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Barnacle_Ed

Character/Job Party Recommendations

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Posted (edited)

Hi folks, found out about this patch fairly recently and I'm finally getting around to trying it. Thanks Praetorius Praetarius for your hard work on it! I noticed that there was a party discussion thread on the InsaneDifficulty archives but I also understand that some of the character classes have changed since several of these party recommendations were made, so I was hoping to start a new thread of party ideas for my first couple of playthroughs here. I hope people are actually still reading this forum since it feels kind of quiet on here. :D

I'm planning to do is 1 playthrough for each of the "plot pairs" for a total of 3 playthroughs (Angela+Duran+x, Carlie+Kevin+x, and Hawk+Lise+x), and I wanted to make sure that the parties I'm working with will at least be semi-viable for this goal. I think I have a party set for my first run but I'm not sure about the subsequent ones yet. Here's what I got so far but I greatly appreciate any constructive criticism:

 

Angela (main character) as Arch Mage, Duran as Lord, Kevin as Dervish.

Arch Mage brings a lot to the table with Anti-Magic, 2 debuffs, Aura Wave, and lots of AoEs. The Dervish seems to be a natural companion for it since it has the other 2 stat downs, leaf saber for MP, moon saber for HP, and the physical strength that Angela is lacking to keep the party more balanced. The Lord then acts as healer, has 2 of the 4 stat ups, Life Booster to keep Angela alive, and Energy Ball to help Kevin hit harder  - there's overlap on the Speed Down debuff but that's the only bit of overlap I could find for the party.

The big downsides here are no Power Up, Mind Up, elemental sabers, and Lunatic which means that bosses might take a while to kill...but otherwise I'm pretty happy with how this looks on paper. Plus I've never played through Angela's story before and I'm looking forward to it!

 

Carlie (main character) as Bishop, Kevin as God Hand, Lise as Dragon Master.

Bishop seems like the ultimate support class with MTHL, MT tinkle rain, MT elemental sabers, ST saint saber, Def Up, and - as an added bonus - the almighty Turn Undead spell which should be very useful in Carlie's quest. I'm not totally sure about making Kevin a God Hand but it means having an off-healer, Power Up, a second saint saber caster, and he's a pretty strong attacker to boot. Finally, the Dragon Master is strong defensively and another pretty good attacker who also has all the stat downs and anti-magic.

I'm really not sure about this party since Bishop and God Hand together feels kind of redundant. Suggestions appreciated!

 

Hawk (main character) as Ninja Master, Lise as Vanadise, Duran as Duelist

I think this is the party I'm least sure of; It's pretty hard to go wrong with the combination of Dark Hawk + Light Lise and Duelist hits like a freight train, but I worry that relying as Vanadise as a main healer is going to be tough. Especially since she only gets Heal Light and Tinkle Rain on the 2nd class change, and making both MT will take an item slot. Other than that though this has stat downs, stat ups, elemental sabers, Anti-Magic and really good attacking power.

 

Feedback and help greatly appreciated!

Edited by Barnacle_Ed
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11 minutes ago, Barnacle_Ed said:

Praetorius

can this typo finally die please? I've read my name wrong in exactly this way so many times, it ceased to be funny 3 years ago.

 

Angela (main character) as Arch Mage, Duran as Lord, Kevin as Dervish.
I'd suggest Kevin as Godhand instead and then the armor that inverts (de)buffs on him.
Duran stays the main healer, Kevin can help throw one when Duran is out of mana.

Carlie (main character) as Bishop, Kevin as God Hand, Lise as Dragon Master.
Looks good.

Hawk (main character) as Ninja Master, Lise as Vanadise, Duran as Duelist.
Alternatively: Ninja Master, Star Lancer, Bishop
Bishop's final weapon runs on PIE, so is roughly as strong as Duelist on a medium weapon, while still having some spell damage to boot

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12 minutes ago, praetarius5018 said:

can this typo finally die please? I've read my name wrong in exactly this way so many times, it ceased to be funny 3 years ago.

Whoops. My bad dude, edited original post to fix my typo :$

 

I totally forgot to check the endgame gear for each character...good to know that God Hand's final armor and Bishop's final weapon do some interesting stuff. I'll have to check out the others as well. Thanks for the build feedback! Quick question on the Angela/Duran/Kevin party though: Will not having leaf saber for Angela be a liability in longer fights?

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If it proves a problem, give her a Rajin's Staff from the elf village or the Tree Spirit Ring from the ice town.
Same MP steal effect but stacks with other sabers for magic element boost.
Also much earlier available.

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Clearly I need to re-review all the potential items for each character. Thanks for the explanation. I guess to make sure I'm being clear, I'm not hell-bent on having Kevin in the party nor am I dead set on having Angela as Arch Mage (though it does seem like a strong class). This is definitely some food for thought however.

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14 hours ago, praetarius5018 said:

Alternatively: Ninja Master, Star Lancer, Bishop

This combination lacks Anti-Magic, though. This means if an enemy nullifies, absorbs or reflects a certain element, the Ninja Master will be unable to debuff the enemy with the Jutsu of that element. For bosses, you can buy a few Specter's Eyes from Byzel's Black Market, but they're awfully expensive, so there's not much you can regularly do against monsters like Gremlins or Power Builders. Some monsters also nullify physical attacks, so without Anti-Magic, the best you can do against them is a Saber-powered Jutsu (or Saint Beam).

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well marduke always works, and ninjamaster with acala (ignore physical immunity weapon) can multitarget shuriken and melt the pesky gremlins in like 2-3 shots , same for boulders/powerbuilders on normal
since hawk scales stupid with spirit and agility you can ignore strenght for the most part or completly and just focus on agi+pie+luck and then vit and a bit of int , with carlies energyshields you get +10 max mp and double mp regeneration, more then pouring loads of points into int will ever give you
set hawk on lvl 1 tech only since it hits twice for 130% damage and give him a fireblaze ;)
if you use a lvl1 tech while an enemy is attacking or after they attacked it deals boosted damage, called a counter, scales with agility, hawk proc that twice
when you counter an enemy with a fireblaze you multiply their physical defense with 0,75 . multiple times ;)
just firejutsu slimes and the likes to death
anti magic safe for some bosses is heavily overrated

Bishop with energyshield and tree spirit ring (mp drain) doesnt need int either since carlie doesnt get anything out of intelligence , so she can stay stupid like she is :D
carlies bishop weapon scales of pie , so you just need to speck into 4 stats instead of 6 , capping everything and with her final weapon she is as powerful as a duelist :D

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Posted (edited)

I'm glad to hear that Bishop is, apparently, crazy strong with her final weapon and her stat allocation is simple - makes me more confident in the Carlie+Kevin party.

For Angela+Duran I've decided on Carlie there as well. Arch Mage, Lord, and Sage (as per a suggestion in the old thread) seems neat...if a little lacking in raw damage. With mind up and down, though, both casters should hit pretty hard!

Finally I'm now trying to avoid Carlie in the final Lise+Hawk party since I'd prefer to avoid using her 3 times over. And I'd also like to have anti magic. I'm considering making hawk a Wanderer (since I've never tried it and it looks interesting) then adding in something like Dervish to change things up a bit. 

Edited by Barnacle_Ed
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I'd like to try Duran, Lise and Carlie on my next game. Which classes would you recommend? I was thinking of something with sabers, stat-ups and stat-downs, but I'd also like to have access to Heal Light.

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Duelist (saber, anti-magic, aura wave), Necromancer (debuffs), Vanadise (buff, heal)

Lord (heal, def/speed up, life booster, energy ball), Bishop (heal, def up, magic shield, saber), DragonMaster (debuffs, anti-magic, lunatic, sleep)

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5 hours ago, praetarius5018 said:

Duelist (saber, anti-magic, aura wave), Necromancer (debuffs), Vanadise (buff, heal)

 

This sounds pretty good. Just to add options, are Energy Ball (self), Saint Saber and Moon Saber worth giving up Anti-Magic and Aura Wave (i.e. taking Swordmaster instead of Duelist)? Alternatively, I could take Evil Shaman instead of Necromancer, so I won't get Black Curse, but I get Power Down (via Ghost Road), Anti-Magic (to compensate for Swordmaster not having it), Demon Breath, Lunatic and Transshape.

 

5 hours ago, praetarius5018 said:

Lord (heal, def/speed up, life booster, energy ball), Bishop (heal, def up, magic shield, saber), DragonMaster (debuffs, anti-magic, lunatic, sleep)

 

This doesn't sound bad, either. For buffs, you get all of them, except Power Up (Energy Ball and Sabers somewhat make up for it). A combination of Life Booster and Lunatic is also nice. I still haven't found much use for Sleep Flower, but Anti-Magic is nice, especially with the Dragon Master's ultimate weapon. Unfortunately, the party has very limited physical AoE (only Lise's level 2 tech), and while the party has Sabers, the only elemental spells to benefit from the Sabers are Holy Ball and Saint Beam.

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