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Everything posted by Nitro
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Version 9 bug report (report all problems here)
Nitro replied to Darkkefka's topic in Super Mario RPG: Armageddon
If the highest value a memory address can reach is 255, then the highest possible hp (that is with the actual health being 30K) is 7650000. -
Version 9 bug report (report all problems here)
Nitro replied to Darkkefka's topic in Super Mario RPG: Armageddon
There would be a memory overflow probably. -
Version 9 bug report (report all problems here)
Nitro replied to Darkkefka's topic in Super Mario RPG: Armageddon
Make that 5 million and we have a deal. -
Version 9 bug report (report all problems here)
Nitro replied to Darkkefka's topic in Super Mario RPG: Armageddon
I found a new typo: Peach learned "Aromtherapy". Should be "Aromatherapy. -
Version 9 bug report (report all problems here)
Nitro replied to Darkkefka's topic in Super Mario RPG: Armageddon
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Version 9 bug report (report all problems here)
Nitro replied to Darkkefka's topic in Super Mario RPG: Armageddon
And while I'm at it -
Version 9 bug report (report all problems here)
Nitro replied to Darkkefka's topic in Super Mario RPG: Armageddon
I think Bahamut's psychopath message states the wrong amount of health. In the Lazy Shell editor, it says if "insert memory here" = 8, remove self, which translates to 240K health, while the psychopath message says 120K health. Same is true for Arceus. Psychopath states 210K, while the battle script says if "insert memory here" = 9, remove self, which translates to 270K health. Azelf psychopath states 150K, battle script states if "insert memory here" = 6 (180K) remove self. Same for Uxie, Mesprit is correct value though (memory = 5) Trial Mode Belome psychopath message states 30K, battle script states if memory = 2 (60K) remove self. Trial Mode Booster psychopath message states 90K, battle script states if memory = 4 (120K) remove self. General Guy psychopath message states 90K, battle script states if memory = 4 (120K) remove self. Goddess psychopath message states 120K, battle script states if memory = 5 (150K) remove self. Lapras psychopath message states 210K, battle script states if memory = 8 (240K) remove self. Lunar Bahamut psychopath message states 120K, battle script states if memory = 7 (210K) remove self. Magikoopa psychopath message states 30K, battle script never states anything about leaving the battle (no issues with the fight though) but it does state if memory = 2 (60K) do some things then clear the memory. Manager HP states 25K, psychopath message states 30K. Omega psychopath message states 150K, battle scripts states if memory = 8 (240K) remove self. Ozma psychopath message states 150K, battle script states if memory = 4 (120K) remove self. I suggest increasing Ozma's health to 150K, otherwise the battle is too easy. (that's just my opinion though) All 4(?) trial mode snifits psychopath message states 30K, battle script states if memory = 3 (90K) remove self. This one is just comfusing in so many different ways. Snorlax psychopath message states 240K, battle script states if memory = 9 (270K) remove self. Trial Mode Yaridovich psychopath message states 120K, battle script states if memory = 3 (90K) remove self. Yiazmat psychopath message states 300K, battle script states if memory = 6 (180K) remove self. Remember when this guy had 600K outside of the FF boss rush? I know that psychopath has been removed, but it's technically still wrong. Also, why the hell does Mesprit have less health than Azelf and Uxie? -
Version 9 bug report (report all problems here)
Nitro replied to Darkkefka's topic in Super Mario RPG: Armageddon
I guessed the prize correct though. -
Version 9 bug report (report all problems here)
Nitro replied to Darkkefka's topic in Super Mario RPG: Armageddon
I just found out that the answer is NO -
Version 9 bug report (report all problems here)
Nitro replied to Darkkefka's topic in Super Mario RPG: Armageddon
Quick question, does the hidden chest text bug prevent me from getting the prize? Edit: Also, what IS the prize? I'm guessing it's -
Version 9 bug report (report all problems here)
Nitro replied to Darkkefka's topic in Super Mario RPG: Armageddon
Ah, I see. -
Version 9 bug report (report all problems here)
Nitro replied to Darkkefka's topic in Super Mario RPG: Armageddon
Is Pokémon trainer Red supposed to be available before May and Dawn? -
Version 9 bug report (report all problems here)
Nitro replied to Darkkefka's topic in Super Mario RPG: Armageddon
I'd call it an exploit tbh. -
Version 9 bug report (report all problems here)
Nitro replied to Darkkefka's topic in Super Mario RPG: Armageddon
That was the weirdest bug I've ever experienced in this hack since the invisible npc bug in version 7.5 -
Version 9 bug report (report all problems here)
Nitro replied to Darkkefka's topic in Super Mario RPG: Armageddon
When he dies, that's it, no further story It's like none of that even happened In other words: All it is, is a way to farm free kerokola-3 -
Version 9 bug report (report all problems here)
Nitro replied to Darkkefka's topic in Super Mario RPG: Armageddon
I guess I'll fight him and see what happens next -
Version 9 bug report (report all problems here)
Nitro replied to Darkkefka's topic in Super Mario RPG: Armageddon
I just lost to a Long Gui, then on the way back to the hidden area behind the tree, I walked right into Yaridovich disguising himself as toads. And not just as sprites, it reverted my story progression! -
Version 9 bug report (report all problems here)
Nitro replied to Darkkefka's topic in Super Mario RPG: Armageddon
From watching the beta testing I learned that the Final Fantasy bosses/hidden encounters and everything not related to the Mario series do not appear until Smithy is beaten, but I just encoutered a horde of Cactuars in Land's end. Is this a bug or a feature? -
Final Fantasy XII (PC): The Struggle for Freedom - A Difficulty Mod
Nitro replied to Eternal's topic in Development Discussion
The game froze for me when hovering over "unequip all" in the equipment menu when playing vanilla, so the freezing here was probably connected to that. And yes, I followed every step in the readme. It was the greatest readme I've ever read tbh. -
Final Fantasy XII (PC): The Struggle for Freedom - A Difficulty Mod
Nitro replied to Eternal's topic in Development Discussion
I think I've found a bug: The game sometimes freezes when I enter clan centurio. It just happened a second time and it never happened once while I was playing vanilla. -
Final Fantasy XII (PC): The Struggle for Freedom - A Difficulty Mod
Nitro replied to Eternal's topic in Development Discussion
I haven't even played it yet but I can already tell that it's gonna be amazing, great work! -
Did you get the one in the palace of shadow?
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And his only rom hack
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So, When will the next beta stream happen? Also, Xion is a she.
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Does this mean that version 9 will be released shortly after beta testing is finished?