praetarius5018

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Everything posted by praetarius5018

  1. Seiken Densetsu 3 Sin of Mana - Discussion

    eh, I just followed a bit different logic than square on this I had 2 tools for this: a hexeditor and mapjester, a map editor that doesn't - it only let me edit monster levels and which monster spawn; and it also drops important $80 from a huge range of values... Since I didn't include any translation with this I couldn't change the gear names to reflect their bonus at least a little bit. Would be cool if you could make this patch available for the public, people would want that.
  2. Seiken Densetsu 3 Sin of Mana - Discussion

    because light removes the dark ah dang, yeah right, HP regen is blocked by his debuff
  3. Seiken Densetsu 3 Sin of Mana - Discussion

    resist light and air attack with earth HP steal or HP regeneration accessoires buffs, debuffs, standard stuff
  4. Seiken Densetsu 3 Sin of Mana - Discussion

    yes, win the fight
  5. Seiken Densetsu 3 Sin of Mana - Discussion

    README: If a Lv1 tech hits an enemy shortly after they start their attack or cast a spell, you've performed a counter-attack which deals increased damage (depending on weapon).
  6. Seiken Densetsu 3 Sin of Mana - Discussion

    The art of talking to every NPC in town seems to be a lost one... try the north side.
  7. Final Fantasy V: Void Divergence - Discussion

    I thought I had done the Monk write up, seems I haven't... Monk !Blitz, unlocked simply by maxHP -Kick, all, 1x unarmed damage -Pummel, one, vit based fire magic damage; x1.5 stronger if unarmed -AuraBolt, one, vit based holy magic damage, HP leak; x1.5 stronger if unarmed -GaleFist, all, vit based wind damage; x1.5 stronger if unarmed -Rush, all, vit based earth magic damage; x1.5 stronger if unarmed -Grapple, one, inflict slow -Kiai, one, def down -Spirit, party, recover 30 MP each Which stats are used by what skill varies a lot but all 4 have some skills, though STR and MAG are obviously the main damage stats overall. Though technically almost everything profits from AGL because of accuracy. VIT is more of a defense stat. By design bombs actually only had one purpose: to allow any team composition to beat the Puroboros (bombs) boss because you can no longer stall out their MP. I don't really want them to have much more damage because Blue/Needles (2000 damage) wants a use too. At that point - at least for Tinker - you should deal good damage with his other spells, Turret and HeRoBot, especially the later with HP leak.
  8. Final Fantasy V: Void Divergence - Discussion

    Knight re-work !Valor instead of !Guard, !Valor upgrades Def. command from 25% dmg reduction to 50%; skills are unlocked by having X more victories than (4x) escapes -WideShld, party, the elemental one time shield from arcanist -Taunt, all, same as DK's Taunt (def down, atk up, aggro) -Bash, one, phys. damage, p.def increases damage -Servitude, one, knock ally into crit HP, user gains Cover innate -Funeral, one, damage up per number of dead allies (20 -> 125 -> 180 -> 255) -Patience, one, increase maxMP by caster's VIT+20, caps at 600 instead of 500 -Ironclad, self, add m.def/2 to p.def, m.def = 0 -Fortress, self, 99 MP cost, caster gains "heavy" type
  9. Final Fantasy V: Void Divergence - Discussion

    The white/black spells are only used for unlocking yin and yang spells. The Yin-Yang score is specifically for the spells from the !Yin and !Yang sets and does not affect any spells outside of them. The meter goes like this (subject to change): 15 20 30 38 47 55 63 72 81 90 100 110 115 119 122 125 127 129 131 133 135 You start each battle with both at 100. If you use one of the sets, that's score goes one element to the left and the other one to the right per target - so if you use a multitarget !Yin spell against 8 targets you move the score for !Yin 8 to the left and for !Yang 8 to the right. The number you have while calculating the current target's damage modifies the spell power or accuracy. Example: you cast !Yang/Crystal on 5 enemies; the first enemy takes 300 damage (100% of its spellpower), the second 270 (90%), third 243, forth 216, fifth 189. Next turn you cast a single target !Yin/Cyclone, it will then have 125% of its regular power.
  10. Seiken Densetsu 3 Sin of Mana - Discussion

    1. you put the curse on an enemy, when that enemy hits you with a physical/melee attack they get the same damage as well (think Diablo2 thorn aura or iron maiden curse) 2.
  11. Lufia 2 - Age of the Sinistrals

    zsnes in general has accuracy issues; several instructions are not well implemented, it mostly was build for speed or being able to run at all on the toasters we had around 2000. I often forget that it was all we had wayback then - I feel old now
  12. Final Fantasy V: Void Divergence - Discussion

    Sage !Meta, modify spells, does not consume turn, kinda like spellblade for magic; unlocked based on number of known spells (white, black, time, summon, blue) -Burst, increases magic hit cap from 130 to 160 and accuracy for magic dmg by +7 -Hammer, spells that target m.def instead target p.def and gain +12.5% power -Blast, enable multitarget, same as passive ability -Needles, semi fixed-damage spell (def=0, M=constant) [imitate Lv25, 45Mag vs 100m.def] -Plague, spelldamage also adds +10 status damage -Flash, ignore reflect -Intense, add one extra field icon, does not stack with heavy status -Nova, reduce MT penalty by 33% (if it is x0.25/-75% -> x0.5/-50%), stacks with/applied after AreaCast in addition the sage has !Yin and !Yang; using spells of one type weakens that category and strengthens the other; differences is tracked in a Yin-Yang score which goes up to +/-10 and shifts per target !Yin, unlock by number of known white magic spells -Cyclone, one, wind damage -Whirl, one, water + HP leak (like Time/Bleed) -Stone, one, stalactite animation, earth -Inferno, one, fire -Vivify, one, cure HP; if score 2+ in favor also clear some status, at +5 it can revive -Morph, one, toggle toad -Syphon, one, bolt type, MP drain (deal HP damage and recover MP) -Ultima, one, void, 60 MP, spell damage based on number of collected white, black, time, summon and blue spells (maxes at 200 power for 99 spells) !Yang, unlock by number of known black magic spells -Crystal, one, ice -Plasma, one, bolt -Scourge, one, poison damage, def pierce -Fade, one, holy -De-Guard, one, def down -Undo, one, x-zone like death -Freeze, one, inflict stop -Paradox, one, turns target's Yin-Yang score upside down (e.g. +5 becomes -5)
  13. Lufia 2 - Age of the Sinistrals

    Do you have the U version?
  14. Lufia 2 - Age of the Sinistrals

    This sounds like you used the wrong (un)headered patch - I'm surprised that doesn't outright crash. The headered version of the ROM should have 2561 KB. unheadered 2560 KB.
  15. Seiken Densetsu 3 Sin of Mana - Discussion

    Does the one in the readme not suffice?
  16. Final Fantasy V: Void Divergence - Discussion

    Magus !Taboo, unlock with number of slain enemies, except for Unleash which is unlocked by plot -Blast, one/all, spell but uses element of weapon -VoidBolt, one, void elemental "flare" -Swamp, set terrain to 5/5 poison and give *everyone* "half" HP leak until end of battle (stackable with regular HP leak, doubled against targets weak to poison) -Unleash, summon Gilgamesh, slash all enemies with a sword; 25% chance to do 1 damage (excalipoor), 25% chance to deal 9999 damage, 50% chance for "normal" void-type physical spell damage; also changes battle theme -SickMark, taken damage is increased based on status damage (+33% at 200 status damage) -Sap Mark, given and taken non-fixed damage is reduced by 20% -LifeMark, if killed (or loses LP) while that LifeMark is active, player party gets healed by 1/8 of victim's maxHP -Chain M., attacking the target over and over leads to increasing damage (max at 200 hits); if the target acts, bonus resets to 0 (basically a combo system) only one mark can be active at the same time on a unit Mime !Mimic, all unlocked from the start -Encore, regular mimic, except X-Magic only gets first spell mimiced -Imitate, one, like !Time/Echo copy one recent enemy spell -Image, one, 1x image -Bore, one/all, inflict sleep -Bad Act, all, inflict confuse -Astonish, one, inflict mute -Curtain, one, heal status effects -Assist, one, 100 MP
  17. Final Fantasy V: Void Divergence - Discussion

    so not only will there be some new jobs next update, but some old ones will get some love as well, e.g.: Dragoon !Drag-on (replaces !Lance), skills with a 0.3 turn delay; unlock by maxHP -Crescent, hit-all physical -Lancet, HP drain -F.Breath, fire breath attack on all enemies -Cold Air, ice breath attack on all enemies -Storm B., wind breath attack on all enemies -Roar, inflict mute -Barrier, inflict a buff on ally that reduces "variable" damage at cost of MP; max 10 MP, 3% reduction per MP -Sky Born, self-buff, jump damage increase x1.25 Thief !Rogue, skills unlock by successful steals -Steal, obviously -HP or GP, 50% chance to get Gil, 50% for HP drain -Dust, inflict blind -Con Job, inflict confuse -David, more damage if target has more HP than user (90 power, +1 per 64 HP deficit, max 170 power) -Raid, 75 power attack, consumes up to 90 MP, power increases by 2 per MP (max 255) -Buy Off, !GilToss but single target -Bribe, pay money (25% target ally maxHP), target ally becomes aggro target (as if they'd used Stomp or Taunt)
  18. Seiken Densetsu 3 Sin of Mana - Discussion

    You need to give it a SD3 rom that already has the Sin of Mana hack applied to it and has no header.
  19. Seiken Densetsu 3 Sin of Mana - Discussion

    guide for what exactly? what do you have problems with?
  20. Seiken Densetsu 3 Sin of Mana - Discussion

    If you have java installed you should be able to just double click that .jar file and then it should open the program's UI.
  21. Final Fantasy V: Void Divergence - Discussion

    some spoilers on the new jobs (copied from discord) Dark Knight semi-tank that gets stronger as his HP drops. !Dark, skillset with increased weapon tech damage by lost HP; skills are unlocked by having X HP lost -BaneWave, hit all, recoil damage -Taunt, all enemies, damage up, both def down; aggro up (like !Stomp) -Darkness, hit all, power depends on number of status effects on target(s) [incl. curse!] -Allout, drop target def(both) to 0, add lost def to target's attack (also both if dual wield) -FoulPlay, does not use turn; 20 MP, reduce user's maxHP by 1/8 (min 100), 37 power attack with chance to poison -Curse, same as from !Black -Oblivion, user loses 5 STR/AGL/VIT/MAG, 150 power single target attack -Enchant, select one enemy (or ally), add spellblade of target's weakness (one of them) to self, does consume turn Vampire undead healer/supporter unlocks his skills by beating specific monster types !Genome -Absorb, (already unlocked), Sylph effect (drain to party), ice one/all -Hunter, all, physical damage, can poison, recoil damage -DarkCure, HP+status heal, still hurts undead -EvilKiss, steal 2 STR/AGL/VIT/MAG, not below half -Entice, charm -Control, !control monster -Possess, exile self to boost target ally (add base stats/2) -Sacrifice, exile target ally to boost self (add base stats/2) !Oath -Skeleton, summon skeleton, earth phys damage, increase "golem" ward slightly -Lamia, summon Lamia, bolt damage + STR down -Z-Dragon, summon Archaesaur with poison breath -DarkMage, summon DarkMage, ice damage + paralyze -Unknown, summon Unknown to spit acid, water damage with HP leak -Flayer, summon MindMage, all, fire def piercing magic -Siren, summon Siren#2, all wind damage + mute -Gil T., summon GilTurtle, void-type quake
  22. Deathless weapons

    This 0/1 flicker is a shroedinger state. The game knows you are dead but has yet to resolve certain actions that involve this character for which they need to be alive. In vanilla it was possible to cheat this death by queuing a spellcast on the dead character and have someone else heal them - self heal was too slow most of the time, the 0/1 would be resolved to 0 before the heal is applied. The death penalty is applied when the game would revive you back to 1 HP on victory or screen transition - though there are some cutscenes/events that trigger this "transition" in the middle of the map because it needs everyone alive to not crash. Deathless weapons use the exact same value as the HP reduction, there is no extra flag.
  23. Deathless weapons

    that's what his AI is supposed to do - but this is SD3, a game that does whatever the hell it wants
  24. Deathless weapons

    Death Spell comes after Black Rain. There's a little bit of randomness how fast AI can go through the script. E.g. it can't advance to the next AI block when the game is too busy.
  25. Black Hood bug

    Can't reproduce this. You sure you bought the correct one? I sometimes have problems that I buy the same item twice if I mash confirm too often; the buy menu has a kind of weird kind of momentum for me at least - hard to get started the transaction you want and then too easy to get a second purchase...