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Everything posted by Doomsday31415

  1. Version v8.0


    Super Mario RPG: Armegeddon is a difficulty and content mod for Super Mario RPG. It rebalances the entire game and adds a lot more post-game content, such as more FF bosses, two boss rushes, and even some special guests! This hack assumes you're VERY familiar with the original game. The game starts off relatively simple, but after Moleville the difficulty picks up. Looking for a difficult Mario RPG hack? This is it! Patches should only be applied to the legally obtained 1999 US version of the ROM. Compatible with SNES9x 1.53+.
  2. After entering the password, you have to talk to the object next to the door. Doing so should cause the door to open if you've entered Ha-ts-un-e-Mi-ku.
  3. In case anyone is checking this but hasn't checked out the stream, DK is currently testing all the superbosses. Almost there!
  4. v8 beta* Still, grats on the new PB!
  5. Hope you feel better soon! Don't overwork yourself for our sake. Health before wealth!
  6. You need to use Fertilizer on the flower.
  7. In v8, I grinded galaxy coins from The Master. Whether or not that's the best method, I couldn't say.
  8. The likely cause of this is a memory leak on one of the attacks being used. To avoid this, end battles more quickly, without using those attacks (I forget which ones).
  9. Everything I touch results in the monsters getting rebalanced... Looking forward to the live stream!
  10. Well, the beta test is still ongoing, so the release won't be for a while.
  11. Forgetting account info in never fun... I remember having to create a new ID account because of it At any rate, I'm just glad to see you back!
  12. Regarding Ultima, either you perfectly time it or you don't deal 9999.
  13. P.P.S.: You're talking to the reason those changes exist in v9.
  14. Any damage dealt beyond 30k is wasted. In other words, 10k+10k+10k has the same effect as 14k+14k+30k. Ideally, you'll want to take a life every two hits. P.S. v9 will fix this and also makes Mario optional.
  15. 30,000 typically for the first life, then 29,997 for future lives. I'm pretty sure you can't deal anywhere near that for normal attacks. However, I don't know how much it actually does.
  16. With high enough stats, any attack can deal up to one life of damage per attack.
  17. It sounds like you didn't patch the vanilla US rom. Lucky should never happen.
  18. I had no part in this, but my understanding is the pointers to the information were changed to a location with more space, and then directly modified in a hex editor.
  19. Most superbosses resist elements, and Peach Beam/Snowy are elemental. I have no problem with a FAQ post.
  20. In v8, magic power is added to magic attack. In other words, 255 isn't much for a character with low magic attack.
  21. There's nothing particularly special about those spells aside from the fact they deal a lot of damage. It's just the damage display only goes to 9999. Celebi alternates between 4 different effects. The order of the effects is always the same, and repeats indefinitely. Several items, like Kerokola-3, simply add another item (like Kerocola-2) to the inventory upon use. Others use a counter.
  22. In that case, you should find a different enemy set.
  23. Lazy Shell is all secret chests. Bowser's #2 weapon is the Hurly Gloves (there's also the Fire Claws in Bowser's Keep). Groudon is in Barrel Volcano, south of the opening area (not counting the spring room). Jump in the lava to reach him. The seed won't drop if your inventory is full.
  24. Let's see here... Via Infinito is located in Land's End, under the Sky Bridge. Boss Rush/FF Boss Rush is located beyond Boomer in Bowser's Castle. Lazy Shell and Celebi are really good. Also, I'm pretty sure the elemental dragons have the same drop rate. Do you have room for the equipment?
  25. It's actually much more complicated than just changing a single sprite. The damage output was modified to display ##.#K if the damage is greater than 9999.