praetarius5018

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Everything posted by praetarius5018

  1. Seiken Densetsu 3 Sin of Mana - Discussion

    Only all your stuff. Though he should have used a big buff afterwards on himself as well. Well, there's a story to that. I know noone cares about it so I'll tell it anyway. It is possible to defeat vanilla Archdemon completely, both "forms" (well, shared health pool, just a different sets of moves really), so fast he gets 0 attacks in, not even enough time to transform into the phase 2 sprite. Also if it took 1-2 minutes on your site, the timing was indeed perfect So my notes on how to make this boss harder were basically: "...does he even attack? maybe have him attack at all would be a start" For extra hilarity DragonScholar's files on boss AI ALSO do not listen any AI for that boss. Does it count if I developed only on hard difficulty and had test teams that were more or less normal (or in some cases actually disadvantaged because of huge version difference between their creation and current state of art)? Could you please put videos in spoiler tags? I think that'd make it easier on navigation/load times.
  2. Seiken Densetsu 3 Sin of Mana - Discussion

    2 and 3 were just dummies, they only had a name and spell data that amounted to "do nothing". So I took 2 and gave it the Ancient animation (since I had nothing better) and stats I thought appropriate for that boss. I think I made it so one of the final bosses has 0 evade but (comparatively) high defense, one has lowish defense but high evade and the third is inbetween. I guess this was the former. I mean he is a few levels higher than the previous boss and his shifting weakness/resistance scheme makes it useless to use sabers, so maybe that's why it felt low? None, same as for his uber anti magic Archdemon was supposedly the hard path in vanilla SD3 so I held almost nothing back on that final boss. Also if nothing bugged up this time he should have given you a lot of time at the start of the fight.
  3. Seiken Densetsu 3 Sin of Mana - Discussion

    There's supposedly a boss that was planned and either not finished or just dummied out (I found nothing to summon him at least) - either way his spells are there. And I certainly didn't let those and a dummy spell or two go to waste. E.g. "100 tentacles" (yes it is called that) went to a certain clown. I think the only spell I haven't used anywhere is Ancient 3. As if doomsday 1.0 and 2.0 weren't enough...
  4. 1st play, No Random Battles Run

    You can just hit the quote button multiple times, it'll insert the full quote each time and there you can delete the text you don't want quoted.
  5. Seiken Densetsu 3 Sin of Mana - Discussion

    That's interesting. I thought the animation was just for show Do you happen to have a in-game save still before the boss?
  6. Seiken Densetsu 3 Sin of Mana - Discussion

    Yeah, in general watch what "day" it is in the menu; if it matches to the element the boss uses change it ASAP because it boosts all damage of that kind. Stay at an INN, use dreamsee herbs or just run another round to the dungeon. That won't help much; I changed AI behaviour, stats AND weaknesses. Btw. the stove is weak to ice and earth, most classes can abuse the later weakness earlier so I gave him both. If you don't have diamond saber, buy the respective claw in the black market in byzel for your main attacker. Also, be happy: in the original you fight a second much tougher boss right after with no option to leave inbetween.
  7. Final Fantasy 5: the brainstorming

    I can't add more slots but what I did was that in-battle passive abilities are replaced with certain active abilities, specifically with !Item, !Fight, !Brave (take two actions now, double delay until next turn), !Scan in that order whichever you don't have yet. So if you put on your Thief: !Steal (always set because of class) Politics (passive that gives you 2x items on steal and from victory spoils) Counter Evade you can in-battle select from: !Steal !Brave !Fight !Item but still get the benefits from the 3 passive skills. Innate abilities now count for all classes, not only for Mime and Freelancer. As for knowing which are innate: Plus Freelancer is not selectable once you have switched. Well, in short every class is like the vanilla Mime. I hope that answers that slightly.
  8. Seiken Densetsu 3 Sin of Mana - Discussion

    Yes. weird, I could have sworn the former had the other kind No, they are fire elemental and hit against physical defense. You can use them against fire absorbing enemies after you use anti-magc on them. Only then will the debuff work.
  9. Seiken Densetsu 3 Sin of Mana - Discussion

    No, no, no! Poison is the right answer! ESPECIALLY against their boss! a: no b: that is not how counters work anymore in this hack with saber your regular attack will be physical element AND the saber's element, multiplicatively. So you'll deal 1.5 times 0 damage.
  10. Seiken Densetsu 3 Sin of Mana - Discussion

    There are two basic types of physical "immunity". One that has an immunity to physical (meaning half taken damage early game and quartered for high tier enemies) like a fire elemental is immune to fire - those can be removed with anti-magic and bypassed with weapons like Acala, Pain Tooth and Satan Flail. The other, rarer kind (afaik only one very late boss) has maxed out physical defense, the same stat armors give you. Here anti-magic is useless. You can theoretically increase your attack value high enough to bypass that with very specific items but any such setup leaves you a one hit wonder. Jutsus are still physical attacks but not "physical element". Meaning they are ok against the first kind but useless against the second kind.
  11. Seiken Densetsu 3 Sin of Mana - Discussion

    I just have LunarIPS set as default for .ips files. Then a double click on an ips file opens the dialog where I have to choose the ROM, select it, press ok, done. No renaming or deleting. Also you can patch the difficulty patches over each other, no need to keep 5 separate ROMs.
  12. I'd guess it turns a weak and useless move into a weak and useless move that takes ages to complete (weren't there timed missions?) that ALSO are weaker than before because they have to go through defense twice. At least I assume that defense is linear subtraction here, don't know much about this game.
  13. Seiken Densetsu 3 Sin of Mana - Discussion

    No, the optional stuff has to go last. I basically create some "do nothing" instructions where the function calls of the optional patches will go. The optional patches just replace "do nothing" with a function call. But if you apply the main patch it will write the "do nothing"s again there. May I ask what is troublesome about this process? Usually you'd just need to double click the patch and then select the ROM.
  14. Seiken Densetsu 3 Sin of Mana - Discussion

    v1.032 increased monster level on Golden Road where you only need to go later from 10 to 13 fixed bug that allowed to "sell death penalty" fixed bug that added armors when selling with a character that has death penalty reduced cost of Stone Cloud, Stun Wind, Cold Blaze and Blaze Wall from 10 to 9 in RAM the next entry after the 8th armor is the death penalty. When you sell armor it moves all "armors" behind the sold one one slot in front so there are no gaps. Except SD3 goes one slot too far. So it moves the death penalty into the 8th armor slot. It is all numbers in the end, so "died but slept in an inn" is the same as Duran's first helm, "died, slept, than died once more but did not sleep" is "Silver Circlet". Makes perfect sense. To the game at least.
  15. Seiken Densetsu 3 Sin of Mana - Discussion

    Is this reproducable on that savegame? If so and it is is not a savestate, please send me the .srm file, that contains the normal savegames. anyone that was around back when - do you remember when you could sell "time"? (the timer for MP regen) this time you're basically selling death
  16. Seiken Densetsu 3 Sin of Mana - Discussion

    Weapon delay is not really in frames but "process units". Those have a varying length, I think you can get about 30 per second of those. With lag the amount goes down a lot. Strong attack simply doubles the delay.
  17. Seiken Densetsu 3 Sin of Mana - Discussion

    Then tell me how to reproduce it. I tried - for 3 hours. No bug.
  18. Seiken Densetsu 3 Sin of Mana - Discussion

    I'm afraid I need more info here before this turns into casttime 2.0 ... Do those only appear in the armor tab? Any rough idea what actions happened before then? Only Leather Visor and Silver Circlet or other too? Do they get added or overwrite existing items? Also, the hold X the skip animation patch also makes cutscene "spell animations" and boss explosions skippable just as normal spells, whoops?
  19. Seiken Densetsu 3 Sin of Mana - Discussion

    Still don't see it.. You've noticed that each character has their own unique equipment inventory and the buy/sell system handles like crap?
  20. Seiken Densetsu 3 Sin of Mana - Discussion

    You don't have any mandatory fights between Jewel Eater and the class change, so you only moved the grind from after him to before basically. You also fight a boss almost right after getting the class change - I expect player to got back and get Lv19 before taking on that boss since they get their first spells from that and those help a ton. Just a warning though.
  21. Seiken Densetsu 3 Sin of Mana - Discussion

    you'll still gain the exp, so nothing is lost; same will happen later for lv38 bosses are generally 1-2 levels above their minions, mostly to give more exp for level rubber banding purposes. also levels will matter less as time goes on, so don't stress over that too much. (de)buffs and equip will matter much more.
  22. Seiken Densetsu 3 Sin of Mana - Discussion

    Those Golems are supposed to be "easy". You've just fought a hard boss and are close to the next hard boss, 3 brick walls in a row is not ok. Also, it doesn't matter who uses coins, their base damage is based on level, not stats.
  23. Seiken Densetsu 3 Sin of Mana - Discussion

    It certainly sounds so but regular attacks are still the majority outside of boss fights. I'd estimate about 70% are normal attacks there, so it is not entirely useless. For bosses... rule of thumb: if it is a human sized enemy evasion has a point otherwise evasion respecting moves are the minority. Does that help?
  24. Seiken Densetsu 3 Sin of Mana - Discussion

    Well, dodging in this game is a strange thing. If it freezes the action, it can't be dodged (every spell, Lv2+ techs, etc.), it just hits. If it is a projectile you may be able to negate it by using a well-timed Lv1 tech. If you don't, it might check four your evade. Though several projectiles are spells in disguise which auto-hit. If it is a melee attack, the sentiment with Lv1 tech still applies but that is more or less down to luck. Some melee attacks are the same as your Lv1 tech, those always hit as well if you are in range. In short, there's a ton of damage that is just unavoidable.
  25. Seiken Densetsu 3 Sin of Mana - Discussion

    When dieing (and not reviving via Angel Grail) you get a penalty to HP and both defenses. 0 def at that stage might be possible, not sure. The next chance you get sleep at an inn to remove that penalty and check if def becomes normal again. Just as a hint, you'll want some VIT and PIE on everyone, especially on hard difficulty.