praetarius5018

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Posts posted by praetarius5018


  1. 4 hours ago, Sophius said:

    but that doesn't explain why Carlie never learned Power Down (an Undine spell) despite having Undine at this point.

    Power Down is at 17 PIE so the stat maxed for the class - did you have it that high AND got the water spirit before class change?

    Once class changed to Necro power down is not anymore in her list of potential spells - because that is limited to 12 and she has to fit better stuff in there.
    So if you class change before qualifying for power down you won't see it but have to endure until Black Curse.


  2. 11 hours ago, Nesouk said:

    -Power Down on the team then on him

    That makes no sense, you just need to power down him, he'll power down you then with the next attack, so you can just keep normal power on you until he does and get some "free" damage.

    11 hours ago, Nesouk said:

    Life Booster is an option but that mean you have to cast Life Booster on him making this fight even longer.

    No, it only raised maxHP, current HP stays where it is.
    The only effect Life Booster on him has is to move his "50% HP" reaction to a bit earlier, nothing else.
    Unless he was Zable Fahr, THEN it'd hurt you.

    11 hours ago, Nesouk said:

    My main issue was running out of item especially Angel's Grail since I used a lot of them against Black Rabite.

    Were you out of money? You could put extra grails into storage and take them out after beating BR.
    Or beat BR then go back and buy more, the path stays open, you can just run past him (and tank his opening Dark Force Tidal Wave if you're too slow).


  3. 7 minutes ago, rpschamp said:

    I missed this bit about the aggro.... If this is true, then this combo may not be as useful as I anticipated. The point would be to slow the enemy down, but if Sleep Flower speeds up techs, then you would be better off doing this with Stone Cloud instead and wearing the resist Earth accessory to mitigate damage.

    the extra aggro should only apply if they get hit directly with the sleep flower spell not the reflected variant.
    this is purely an effect of a spell hitting a monster, nothing special.

     


  4. 7 minutes ago, Nesouk said:

    Same for Mispolm he doesn't cast any spell on himself that inflict Silence,  and I didn't anything that could silence so no ideas where the silence come from.

    his killstinger spell inflicts mute

    5 hours ago, rpschamp said:

    Magical focus groups

    fun fact - where I'm from a "focus group" is a collection of idiots occupied with meetings while the rest does actual useful work - hope that doesn't apply here :P


  5. 8 hours ago, Zig said:

    Did you have many problems with the third group not having any heavy armored characters?

    Not because of that, though I could have shuffled the order around a bit as the game goes on as the one with "best" defense changed every once in a while but the difference was so small I didn't really have to.

    The issue with armor is not how much damage you take at once but how much it "costs" in healing charges after a battle and how much it threatens you with status effects from attacks from certain monsters (poison, sleep, stun, petrify, death) because of lower evade.
    Not that it does anything against criticals either.
    Overall, it really is a tradeoff.


  6. considering this is still FF1 at its core, I'm convinced that having 3 melee guys is redundant - the second of my teams (Fighter, Rogue, Monk, Shaman) was easily the hardest;
    most of the random mob formations have 5-9 enemies at once, so picking them off one by one when they later have aoe skills or even instant death moves is less than pleasant.
    for bosses you want 1-2 buffed melees - stuff like fast, tmpr, lock exist for a reason - this isn't the gba version where you can spam endless aoe near-full heal3s.

    it can be done without damage buffs but it just requires extra grinding - team1 beat chaos at 37/38 (and that only because I had to go through the final dungeon twice for the masamune), team2 had to go up to 45;
    a buffed paladin hit for 400-500 against the final boss with his 5k HP while the mostly unbuffed team b trio needed crits to cut through the defense at all.


  7. RedMage, no contest.

    Stat wise most classes were straight forward, spells as well - there was not much to do for e.g. BlackMage but check all boxes for "black" spells that were reserved for the Black Wizard. Most other caster are just as simple - Sage gets all spells, Paladin mostly defensive spells, Shaman gets all spells that Magus doesn't, etc.
    The only one where I had to put much thought into was RM.


  8. that is a complicated topic, actually.

    on the creating side there was not really much difference - except SD3 towards the end sucked, don't want to have to deal with that stupid compression again, really, and the casting time pointers can go to hell as well >.>

    and the playing side - I honestly only enjoyed this one here, for some reason all the others trigger the same bad feel as if using cheats.

    I mean "cheats" boil down to "I don't like how it is so I change it" and what are mods from a maker's view but exactly that? :S


  9. 10 minutes ago, rpschamp said:

    Duran Duran!

    The game has to decide who Duran is talking to.... Does the first Duran respond with Angela's text about her story in Altena?

    Or... the game crashes?

    Will Duran Duran ever make it to Seito Wenderu?

    His intro dialog plays twice, he is not added to the party and the npc Duran just disappears, letting me continue but with only 1 character in the party :/

    9 minutes ago, Serafie1999AD said:

    So you actually went to test having the same character in the party multiple times? :D I suppose he'll free his stunt doubles from prison after FMH.

    The stunt double causes a softlock; he is not added to the party and just stays in the way.


  10. 6 hours ago, rpschamp said:

    But c'mon - Evil Shaman, Sage, Necromancer. Three strong casters with at least two in each element, best healer in the game, Protect/Mind Up, MT Power/Mind Down, Black Curse, six sabers, Antimagic, Lunatic, Life Booster.... Bishop could sub for Evil Shaman if you prefer for Saint Saber and a spirit weapon. Unleash the demons.

    and how do you get past FMH or Jewel Eater?


  11. 1 hour ago, rpschamp said:

    If I could, I might try Duelist, Evil Shaman, and Sage, to get that missing Mind Up and a stronger healer with a passive heal option. Grand Divina gets better damage spells and elemental diversity than Evil Shaman, though, so she still has a lot to contribute. Duran and two Carlies would be quite a ridiculous team, but until Praetarius feels like working that weirdness out, I guess we're stuck with only one.

    I suspect that the event system wouldn't like that very much.

    Any takers for 3x Kevin in that scenario? :D


  12. 5 minutes ago, Nesouk said:

    I honnestly didn't notice any difference, still the good old Dolan, still can randomly die cause the game refuses to load your LV2/3 tech sometime -_- . Was he suppose to have something different ?

    one part of the AI was changed from
    energy ball - body change - wait - spiral moon
    to
    energy ball - wait - wait - spiral moon

    6 minutes ago, Nesouk said:

    No the one you talk about is the fake guard which he does when you hit his Revenge Value, but he does have a real guard, he use the Real Guard directly after using Energy Ball in the third part of his pattern

    oh, that one... never mind then >.>


  13. 4 hours ago, Nesouk said:

    Anyway beat my archnemesis on this mod Dolan,

    did you notice any improvement with him in the current version compared to earlier versions?

    4 hours ago, Nesouk said:

    reason is the next part of his AI after Spiral Moon is Energy Ball then immediatly guard

    he doesn't guard, he only has a guard pose - as reaction to reaching the aggro threshold.
    once again - where other bosses answer with a spell when they get hit enough, Dolan just takes a moment to pose which does nothing but give you a bit more time to cancel his gimmick.


  14. nah, this got nothing to do with the life regen ring.

    the thing is that certain actions - like getting hit by spells - cause stats to be recalculated.
    so you get hit, maxHP drops to current HP then maxHP gets increased by 25%. you just hit the treshold where the damage intake is less than the 25% bonus.

    also for the same reason I did not give him a maxHP debuff as an attack; that would rip through your HP pool in seconds.
    800 maxHP with debuff set, take 1 damage -> 599 maxHP, take another 1 damage -> 448 maxHP