praetarius5018

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Everything posted by praetarius5018

  1. Seiken Densetsu 3 Sin of Mana - Discussion

    If you want to use one, a translation patch must be patched before this mod. Most use an english one, I develop on JP (not that I understand anything there) - no problems there for the most part. Then make sure your rom is unheadered (e.g. via SNESUtils) and then apply this mod. Next you can add one of the difficulty modifiers from the sub folder, the default patch is set to hard. Afterwards there are some minor bonus patches included in the misc_patches folder you can apply as well if you want, though there's no "undo" option for those, so keep a backup in case you find you dislike those extras.
  2. Final Fantasy 5: the brainstorming

    I guess I kinda have that already as an option. There's only a few major things stopping me from releasing a playable (unbalanced) beta alpha: a grind of 300 enemy formations a bug with x-fight + spellblade that kills the game a title for the hack If you want to read, this is my current change list:
  3. Seiken Densetsu 3 Sin of Mana - Discussion

    yes. from the black market, 3k each - and considering how important that is I won't remove it from there
  4. Seiken Densetsu 3 Sin of Mana - Discussion

    Well, what he said, and the changed helms give -10 delay for single hitters, -5 for double hitters.
  5. Seiken Densetsu 3 Sin of Mana - Discussion

    v1.042 high AGL reduces weapon cooldown added effect to headgear tier helms to reduce weapon cooldown added effect to hero's crown tier helms to resist death effects added cap of 320 damage (400 with day bonus) for fraction damage spells like Half Vanish, Slime Prince special, etc. change a few regular enemies to resist snowman status effect fixed defense stats on Wind Demon Mail and Silverwolf Pelt corrected displayed name for Dark Lich's Anti Magic
  6. Seiken Densetsu 3 Sin of Mana - Discussion

    Think of savestates like a timemachine; everything that happened between save and a later load did not happen. That bug I mean occurs after several hours in the same play session. In one of my cases it took 8-10 hours before it became easily visible. If you save ingame and then load ingame you start a new session. If you make a savestate, switch your emulator off, return later and reload your savestate to continue where you left off then you continue your old session. What can happen? more frequent slow downs palette mishaps monster AI disappearing (they become dummies, but also immortal sometimes) random game reset left over sprites from stuff that is long dead; like half od Dolan's arm sticking around spell animations running into an infinite loop ...this I recall reading an article once about a bug with spell animations with similar results (real hardware crashing) being a supposed reason why we never got an english version.
  7. Seiken Densetsu 3 Sin of Mana - Discussion

    Sorry, I'm not interested in hunting down vanilla bugs. That graphic glitch is already known, it is caused by "something" that occurs over long playtime (save and load via savestates does not help in case you use that), especially spell animations - which will happen more often compared to vanilla. Ingame reload is the only cure for that. Or rather call yourself happy; that same thing can cause lockups and worse stuff. I wouldn't be surprised if the snowman thing is related to that as well.
  8. Seiken Densetsu 3 Sin of Mana - Discussion

    Tried, can't reproduce. Snowman ends immediatly on victory here no matter what I do.
  9. Seiken Densetsu 3 Sin of Mana - Discussion

    priority order is simply: saber > top accessoire slot > bottom accessoire slot sabers override each other, only the newest stays
  10. Seiken Densetsu 3 Sin of Mana - Discussion

    If you want some Dolan cheese
  11. Seiken Densetsu 3 Sin of Mana - Discussion

    You could use one of the demon statues that some bosses add to your item storage to remove the penalty. Speaking of which, Nesouk, if you still have those, you can sell them for 2k each.
  12. Seiken Densetsu 3 Sin of Mana - Discussion

    I meant the first screen south of that town that has an enemy; that way you only have to fight one enemy per chest (actual rate depending on difficulty) instead of 3-6 enemies for one chest. Also, are those quotes supposed to be empty or does something not load on my side?
  13. Seiken Densetsu 3 Sin of Mana - Discussion

    You should maybe farm the lone enemy south of the snow town to get enough ??? seeds for the class change.
  14. Final Fantasy 5: the brainstorming

    oh, is it that obvious it will be a total trainwreck?
  15. Final Fantasy 5: the brainstorming

    not sure if I should corrected or have proven my point new white spell list: new black spell list: new blue spell list new time spell list new spellblade list additional changes: MP "damage" that exceeds current MP damages ATB (= longer delay until next turn) The relevant element for most attacks will be shown in the top display (only one color for those though...) can now rename character in first slot any time that menu is available (just via holding L or R while entering menu) doesn't affect "story" dialog yet, since those are hardcoded, only menus. maybe later.
  16. Seiken Densetsu 3 Sin of Mana - Discussion

    not even 2 weeks without a new patch despite me being "done", v1.035 excluded a few cinematic and boss death animations from being skippable via optional patch fixed light-Angela having wrong weakness to fire instead of ice fixed bug that made spell power armor not turn spells non elemental replaced "magic up" with "increases generic magic and damage item power" in documentation for greater clarity
  17. Seiken Densetsu 3 Sin of Mana - Discussion

    as the saying goes: "pic or it didn't happen, pic and it was photoshopped" - congratz
  18. Seiken Densetsu 3 Sin of Mana - Discussion

    When I tried it made no difference whether the text boxes were shown or not. Menu was unreachable for equal lengths.
  19. Seiken Densetsu 3 Sin of Mana - Discussion

    Was suggested but didn't work out. The lines are for speed up/down buffs, I think. Just yet another way to icnrease lag in this game.
  20. Seiken Densetsu 3 Sin of Mana - Discussion

    1) they work on everything that has enough levels left to drain 2) those weapons only change your atk stat but defense is the same as for regular weapons 3) former boss is neutral with resists, later boss has proper weaknesses 4) yes, all 5) yeah, should probably do that - though it was funny to skip a minute worth of animations in charlie's intro alone
  21. Seiken Densetsu 3 Sin of Mana - Discussion

    In the same archive as the patch.
  22. Seiken Densetsu 3 Sin of Mana - Discussion

    This was a conscious design desicion. You're not supposed to buy every weapon/armor - and neither would you have the inventory space for it, unless you like fighting with the storage system which is horrible. Theoretically there IS a libra like effect - but every translation patch I've tried breaks it. And on J it is almost too fast to read it anyway, not that it was flawless there to begin with.
  23. Looking for a pre-patched ROM

    I've exactly 0 idea how any of this works in a *nix environment. So if that is a general patching problem I'm the wrong guy. What is the size of the ROM? Right would be 4096 kb (unheadered ROM), if it is slightly bigger with 4097 kb it is a headered ROM, not suitable for the patch. If it is the right size, what exactly is the problem you experience?
  24. Some thoughts on Cover

    Defend: selfish, "sorry, I was busy watching my own HP, I didn't see that monster eating your face" Image: selfless, basically an image creates a fake you; if a monster attacks he just always chooses wrong but if you throw yourself before someone there is no choice for the monster to make Row: selfless, you can't cover someone from an attack to their face by standing behind their back; on the flipside they have committed themself to cover alternatively, you can only cover for people in the same row - switching rows cost a turn, yes?
  25. Seiken Densetsu 3 Sin of Mana - Discussion

    Thank you. Well, 3 spells - 100 Tentacles, Tidal Wave and Squid Ink. And supposedly sprite exists in the game as well. I'm happy we didn't get the boss there - just imagine doing Genova, Bill/Ben, Gorva, Bucca Island and only THEN finding out you don't have enough black market supplies or certain armor items or whatever. If you want to get them you have to reload a pre-Genova save in vanilla and do it all over again. Also story wise there weren't any unaffiliated bosses (either with the 3 factions or monster feeding on the mana stones or the like), so he'd probably take the spot of the water/ice boss and the manastone would have been somewhere around bucca? hmm... maybe that is why Fiegmund looks so fishy and less like an ice boss.