praetarius5018

Seiken Densetsu 3 Sin of Mana - Discussion

188 posts in this topic

Tried, can't reproduce.
Snowman ends immediatly on victory here no matter what I do.

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I also had problems with the permanent Snowman bug when I played the Labyrinth of the Ice Walls over a month ago:
 

Quote

I've now had to restart the Labyrinth of the Ice Walls 4 times in a row. Once because of dying just a couple of screens before the save point, and 3 times I've had to restart because of an incurable Snowman bug. Occasionally if a character is turned into a Snowman at the end of a battle, the status becomes unhealable. Tinkle Rain won't heal it, neither will moving to another screen, or even touching a Gold Statue.

If you want to reproduce the bug, try winning a battle at the moment when an enemy is using an ice breath animation (it's not a spell since it doesn't pause the game) to inflict Snowman status on your characters.

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I've experienced similar results with the petrify status. Maybe it has to do with status effects in general. I have also experienced some graphical glitching in path to the heavens and the area that you find salamando. Not quite sure what is triggering it but it seems to be certain tech/magic animations. Once the glitching is triggered, it only resets if I save at a Goddess and reset or return to a previous save. Hope that you find this somewhat productive, Praetarius.

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Sorry, I'm not interested in hunting down vanilla bugs.

That graphic glitch is already known, it is caused by "something" that occurs over long playtime (save and load via savestates does not help in case you use that), especially spell animations - which will happen more often compared to vanilla.
Ingame reload is the only cure for that.
Or rather call yourself happy; that same thing can cause lockups and worse stuff.

I wouldn't be surprised if the snowman thing is related to that as well.

Edited by praetarius5018
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So should I not use states at all? In certain areas even if I save at a goddess and then restart, I still encounter the graphic glitch. I only use save states to try multiple shop items that I cant afford all at once and also before bosses. 

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Think of savestates like a timemachine; everything that happened between save and a later load did not happen.
That bug I mean occurs after several hours in the same play session. In one of my cases it took 8-10 hours before it became easily visible.

If you save ingame and then load ingame you start a new session.

If you make a savestate, switch your emulator off, return later and reload your savestate to continue where you left off then you continue your old session.

What can happen?
more frequent slow downs
palette mishaps
monster AI disappearing (they become dummies, but also immortal sometimes)
random game reset
left over sprites from stuff that is long dead; like half od Dolan's arm sticking around
spell animations running into an infinite loop
...this
Seiken Densetsu 3 (J)_sinofmana011.png

I recall reading an article once about a bug with spell animations with similar results (real hardware crashing) being a supposed reason why we never got an english version.

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v1.042

  • high AGL reduces weapon cooldown
  • added effect to headgear tier helms to reduce weapon cooldown
  • added effect to hero's crown tier helms to resist death effects
  • added cap of 320 damage (400 with day bonus) for fraction damage spells like Half Vanish, Slime Prince special, etc.
  • change a few regular enemies to resist snowman status effect
  • fixed defense stats on Wind Demon Mail and Silverwolf Pelt
  • corrected displayed name for Dark Lich's Anti Magic
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Is the AGL effect on weapon swing relative to LV or an absolute value?

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AGL from 19 to 30 reduce weapon delay by 1-12  so 1 point per point over 18 ;)
and its halved for hawk and kevin for obvious reasons

Edited by LittleBigTrouble
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Well, what he said, and the changed helms give -10 delay for single hitters, -5 for double hitters.

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Anti magic can still be bought from the markets right?

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yes. from the black market, 3k each - and considering how important that is I won't remove it from there

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Thanks for that. The ingame description threw me off a bit - I guess  i was just expecting "casts anti-magic".

Edited by sid
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