Doomsday31415

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Everything posted by Doomsday31415

  1. Version 8.0c

    893 downloads

    Super Mario RPG: Armegeddon is a difficulty and content mod for Super Mario RPG. It rebalances the entire game and adds a lot more post-game content, such as more FF bosses, two boss rushes, and even some special guests! This is the more reasonable version of Super Mario RPG Armageddon. Damage is greatly reduced, FP costs are lower, and battles are in general much easier. Patches should only be applied to the legally obtained 1999 US version of the ROM. Compatible with SNES9x 1.53+.
  2. Hey man, I'm glad you're alright. We knew you were really looking forward to playing the beta, so when you suddenly disappeared without a word, I was really worried. I'm sorry about your mom It might seem like everything's falling apart right now, but you're through the worst of it. And I've got good news! We're not done testing the beta. You can still test it if you want (although you'll need to come onto discord so we can give you the updated version). Either way, feel free to message me on discord and we can chat about things.
  3. Cool, I'll check it out tonight to see if there's anything strange. Regarding quotes and spoilers, you can just delete them like you would text.
  4. My name there is just Doomsday. I'm not sure what you're talking about with "the spoilers thing". If you scroll to the bottom of a thread, you can just reply to it.
  5. Feel free to put them here. Alternatively, you can find me on the NG+ discord in the general section. There's even a channel for smrpga there, but you need to ask for visibility first.
  6. Hey, no worries. You are far from the only one that can't find that last chest...
  7. Again, there are no missable chests. The one in Nimbus Castle during Valentina is already visible. How are you so confident you got every chest? Have you looked up their locations?
  8. There's no missable chests, so you must have missed one somewhere.
  9. Fixed.
  10. Hey guys, I know you've been waiting for a long time now. While I can't tell you "v9 will come out in a week", I can tell you what's left before it gets released. There's actually not much left to do! With that in mind, here's the roadmap: DK's currently going through to fix any issues caused by the Galaxy Star/Celebi changes. Long story short, those items can only be used once per battle now, and the way that's done affects every battle in the game internally. There's a few isolated QOL changes to be added, for example: Having an ingame character (Frogfucius?) give hints on where to go post-Smithy. Minor adjustments to the Smithy fight. Galaxy coin shop addition and adjustments. Adjusting the minigame in the Ice Caves. Add some sort of credits. Add a few surprises. After the above is finished, the game needs to be tested one last time. If nothing comes up from the above, v9 will then be released!
  11. FYI, the channel won't be visible until you tell the moderators you're not a bot.
  12. MODS -> smrpg-a
  13. Do I hear an echo? But in all seriousness, I'm not saying it to be mean. It's much easier to communicate on discord, and I want to make sure this doesn't end up exploding into a pseudo-open beta.
  14. FYI, beta testing is now ongoing and the game will be released once any issues are resolved!
  15. We're trying to limit access to v9 until after it's been released, so it's a tough sell. If you really want to beta test it though, feel free to make your case on discord
  16. Yo fein, hop on discord when you get the chance so we can make sure you have the right version (discord link is the CHAT at the top of this site).
  17. "everything"
  18. Both Peach and Mallow can revive.
  19. You won't have anyone that can revive on that team. I can't say if it's possible, but you're definitely going to have a hard time.
  20. I will be very amused if this new version emulates the crash properly.
  21. Makes sense. Although Snes9X is a good emulator, it unfortunately does not emulate everything. Certain things that should crash the game will run just fine on it. Since it was the only emulator tested for v8, any issues related to this were completely missed. As far as I know, the level up issue is the only one unique to the SNES Classic. You don't need to increase attack to beat everything (in fact, doing so typically makes it harder), so whether you continue on the SNES Classic without attack bonuses or switch is up to you.
  22. This is a bug that occurs in v8 if you play on bsnes, higan, or the snes classic. If you want to be able to choose to level up attack, switch to Snes9X 1.53+. As an aside, this issue won't happen in v9!
  23. The 2nd definitely looks better than the 1st, but neither looks like the font on the title screen. As I've already said, I'm against the removal of the original art on the title screen, so whatever you come up with needs to compliment that.
  24. I do think whatever the title screen looks like should include the original art (or at least a variant of it). Other than that, looking forward to what you come up with!