praetarius5018

Final Fantasy V: Void Divergence - Discussion

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Has the game been modified or updated since I last played? Heres a video I made where I broke your game in 2018 . I played through that version several times and enjoyed it. I was hoping to play through it again if you've updated it at all

 

 

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Hello ^.^

I specify that we can use a randomizer on its mod, we just have to take the Japanese version of the rom and make it random.

Randomize job learned abilities.

Randomize job base commands.

Randomize job outfit colors.

Randomize monster stats.

Randomize shops.

Randomize job equippable items.

Randomize job stats.

Randomize treasure.

Randomize jobs obtained from crystal shards.

Then patch this new roms with the mod.

https://github.com/abyssonym/grand_cross

It is 100% work ^.^


 

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I've moved half of the stuff to different locations or changed what certain monster stats do - was that taken into account?
I've my doubts that any special logic for this mod is present there.

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Does that in any way relate to your previous idea of using a randomizer meant for the base game not working on a hack that changes half the stuff you want randomized to different locations?

Also did you ever fix your "hard mode"?

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18 hours ago, praetarius5018 said:

Does that in any way relate to your previous idea of using a randomizer meant for the base game not working on a hack that changes half the stuff you want randomized to different locations?

Also did you ever fix your "hard mode"?

I had some curiosity and read that post and good lord some people really got some time on their hands (and doesn't use any of it to read the readme since you have a toggle option to increase/decrease difficulty whenever).  

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Hey; signed up to say that I'm a big fan of the hack. I'm nearing the end of my first play through and think that this hack is by far my favorite way to enjoy FF5. I do have one suggestion for a new feature. Forgive me if what I'm about to suggest is already a thing and I somehow missed it.

I was wondering if it would be possible for you to add a way to continuing leveling jobs past the 30/70 cap without gaining further stats? Perhaps a prestige system where you can optionally reset your job levels, removing all stats and skills in the process, but gaining an increase to the max job level. Levels beyond the original caps wouldn't gain stats, but instead only give skills.

This would allow for people who want to "100%" the job system to do so, as well as add in a way for people who wish to respec to be able to do so.

 

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short version:
not happening

 

long version:
There's not enough ram to do anything fancy.
The game only knows you have class X at level Y, not in which order those classes were gained or anything.
Heck, I even had to remove the ABP count of individual jobs to fit the 10 additional jobs in.

So with this I can't track if you should have +X STR from the first 30 job levels and the 40 levels after give no bonus.
I could at worst do some nonsense where I take a weighted pseudo 30 job value but that would mean random stat fluctuation and destroy any semblance of planning on the players side.
What I mean is for job levels 1-30 nothing changes and for 30+ stats are adjusted by:
(raw stat bonus x 30) / total job levels
e.g. at 40 levels you only get 75% of your total stat gains.
If this was done we'd get into FF2(nes) territory and noone wants that.

Even if that wasn't a problem I can't give you all of the abilities at the same time.
You could only have about 74 abilities and all after that would be cut off.
If you wanted every ability you'd need about 100 ability slots, so there'd be random losses as well.

And any form of reset is right out.
If it was only stats we could talk but the job abilities are a major game changer.
Respeccing from a pure melee build for the first half of the game to a hyper specialized build for the final boss is not something I'll allow.
If you've spent all your life mastering the sword and never even looked at a book you can't suddenly become an archmage.
Imo FF5 should also be about the journey and not just disconnected challenges, i.e. your past (job) choices should matter.

I hope that makes some sense.

 

If you got other ideas for a 2.0 - have at it.
I may look into making another update sometime down the road.

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Thats actually really interesting. I didn't realize you were so close to the ram limits. That makes what you have managed to do even more impressive.

I can't really think of much else to add with that limitation in mind. At this point I would most likely just focus on quality of life stuff. Things such as a way to skip some of the longer cutscenes of the game; or at least the opening one.  It would also be nice to have a way to mute the game's music without effecting the sound effects.

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