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praetarius5018

FF1 - Adamant Edition

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FF1_adamant-0.png.b6dc07f2c5b812456c1bd3c29dc4036b.pngFF1_adamant-1.png.98bdf01f21aba56e25d22666ebb06a6b.png

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general changes

  • 12 classes selectable
  • class change event instead grants +20 m.def
  • reworked spell list, INT increases spell effectiveness
  • reworked equipment list
  • hit count is now fixed based on class, e.g. fighter has 5, rogue 8
  • all the bug fixes and speedup modfications including dash button
  • buffed bosses
  • doubled exp gain, reduced early to mid game costs
  • most regular encounter are now runnable (all except those linked to boss formations)
  • some small dungeon changes, mostly ice cave to prevent bypassing the Eye boss via warp spell and to get bats in earth cave out of the way

classes:

Fighter
can use swords, axes and the heaviest armor

Rogue
dual wields knives, 8 hits, deals highest damage against low def targets

Bl.Belt
unarmed expert, highest m.def and lv50 damage

RedMage
can use swords and a good portion of white and black magic but has only mediocre stats

WhiteMage
can cast every white spell

BlackMage
can cast every black spell

Paladin
sword fighter with limited selection of white spells (up to level 5)

Ninja
dual wielding glass canon, can learn some black magic spells (up to level 5)

Druid
unarmed brawler that learns some support spells of all levels

Shaman
can learn every support spell

Magus
can learn every damage spell

Sage
can learn every spell but slow gain of spell charges

 

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