
829 downloadsDifficulty & Rebalance mod for Golden Sun by Vanish Mantle. What's New in Version 1.0.1.S 1.0.1.S Changelog - Changed the level 35 soft level cap to require less EXP to hit the hard cap of 50 for Fallen Star ~ You will still need to grind a bit to get over this soft cap however it won't take as long as it did before. - Each character needs about 600k-700k instead of the 3.5mil- 3.8mil to pass the soft cap of 35. Previous Versions 1.0.1.R Changelog - Fixed some minor issues and bugs ~ This should be the final version of FS 1.0.1.L Changelog - All Armor can now be equipped by everyone minus exclusives like certain shields and dresses. - Massive Revamping of Crossbone Isle to contain tough and challenging Boss fights - Pheonix Soul now no longer heals 30% of Garet's HP. It now is a revive skill that targets the whole part and can heal for 100HP. ~ Revives party members back to 50% HP - Bind lost it's 100% accuracy and now costs 2PP but can hit up to 3 targets. - Added a new item that can seal Psynergy 100%. Psyphon Plume, it is a rare item and is dropped by some Bosses and monsters that are end game. - Boosted Mia's Aqua Rift, It is now her strongest single target skill. - Ether Flames is nerfed and now no longer targets all. It now only targets 1 character. - Pyroclasm now can inflict death. - Added over 50 unique skills for Boss Type characters. ~ Menardi now has a new skill Sacred Ashe, a healing technique that heals 800HP and boosts attack by 25% to the party. ~ Supernova on Menardi's skillset was swapped for Pyroclasm ~ Saturos now 2 new unique skills Ashe Flames and Heat Field. Ashe Flames decreases damage by 90% to all allies and Heat Field doubles agi. ~ Planet Diver and Pyroclasm added to Saturos's Skill set. - Fusion Dragon's Unique Skills have all been buffed significantly. ~ Outer Space's power has been raised from 200 to 600 ~ Evil Blessing has been Changed from 80 Diminishing base Damage to 80 Added Damage. ~ Dragon Driver's power has been raised from 120 to 360 ~ Drain Fang change from effect only to Base Damage and a power change from 80 to 700 ~ Deadly Gas's power changed from 20 to 475 Diminishing Base Damage ~ Severe Blow's power change from 1.2 multiplier to 1.5 multiplier and now targets 3 rather than 1 - Toadanpa gained Aqua Rift as a skill and drops a Cleric's Ring - Cleric's Ring now adds 40 luck and gained PP x 0.3 - Rebalanced a few Weapons and armor. See the topic here for specifics on equips [Link] - Ivan will come with 3 WoLs when you meet him in Vault which should keep players from having to hunt for them out side of Vale/Vault. ~ If more WoLs are needed zombies still drop them at the same rate as in previous versions.G - Fixed glittering tiara to actually give Mia Torrent. - Able to transfer Items over to TLA upon Completion of the game. Look for the Beta Release of RS soon. - Luck of several bosses has been raised to make them withstand statuses.